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@@ -7,56 +7,41 @@
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// if classname is already present, and is a table, return it.
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// if classname is already present, and not a table, error.
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// if classname is not present, create and initialize it.
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//
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//
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int lpx_classdb_get(lua_State *L) {
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const int db = lua_gettop(L) - 1;
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const int cname = lua_gettop(L);
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luaL_checktype(L, db, LUA_TTABLE);
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luaL_checktype(L, cname, LUA_TSTRING);
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lua_pushvalue(L, cname);
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lua_rawget(L, db);
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if (lua_istable(L, -1)) {
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return 1;
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} else if (!lua_isnil(L, -1)) {
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lua_pushfstring(L, "%s is not a class", lua_tostring(L, cname));
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lua_error(L);
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}
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lua_pop(L, 1);
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lua_newtable(L);
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int cls = lua_gettop(L);
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lua_pushvalue(L, cname);
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lua_pushvalue(L, cls);
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lua_rawset(L, db);
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lua_pushstring(L, "__index");
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lua_pushvalue(L, cls);
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lua_rawset(L, cls);
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lua_pushstring(L, "__class");
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lua_pushvalue(L, cname);
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lua_rawset(L, cls);
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lua_pushstring(L, "action");
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lua_newtable(L);
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lua_rawset(L, cls);
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LpxArg db, classname;
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LpxRet classtab;
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LpxVar action;
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LpxStackManager LSM(L, db, classname, classtab, action);
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// Remove arguments, leaving new table on stack.
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lua_replace(L, db);
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lua_settop(L, db);
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return 1;
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LSM.checknometa(db);
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luaL_checktype(L, classname, LUA_TSTRING);
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LSM.rawget(classtab, db, classname);
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if (lua_istable(L, classtab)) {
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return LSM.retval();
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} else if (!lua_isnil(L, classtab)) {
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luaL_error(L, "%s is not a class", lua_tostring(L, classname));
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}
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LSM.newtable(classtab);
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LSM.rawset(db, classname, classtab);
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LSM.setfield(classtab, "__index", classtab);
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LSM.setfield(classtab, "__class", classname);
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LSM.newtable(action);
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LSM.setfield(classtab, "action", action);
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return LSM.retval();
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}
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// Curried version of classdb.get where db is stored in an upvalue.
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//
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static int lpx_classdb_class(lua_State *L) {
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const int cname = lua_gettop(L);
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lua_pushvalue(L, lua_upvalueindex(1));
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lua_insert(L, cname);
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lua_insert(L, -2);
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return lpx_classdb_get(L);
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}
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int lpx_classdb_accessor(lua_State *L) {
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const int db = lua_gettop(L);
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luaL_checktype(L, db, LUA_TTABLE);
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lua_pushcclosure(L, lpx_classdb_class, 1);
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_pushcclosure(L, LpxArgCheck<1, lpx_classdb_class>, 1);
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return 1;
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}
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@@ -69,63 +54,47 @@ int lpx_classdb_accessor(lua_State *L) {
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// Caution: do not reset the global class database!
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//
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int lpx_classdb_reset(lua_State *L) {
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const int db = lua_gettop(L);
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LpxArg db;
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LpxVar classname, classtab, action, key;
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LpxStackManager LSM(L, db, classname, classtab, action, key);
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luaL_checktype(L, db, LUA_TTABLE);
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lua_pushnil(L);
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while (lua_next(L, db) != 0) {
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int cname = lua_gettop(L) - 1;
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int cls = lua_gettop(L);
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if (lua_istable(L, cls)) {
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lua_pushstring(L, "action");
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lua_rawget(L, cls);
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int actn = lua_gettop(L);
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if (lua_istable(L, actn)) {
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lua_pushvalue(L, actn);
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LSM.setnil(classname);
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while (LSM.next(db, classname, classtab) != 0) {
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if (lua_istable(L, classtab)) {
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LSM.setstring(key, "action");
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LSM.rawget(action, classtab, key);
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if (lua_istable(L, action)) {
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lua_pushvalue(L, action);
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lpx_table_clear(L);
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} else {
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lua_pop(L, 1);
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lua_newtable(L);
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LSM.newtable(action);
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}
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lua_pushvalue(L, cls);
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lua_pushvalue(L, classtab);
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lpx_table_clear(L);
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lua_pushstring(L, "__index");
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lua_pushvalue(L, cls);
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lua_rawset(L, cls);
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lua_pushstring(L, "__class");
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lua_pushvalue(L, cname);
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lua_rawset(L, cls);
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lua_pushstring(L, "action");
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lua_pushvalue(L, actn);
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lua_rawset(L, cls);
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LSM.setfield(classtab, "__index", classtab);
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LSM.setfield(classtab, "__class", classname);
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LSM.setfield(classtab, "action", action);
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}
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lua_settop(L, cname);
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}
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// Remove arguments, leave nothing on stack.
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lua_settop(L, db - 1);
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return 0;
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return LSM.retval();
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}
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// Create the global function 'class'.
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//
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// This version of 'class' creates classes in the global environment.
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// Note that this is lua 5.1 specific.
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//
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static int lpx_create_global_class(lua_State *L) {
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// Create a classdb. That's just an empty table.
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int lpx_classdb_create(lua_State *L) {
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lua_newtable(L);
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return 1;
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}
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void luaopen_lpx_classdb(lua_State *L) {
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LpxStackManager::reg(L, "classdb", "get", LpxArgCheck<2, lpx_classdb_get>);
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LpxStackManager::reg(L, "classdb", "accessor", LpxArgCheck<1, lpx_classdb_accessor>);
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LpxStackManager::reg(L, "classdb", "reset", LpxArgCheck<1, lpx_classdb_reset>);
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LpxStackManager::reg(L, "classdb", "create", LpxArgCheck<0, lpx_classdb_create>);
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// Insert the global function 'class', which is a closure with an upvalue.
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lua_pushstring(L, "class");
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lua_pushvalue(L, LUA_GLOBALSINDEX);
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lpx_classdb_accessor(L);
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lua_rawset(L, LUA_GLOBALSINDEX);
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}
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static const struct luaL_Reg lpx_classdb_lib [] = {
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{"get", lpx_classdb_get},
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{"accessor", lpx_classdb_accessor},
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{"reset", lpx_classdb_reset},
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{NULL, NULL} /* sentinel */
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};
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int luaopen_lpx_classdb(lua_State *L) {
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luaL_openlib(L, "classdb", lpx_classdb_lib, 0);
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lpx_create_global_class(L);
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return 1;
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}
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