Improve consistency of naming in 'invoke/access' pipeline.
This commit is contained in:
@@ -217,7 +217,7 @@ void UlxLuaCallLibrary::LuaCallInvoke(UObject *context, AActor *place)
|
||||
ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
|
||||
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
|
||||
if (NotInitialized(sb)) return;
|
||||
mode->LuaCallEnd(InvocationKind::LUA_INVOKE, place);
|
||||
mode->LuaCallEnd(AccessKind::INVOKE_LUA_CALL, place);
|
||||
}
|
||||
|
||||
|
||||
@@ -226,7 +226,7 @@ bool UlxLuaCallLibrary::LuaCallProbe(UObject *context, AActor *place, UlxLuaValu
|
||||
ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
|
||||
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
|
||||
if (NotInitialized(sb)) return false;
|
||||
ReturnArray = mode->LuaCallEnd(InvocationKind::LUA_PROBE, place);
|
||||
ReturnArray = mode->LuaCallEnd(AccessKind::PROBE_LUA_CALL, place);
|
||||
if ((ReturnArray == nullptr) || (ReturnArray->Length() < 1))
|
||||
{
|
||||
UE_LOG(LogLuprexIntegration, Error, TEXT("corruption in lua_probe"));
|
||||
|
||||
Reference in New Issue
Block a user