Improve consistency of naming in 'invoke/access' pipeline.

This commit is contained in:
2025-06-13 21:03:13 -04:00
parent 676b5bd119
commit f150b14d30
13 changed files with 71 additions and 71 deletions

View File

@@ -742,19 +742,19 @@ void World::run_unittests() {
void World::invoke(const Invocation &inv) {
switch (inv.kind()) {
case InvocationKind::LUA_INVOKE:
case AccessKind::INVOKE_LUA_CALL:
invoke_lua_call(inv.actor(), inv.place(), inv.datapack());
break;
case InvocationKind::LUA_EXPR:
case AccessKind::INVOKE_LUA_EXPR:
invoke_lua_expr(inv.actor(), inv.place(), inv.datapack());
break;
case InvocationKind::FLUSH_PRINTS:
case AccessKind::INVOKE_FLUSH_PRINTS:
invoke_flush_prints(inv.actor(), inv.place(), inv.datapack());
break;
case InvocationKind::TICK:
case AccessKind::INVOKE_TICK:
invoke_tick(inv.actor(), inv.place(), inv.datapack());
break;
case InvocationKind::LUA_SOURCE:
case AccessKind::INVOKE_LUA_SOURCE:
invoke_lua_source(inv.actor(), inv.place(), inv.datapack());
break;
default: