Improve consistency of naming in 'invoke/access' pipeline.
This commit is contained in:
@@ -217,7 +217,7 @@ void UlxLuaCallLibrary::LuaCallInvoke(UObject *context, AActor *place)
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ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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if (NotInitialized(sb)) return;
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mode->LuaCallEnd(InvocationKind::LUA_INVOKE, place);
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mode->LuaCallEnd(AccessKind::INVOKE_LUA_CALL, place);
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}
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@@ -226,7 +226,7 @@ bool UlxLuaCallLibrary::LuaCallProbe(UObject *context, AActor *place, UlxLuaValu
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ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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if (NotInitialized(sb)) return false;
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ReturnArray = mode->LuaCallEnd(InvocationKind::LUA_PROBE, place);
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ReturnArray = mode->LuaCallEnd(AccessKind::PROBE_LUA_CALL, place);
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if ((ReturnArray == nullptr) || (ReturnArray->Length() < 1))
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{
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UE_LOG(LogLuprexIntegration, Error, TEXT("corruption in lua_probe"));
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@@ -175,14 +175,14 @@ void ALuprexGameModeBase::UpdatePossessedTangible() {
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}
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}
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UlxLuaValues *ALuprexGameModeBase::LuaCallEnd(InvocationKind kind, int64 place_id) {
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UlxLuaValues *ALuprexGameModeBase::LuaCallEnd(AccessKind kind, int64 place_id) {
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std::string_view datapk = LuaCallBuffer.view();
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FlxLockedWrapper w(LockableWrapper);
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if (place_id == 0) place_id = w.GetActor();
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uint32_t retpklen;
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const char *retpk;
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w->play_call_function(w.Get(), kind, place_id, datapk.size(), datapk.data(), &retpklen, &retpk);
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if (kind == InvocationKind::LUA_PROBE)
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w->play_access(w.Get(), kind, place_id, datapk.size(), datapk.data(), &retpklen, &retpk);
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if (kind == AccessKind::PROBE_LUA_CALL)
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{
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UlxLuaValues *Result = NewObject<UlxLuaValues>(this);
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Result->Initialize(std::string_view(retpk, retpklen));
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@@ -191,11 +191,11 @@ UlxLuaValues *ALuprexGameModeBase::LuaCallEnd(InvocationKind kind, int64 place_i
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else return nullptr;
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}
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UlxLuaValues *ALuprexGameModeBase::LuaCallEnd(InvocationKind kind) {
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UlxLuaValues *ALuprexGameModeBase::LuaCallEnd(AccessKind kind) {
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return LuaCallEnd(kind, int64(0));
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}
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UlxLuaValues *ALuprexGameModeBase::LuaCallEnd(InvocationKind kind, AActor *place) {
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UlxLuaValues *ALuprexGameModeBase::LuaCallEnd(AccessKind kind, AActor *place) {
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if (place == nullptr) {
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return LuaCallEnd(kind, int64(0));
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} else {
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@@ -108,9 +108,9 @@ public:
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//
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FlxStreamBuffer &LuaCallBegin() { LuaCallBuffer.clear(); return LuaCallBuffer; }
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FlxStreamBuffer &LuaCallGetBuffer() { return LuaCallBuffer; }
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UlxLuaValues *LuaCallEnd(InvocationKind kind);
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UlxLuaValues *LuaCallEnd(InvocationKind kind, int64 place_id);
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UlxLuaValues *LuaCallEnd(InvocationKind kind, AActor *place);
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UlxLuaValues *LuaCallEnd(AccessKind kind);
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UlxLuaValues *LuaCallEnd(AccessKind kind, int64 place_id);
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UlxLuaValues *LuaCallEnd(AccessKind kind, AActor *place);
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void LuaCallClear() { LuaCallBuffer.clear(); }
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// Execute a debugging command, typed on the GUI.
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@@ -215,7 +215,7 @@ enum DrvAction {
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PLAY_NOTIFY_CLOSE,
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PLAY_NOTIFY_ACCEPT,
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PLAY_UPDATE,
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PLAY_CALL_FUNCTION,
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PLAY_ACCESS,
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PLAY_RELEASE,
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};
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@@ -228,7 +228,7 @@ inline static const char *action_string(DrvAction act) {
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case PLAY_NOTIFY_CLOSE: return "PLAY_NOTIFY_CLOSE";
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case PLAY_NOTIFY_ACCEPT: return "PLAY_NOTIFY_ACCEPT";
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case PLAY_UPDATE: return "PLAY_UPDATE";
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case PLAY_CALL_FUNCTION: return "PLAY_CALL_FUNCTION";
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case PLAY_ACCESS: return "PLAY_ACCESS";
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case PLAY_RELEASE: return "PLAY_RELEASE";
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default: return "unknown";
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}
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@@ -475,11 +475,11 @@ void DrivenEngine::drv_update(double clock) {
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event_update();
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}
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void DrivenEngine::drv_call_function(InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk, uint32_t *retpklen, const char **retpk) {
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void DrivenEngine::drv_access(AccessKind kind, int64_t place, uint32_t datapklen, const char *datapk, uint32_t *retpklen, const char **retpk) {
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// This next line is a hack, because the DrivenEngine is not supposed to care about 'kind'.
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if (kind == InvocationKind::LUA_SOURCE) rescan_lua_source_ = false;
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if (kind == AccessKind::INVOKE_LUA_SOURCE) rescan_lua_source_ = false;
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call_function_retpk_.clear();
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event_call_function(kind, place, std::string_view(datapk, datapklen), &call_function_retpk_);
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event_access(kind, place, std::string_view(datapk, datapklen), &call_function_retpk_);
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if (retpklen != nullptr) {
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std::string_view view = call_function_retpk_.view();
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*retpklen = view.size();
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@@ -811,28 +811,28 @@ static void replay_update(EngineWrapper *w) {
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////////////////////////
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void play_call_function(EngineWrapper *w, InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk, uint32_t *retpklen, const char **retpk) {
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void play_access(EngineWrapper *w, AccessKind kind, int64_t place, uint32_t datapklen, const char *datapk, uint32_t *retpklen, const char **retpk) {
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assert(w->rlog == nullptr);
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if (w->wlog != nullptr) {
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w->wlog->write_cmd_hash(PLAY_CALL_FUNCTION, eng::memhash());
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w->wlog->write_cmd_hash(PLAY_ACCESS, eng::memhash());
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w->wlog->write_uint8(int64_t(kind));
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w->wlog->write_int64(place);
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w->wlog->write_string(std::string_view(datapk, datapklen));
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w->wlog->flush();
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}
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w->engine->drv_call_function(kind, place, datapklen, datapk, retpklen, retpk);
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w->engine->drv_access(kind, place, datapklen, datapk, retpklen, retpk);
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}
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void replay_call_function(EngineWrapper *w) {
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InvocationKind kind = InvocationKind(w->rlog->read_uint8());
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void replay_access(EngineWrapper *w) {
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AccessKind kind = AccessKind(w->rlog->read_uint8());
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int64_t place = w->rlog->read_int64();
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std::string srcpack = w->rlog->read_string();
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if (!w->rlog->good()) {
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return reset_wrapper(w, "replay log corrupt in replay_call_function_lua_call");
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return reset_wrapper(w, "replay log corrupt in replay_access");
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}
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w->engine->drv_call_function(kind, place, srcpack.size(), srcpack.c_str(), nullptr, nullptr);
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w->engine->drv_access(kind, place, srcpack.size(), srcpack.c_str(), nullptr, nullptr);
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}
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@@ -903,7 +903,7 @@ static void replaycore_step(EngineWrapper *w) {
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case PLAY_NOTIFY_CLOSE: replay_notify_close(w); return;
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case PLAY_NOTIFY_ACCEPT: replay_notify_accept(w); return;
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case PLAY_UPDATE: replay_update(w); return;
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case PLAY_CALL_FUNCTION: replay_call_function(w); return;
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case PLAY_ACCESS: replay_access(w); return;
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case PLAY_RELEASE: release(w); return;
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default: return reset_wrapper(w, "Replay log corrupt in command dispatcher");
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}
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@@ -958,7 +958,7 @@ static void init_engine_wrapper_helper(EngineWrapper *w) {
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w->play_notify_close = play_notify_close;
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w->play_notify_accept = play_notify_accept;
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w->play_update = play_update;
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w->play_call_function = play_call_function;
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w->play_access = play_access;
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w->replay_initialize = replaycore_initialize;
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w->replay_step = replaycore_step;
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@@ -147,13 +147,13 @@ public:
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//
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virtual void event_init(std::string_view srcpk, int argc, char *argv[]) = 0;
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// The call-function callback. This is invoked whenever drv_call_function
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// The call-function callback. This is invoked whenever drv_access
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// is called. This is the main entry point for "general" access into the
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// DrivenEngine. The datapk parameter can contain any arbitrary data needed
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// by the call. If the call wants to return anything, it can write the
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// return data into the retpk datapack.
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//
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virtual void event_call_function(InvocationKind kind, int64_t place, std::string_view datapk, StreamBuffer *retpk) {};
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virtual void event_access(AccessKind kind, int64_t place, std::string_view datapk, StreamBuffer *retpk) {};
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// The update callback. You may override this in a subclass.
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// This will be called whenever anything changes.
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@@ -296,7 +296,7 @@ public:
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void drv_notify_close(uint32_t chid, uint32_t len, const char *data);
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uint32_t drv_notify_accept(uint32_t port);
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void drv_update(double clock);
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void drv_call_function(InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk, uint32_t *retpklen, const char **retpk);
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void drv_access(AccessKind kind, int64_t place, uint32_t datapklen, const char *datapk, uint32_t *retpklen, const char **retpk);
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private:
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// Find a currently-unused channel ID. Channel IDs
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@@ -20,14 +20,14 @@
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#define DRV_ERRMSG_SIZE 8192
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#define DRV_SHORTSTRING_SIZE 65536
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enum class InvocationKind {
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enum class AccessKind {
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INVALID,
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LUA_INVOKE,
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LUA_PROBE,
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LUA_EXPR,
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LUA_SOURCE,
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FLUSH_PRINTS,
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TICK,
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INVOKE_LUA_CALL,
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INVOKE_LUA_EXPR,
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INVOKE_FLUSH_PRINTS,
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INVOKE_TICK,
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INVOKE_LUA_SOURCE,
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PROBE_LUA_CALL,
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};
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class DrivenEngine;
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@@ -212,7 +212,7 @@ struct EngineWrapper {
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// This is the main pathway for blueprints, or the unreal C++ code,
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// to change the state of the world.
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//
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void (*play_call_function)(EngineWrapper *w, InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk, uint32_t *retpklen, const char **retpk);
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void (*play_access)(EngineWrapper *w, AccessKind kind, int64_t place, uint32_t datapklen, const char *datapk, uint32_t *retpklen, const char **retpk);
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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@@ -6,11 +6,11 @@
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#include "invocation.hpp"
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Invocation::Invocation() : kind_(InvocationKind::INVALID), actor_(0), place_(0) {}
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Invocation::Invocation() : kind_(AccessKind::INVALID), actor_(0), place_(0) {}
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Invocation::Invocation(InvocationKind kind, int64_t actor, int64_t place, std::string_view datapack)
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Invocation::Invocation(AccessKind kind, int64_t actor, int64_t place, std::string_view datapack)
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: kind_(kind), actor_(actor), place_(place), datapack_(datapack) {}
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void Invocation::serialize(StreamBuffer *sb) const {
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sb->write_uint8(int64_t(kind_));
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@@ -20,7 +20,7 @@ void Invocation::serialize(StreamBuffer *sb) const {
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}
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void Invocation::deserialize(StreamBuffer *sb) {
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kind_ = InvocationKind(sb->read_uint8());
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kind_ = AccessKind(sb->read_uint8());
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actor_ = sb->read_int64();
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place_ = sb->read_int64();
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datapack_ = sb->read_string();
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@@ -30,13 +30,13 @@ eng::string Invocation::debug_string() const {
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eng::ostringstream oss;
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oss << "inv[";
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switch (kind_) {
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case InvocationKind::INVALID: oss << "invalid"; break;
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case InvocationKind::LUA_INVOKE: oss << "lua_invoke"; break;
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case InvocationKind::LUA_PROBE: oss << "lua_probe"; break;
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case InvocationKind::LUA_EXPR: oss << "lua_expr"; break;
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case InvocationKind::LUA_SOURCE: oss << "lua_source"; break;
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case InvocationKind::FLUSH_PRINTS: oss << "flush_prints"; break;
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case InvocationKind::TICK: oss << "tick"; break;
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case AccessKind::INVALID: oss << "invalid"; break;
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case AccessKind::INVOKE_LUA_CALL: oss << "lua_invoke"; break;
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case AccessKind::INVOKE_LUA_EXPR: oss << "lua_expr"; break;
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case AccessKind::INVOKE_FLUSH_PRINTS: oss << "flush_prints"; break;
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case AccessKind::INVOKE_TICK: oss << "tick"; break;
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case AccessKind::INVOKE_LUA_SOURCE: oss << "lua_source"; break;
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case AccessKind::PROBE_LUA_CALL: oss << "lua_probe"; break;
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default: oss << "UNKNOWN"; break;
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}
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oss << " a=" << actor_;
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@@ -8,28 +8,28 @@
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//
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// The actual contents of the datapack depends on the type of invocation:
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//
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// InvocationKind::INVALID:
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// AccessKind::INVALID:
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//
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// Nothing.
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//
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// InvocationKind::LUA_CALL:
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// AccessKind::LUA_CALL:
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//
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// A lua function call. The class name, the function name, and then
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// the function arguments.
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//
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// InvocationKind::LUA_EXPR:
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// AccessKind::INVOKE_LUA_EXPR:
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//
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// A block of lua source code, in plaintext.
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//
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// InvocationKind::FLUSH_PRINTS:
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// AccessKind::INVOKE_FLUSH_PRINTS:
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//
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// Line number in ascii.
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//
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// InvocationKind::TICK:
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// AccessKind::INVOKE_TICK:
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//
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// Nothing.
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//
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// InvocationKind::LUA_SOURCE:
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// AccessKind::INVOKE_LUA_SOURCE:
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//
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// Packaged lua sourcecode. See drvutil::package_lua_source.
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//
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@@ -48,16 +48,16 @@
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class Invocation : public eng::opnew {
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public:
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private:
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InvocationKind kind_;
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AccessKind kind_;
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int64_t actor_;
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int64_t place_;
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eng::string datapack_;
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public:
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Invocation();
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Invocation(InvocationKind kind, int64_t actor, int64_t place, std::string_view datapack);
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Invocation(AccessKind kind, int64_t actor, int64_t place, std::string_view datapack);
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bool valid() const { return kind_ != InvocationKind::INVALID; }
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InvocationKind kind() const { return kind_; }
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bool valid() const { return kind_ != AccessKind::INVALID; }
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AccessKind kind() const { return kind_; }
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int64_t actor() const { return actor_; }
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int64_t place() const { return place_; }
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const eng::string &datapack() const { return datapack_; }
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@@ -117,7 +117,7 @@ public:
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void send_invocation(const Invocation &inv) {
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if (channel_ == nullptr) {
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if ((!world_->is_authoritative()) && (inv.kind() == InvocationKind::LUA_SOURCE)) {
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if ((!world_->is_authoritative()) && (inv.kind() == AccessKind::INVOKE_LUA_SOURCE)) {
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// We have a client model, but no client connection. That means we're
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// in the process of shutting down a client model. The client model
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// is supposed to linger until the lua source is reread. Once we have
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@@ -179,7 +179,7 @@ public:
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}
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virtual void do_luainvoke_command(std::string_view cmd) override {
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send_invocation(Invocation(InvocationKind::LUA_EXPR, actor_id_, actor_id_, cmd));
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send_invocation(Invocation(AccessKind::INVOKE_LUA_EXPR, actor_id_, actor_id_, cmd));
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}
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virtual void do_luaprobe_command(std::string_view cmd) override {
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@@ -246,9 +246,9 @@ public:
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return true;
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}
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virtual void event_call_function(InvocationKind kind, int64_t place_id, std::string_view datapk, StreamBuffer *retpk) override {
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virtual void event_access(AccessKind kind, int64_t place_id, std::string_view datapk, StreamBuffer *retpk) override {
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switch (kind) {
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case InvocationKind::LUA_PROBE: {
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case AccessKind::PROBE_LUA_CALL: {
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world_to_asynchronous();
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world_->probe_lua_call(actor_id_, place_id, datapk, retpk);
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break;
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@@ -135,7 +135,7 @@ public:
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}
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virtual void do_luainvoke_command(std::string_view cmd) override {
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master_->invoke(Invocation(InvocationKind::LUA_EXPR, admin_id_, admin_id_, cmd));
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master_->invoke(Invocation(AccessKind::INVOKE_LUA_EXPR, admin_id_, admin_id_, cmd));
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}
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virtual void do_luaprobe_command(std::string_view cmd) override {
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@@ -193,9 +193,9 @@ public:
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return true;
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}
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virtual void event_call_function(InvocationKind kind, int64_t place_id, std::string_view datapk, StreamBuffer *retpk) override {
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virtual void event_access(AccessKind kind, int64_t place_id, std::string_view datapk, StreamBuffer *retpk) override {
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switch (kind) {
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case InvocationKind::LUA_PROBE: {
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case AccessKind::PROBE_LUA_CALL: {
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master_->snapshot();
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master_->probe_lua_call(admin_id_, place_id, datapk, retpk);
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master_->rollback();
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@@ -258,7 +258,7 @@ public:
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// If the clock has advanced far enough, tick the master model.
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if (clock >= next_tick_) {
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master_->invoke(Invocation(InvocationKind::TICK, 0, 0, ""));
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master_->invoke(Invocation(AccessKind::INVOKE_TICK, 0, 0, ""));
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for (UniqueClient &client : clients_) {
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client->async_diff_ = true;
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}
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@@ -195,7 +195,7 @@ bool PrintChanneler::channel(const PrintBuffer *printbuffer, std::ostream &ostre
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Invocation PrintChanneler::invocation(int64_t actor_id) {
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char buf[80];
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sprintf(buf, "%" PRId64, line_);
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return Invocation(InvocationKind::FLUSH_PRINTS, actor_id, actor_id, buf);
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return Invocation(AccessKind::INVOKE_FLUSH_PRINTS, actor_id, actor_id, buf);
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}
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|
||||
LuaDefine(unittests_printbuffer, "", "some unit tests") {
|
||||
|
||||
@@ -742,19 +742,19 @@ void World::run_unittests() {
|
||||
|
||||
void World::invoke(const Invocation &inv) {
|
||||
switch (inv.kind()) {
|
||||
case InvocationKind::LUA_INVOKE:
|
||||
case AccessKind::INVOKE_LUA_CALL:
|
||||
invoke_lua_call(inv.actor(), inv.place(), inv.datapack());
|
||||
break;
|
||||
case InvocationKind::LUA_EXPR:
|
||||
case AccessKind::INVOKE_LUA_EXPR:
|
||||
invoke_lua_expr(inv.actor(), inv.place(), inv.datapack());
|
||||
break;
|
||||
case InvocationKind::FLUSH_PRINTS:
|
||||
case AccessKind::INVOKE_FLUSH_PRINTS:
|
||||
invoke_flush_prints(inv.actor(), inv.place(), inv.datapack());
|
||||
break;
|
||||
case InvocationKind::TICK:
|
||||
case AccessKind::INVOKE_TICK:
|
||||
invoke_tick(inv.actor(), inv.place(), inv.datapack());
|
||||
break;
|
||||
case InvocationKind::LUA_SOURCE:
|
||||
case AccessKind::INVOKE_LUA_SOURCE:
|
||||
invoke_lua_source(inv.actor(), inv.place(), inv.datapack());
|
||||
break;
|
||||
default:
|
||||
|
||||
@@ -193,7 +193,7 @@ class Driver {
|
||||
std::string err = drvutil::package_lua_source(".", &oss);
|
||||
if_error_print_and_exit(err);
|
||||
std::string_view ossv = oss.view();
|
||||
engw.play_call_function(&engw, InvocationKind::LUA_SOURCE, 0, ossv.size(), ossv.data(), nullptr, nullptr);
|
||||
engw.play_access(&engw, AccessKind::INVOKE_LUA_SOURCE, 0, ossv.size(), ossv.data(), nullptr, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user