More work on the LuaCall interface

This commit is contained in:
2024-09-04 23:15:13 -04:00
parent 8c75a5f826
commit ede234fc8a
5 changed files with 37 additions and 49 deletions

View File

@@ -50,13 +50,6 @@ IdView FlxLockedWrapper::GetNear(int64 id, double rx, double ry, double rz) {
return IdView(data, size);
}
std::string_view FlxLockedWrapper::PlayCallFunction(InvocationKind kind, int64 place, std::string_view datapk) {
uint32_t retpklen;
const char *retpk;
Lockable.Wrapper.play_call_function(Get(), kind, place, datapk.size(), datapk.data(), &retpklen, &retpk);
return std::string_view(retpk, retpklen);
}
StringViewVec FlxLockedWrapper::GetAnimationQueues(IdView ids) {
// How many animation queues are we fetching?
int num = ids.Num();