Improve consistency of naming in 'invoke/access' pipeline.
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@@ -195,7 +195,7 @@ bool PrintChanneler::channel(const PrintBuffer *printbuffer, std::ostream &ostre
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Invocation PrintChanneler::invocation(int64_t actor_id) {
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char buf[80];
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sprintf(buf, "%" PRId64, line_);
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return Invocation(InvocationKind::FLUSH_PRINTS, actor_id, actor_id, buf);
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return Invocation(AccessKind::INVOKE_FLUSH_PRINTS, actor_id, actor_id, buf);
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}
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LuaDefine(unittests_printbuffer, "", "some unit tests") {
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