Replace most uses of std::cerr with util::dprint

This commit is contained in:
2023-04-07 16:00:52 -04:00
parent 9d593cc767
commit ef7d0ec365
8 changed files with 7 additions and 22 deletions

View File

@@ -355,7 +355,7 @@ void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
Gui::store_global_pointer(L, nullptr);
if (!msg.empty()) {
gui->clear(0);
std::cerr << msg << std::endl;
util::dprint(msg);
LS.result();
return;
}
@@ -376,10 +376,7 @@ void World::update_source(const util::LuaSourceVec &source) {
source_db_.update(source);
assert(stack_is_clear());
eng::string errs = source_db_.rebuild();
// I don't have a good place to send the error messages right
// now. The engine needs a catch-all place to send errors that
// occur at unexpected times.
std::cerr << errs;
util::dprint(errs);
assert(stack_is_clear());
}
@@ -976,8 +973,6 @@ void World::serialize(StreamBuffer *sb) {
sb->write_int64(p.first);
p.second->serialize(sb);
}
// int64_t wc1 = sb->total_writes();
// std::cerr << "World serialized to " << wc1-wc0 << " bytes." << std::endl;
assert(stack_is_clear());
}