Migrated engine to using dlmalloc through eng::

This commit is contained in:
2022-02-24 02:17:41 -05:00
parent acc00289fb
commit f467944095
61 changed files with 631 additions and 590 deletions

View File

@@ -16,20 +16,20 @@ public:
};
private:
Type type_;
std::string action_;
std::string label_;
eng::string action_;
eng::string label_;
GuiElt() {}
public:
~GuiElt() {}
Type type() const { return type_; }
const std::string &action() const { return action_; }
const std::string &label() const { return label_; }
const eng::string &action() const { return action_; }
const eng::string &label() const { return label_; }
};
class Gui {
public:
using EltVec = std::vector<GuiElt>;
using EltVec = eng::vector<GuiElt>;
private:
int64_t place_;
EltVec elts_;
@@ -38,10 +38,10 @@ public:
int64_t place() { return place_; }
const EltVec &elts() const { return elts_; }
void clear(int64_t p) { place_ = p; elts_.clear(); }
bool has_action(const std::string &action) const;
void menu_item(const std::string &action, const std::string &label);
std::string get_action(int index);
std::string menu_debug_string() const;
bool has_action(const eng::string &action) const;
void menu_item(const eng::string &action, const eng::string &label);
eng::string get_action(int index);
eng::string menu_debug_string() const;
// Put a pointer to a gui into the lua registry.
//