Improve consistency of naming in 'invoke/access' pipeline.

This commit is contained in:
2025-06-13 21:03:13 -04:00
parent 676b5bd119
commit f150b14d30
13 changed files with 71 additions and 71 deletions

View File

@@ -6,11 +6,11 @@
#include "invocation.hpp"
Invocation::Invocation() : kind_(InvocationKind::INVALID), actor_(0), place_(0) {}
Invocation::Invocation() : kind_(AccessKind::INVALID), actor_(0), place_(0) {}
Invocation::Invocation(InvocationKind kind, int64_t actor, int64_t place, std::string_view datapack)
Invocation::Invocation(AccessKind kind, int64_t actor, int64_t place, std::string_view datapack)
: kind_(kind), actor_(actor), place_(place), datapack_(datapack) {}
void Invocation::serialize(StreamBuffer *sb) const {
sb->write_uint8(int64_t(kind_));
@@ -20,7 +20,7 @@ void Invocation::serialize(StreamBuffer *sb) const {
}
void Invocation::deserialize(StreamBuffer *sb) {
kind_ = InvocationKind(sb->read_uint8());
kind_ = AccessKind(sb->read_uint8());
actor_ = sb->read_int64();
place_ = sb->read_int64();
datapack_ = sb->read_string();
@@ -30,13 +30,13 @@ eng::string Invocation::debug_string() const {
eng::ostringstream oss;
oss << "inv[";
switch (kind_) {
case InvocationKind::INVALID: oss << "invalid"; break;
case InvocationKind::LUA_INVOKE: oss << "lua_invoke"; break;
case InvocationKind::LUA_PROBE: oss << "lua_probe"; break;
case InvocationKind::LUA_EXPR: oss << "lua_expr"; break;
case InvocationKind::LUA_SOURCE: oss << "lua_source"; break;
case InvocationKind::FLUSH_PRINTS: oss << "flush_prints"; break;
case InvocationKind::TICK: oss << "tick"; break;
case AccessKind::INVALID: oss << "invalid"; break;
case AccessKind::INVOKE_LUA_CALL: oss << "lua_invoke"; break;
case AccessKind::INVOKE_LUA_EXPR: oss << "lua_expr"; break;
case AccessKind::INVOKE_FLUSH_PRINTS: oss << "flush_prints"; break;
case AccessKind::INVOKE_TICK: oss << "tick"; break;
case AccessKind::INVOKE_LUA_SOURCE: oss << "lua_source"; break;
case AccessKind::PROBE_LUA_CALL: oss << "lua_probe"; break;
default: oss << "UNKNOWN"; break;
}
oss << " a=" << actor_;