Invoke can now only invoke method in class 'invoke', likewise for 'probe'
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@@ -43,9 +43,6 @@ bool UlxViewportClient::TryBringToFront(const FWidgetPath &Path)
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bool UlxViewportClient::InputKey(const FInputKeyEventArgs &EventArgs)
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{
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UE_LOG(LogLuprexIntegration, Display, TEXT("UlxViewportClient::InputKey key=%s event=%d"),
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*EventArgs.Key.ToString(), (int32)EventArgs.Event);
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// Only act on left mouse button presses that bubbled up to the
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// viewport unhandled. If the click landed on a descendant of a
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// top-level widget in the root canvas, bring that top-level widget
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