Improve consistency of naming in 'invoke/access' pipeline.

This commit is contained in:
2025-06-13 21:03:13 -04:00
parent 676b5bd119
commit f150b14d30
13 changed files with 71 additions and 71 deletions

View File

@@ -217,7 +217,7 @@ void UlxLuaCallLibrary::LuaCallInvoke(UObject *context, AActor *place)
ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
if (NotInitialized(sb)) return;
mode->LuaCallEnd(InvocationKind::LUA_INVOKE, place);
mode->LuaCallEnd(AccessKind::INVOKE_LUA_CALL, place);
}
@@ -226,7 +226,7 @@ bool UlxLuaCallLibrary::LuaCallProbe(UObject *context, AActor *place, UlxLuaValu
ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
if (NotInitialized(sb)) return false;
ReturnArray = mode->LuaCallEnd(InvocationKind::LUA_PROBE, place);
ReturnArray = mode->LuaCallEnd(AccessKind::PROBE_LUA_CALL, place);
if ((ReturnArray == nullptr) || (ReturnArray->Length() < 1))
{
UE_LOG(LogLuprexIntegration, Error, TEXT("corruption in lua_probe"));