Some light rearranging prior to AnimQueue stuff
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@@ -38,9 +38,9 @@ int64 FLockedWrapper::GetActor() {
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return Lockable.Wrapper.get_actor_id(Get());
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}
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FLockedWrapper::IdList FLockedWrapper::GetNear(int64 id, double rx, double ry, double rz) {
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FLockedWrapper::IdView FLockedWrapper::GetNear(int64 id, double rx, double ry, double rz) {
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uint32 size;
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int64* data;
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Lockable.Wrapper.get_tangibles_near(Get(), id, rx, ry, rz, &size, &data);
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return IdList(data, size);
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return IdView(data, size);
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}
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