Raise Error node now actually prints its own error message
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@@ -41,7 +41,7 @@ class UK2Node_RaiseError : public UK2Node
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//~ End UEdGraphNode Interface.
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//~ Begin UK2Node Interface.
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virtual bool IsNodePure() const override { return true; }
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virtual bool IsNodePure() const override { return false; }
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virtual void PostReconstructNode() override;
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virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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@@ -62,7 +62,7 @@ private:
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private:
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/** When adding arguments to the node, their names are placed here and are generated as pins during construction */
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UPROPERTY()
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TArray<FName> PinNames;
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TArray<FString> PinNames;
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/** Tooltip text for this node. */
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FText NodeTooltip;
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