Migrated engine to using dlmalloc through eng::
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@@ -103,7 +103,7 @@ void World::pair_lua_tables(const IdVector &basis, lua_State *master) {
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}
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// Keep track of which tables are already paired
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std::vector<bool> paired;
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eng::vector<bool> paired;
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paired.assign(s_ntables + 1, false);
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// This records the top of the stack.
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@@ -185,7 +185,7 @@ int World::number_remaining_tables(const IdVector &basis, lua_State *master) {
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LS.rawget(ntmap, LuaRegistry, "ntmap");
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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int ntables = LS.rawlen(ntmap);
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std::vector<bool> visited;
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eng::vector<bool> visited;
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visited.assign(ntables + 1, false);
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int top = lua_gettop(L);
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