Code to make Blueprint_Reparent safer.

This commit is contained in:
2026-03-22 15:44:32 -04:00
parent f94727d857
commit f38630ea08
6 changed files with 64 additions and 3 deletions

View File

@@ -22,6 +22,11 @@
#include "Misc/Paths.h"
#include "Misc/PackageName.h"
// Reparent validation
#include "Engine/LevelScriptActor.h"
#include "Animation/AnimInstance.h"
#include "Blueprint/UserWidget.h"
// Animation Blueprint support
#include "AnimStateNode.h"
#include "AnimStateTransitionNode.h"
@@ -397,6 +402,47 @@ bool WingUtils::CheckCanRename(UEdGraphNode* Node, const FString &Name)
return true;
}
// ============================================================
// Reparent validation
// ============================================================
bool WingUtils::CanReparentBlueprint(UClass* CurrentGenerated, UClass* Proposed)
{
if (!CurrentGenerated || !Proposed) return false;
UClass* CurrentParent = CurrentGenerated->GetSuperClass();
if (!CurrentParent) return false;
// Don't allow parenting to itself or one of its children
if (Proposed->IsChildOf(CurrentGenerated)) return false;
// Don't allow parenting to an interface
if (Proposed->IsChildOf(UInterface::StaticClass())) return false;
// LevelScriptActor blueprints stay in the LevelScriptActor hierarchy
if (CurrentParent->IsChildOf(ALevelScriptActor::StaticClass()))
return Proposed->IsChildOf(ALevelScriptActor::StaticClass());
// Actor blueprints stay in the Actor hierarchy, but not LevelScriptActor
if (CurrentParent->IsChildOf(AActor::StaticClass()))
return Proposed->IsChildOf(AActor::StaticClass()) &&
!Proposed->IsChildOf(ALevelScriptActor::StaticClass());
// Component blueprints stay in the ActorComponent hierarchy
if (CurrentParent->IsChildOf(UActorComponent::StaticClass()))
return Proposed->IsChildOf(UActorComponent::StaticClass());
// Anim blueprints stay in the AnimInstance hierarchy
if (CurrentParent->IsChildOf(UAnimInstance::StaticClass()))
return Proposed->IsChildOf(UAnimInstance::StaticClass());
// Widget blueprints stay in the UserWidget hierarchy
if (CurrentParent->IsChildOf(UUserWidget::StaticClass()))
return Proposed->IsChildOf(UUserWidget::StaticClass());
return false;
}
// ============================================================
// Blueprint helpers
// ============================================================