This commit is contained in:
2020-11-15 16:49:42 -05:00
parent a784f12aed
commit f690fb147b
12 changed files with 431 additions and 168 deletions

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#ifndef LPX_STACK_MANAGER_HPP
#define LPX_STACK_MANAGER_HPP
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#include "luajit.h"
}
// LpxArgCheck
//
// This is a template that, when given a lua_CFunction that doesn't
// verify the number of arguments on the stack, returns a new lua_CFunction
// that *does* verify the number of arguments on the stack.
//
// In general, your lua_CFunctions should not verify the number of
// arguments on the stack. Instead, they should assume that the stack
// contains arbitrary stuff underneath the arguments. That makes your
// lua_CFunctions callable from both C and Lua. But it is desirable to
// check arguments (only when calling from lua), so it is useful to use
// LpxArgCheck when turning a lua_CFunction into a lua closure.
//
template<int N, lua_CFunction FN>
int LpxArgCheck(lua_State *L) {
if (lua_gettop(L) != N) {
lua_pushfstring(L, "expected %d arguments, got %d", N, lua_gettop(L));
lua_error(L);
}
FN(L);
}
// LpxSlot
//
// An LpxSlot contains a lua stack index. It is initialized by the
// LpxStackManager and contains the same index until the LpxStackManager
// is destroyed. You can convert an LpxSlot into a lua stack index
// by simply coercing it to 'int'.
//
// There are three variants of LpxSlot that you can use: LpxArg (function
// argument), LpxRet (function return value), and LpxVar (function local
// variable).
//
class LpxSlot {
private:
int index_;
LpxSlot *next_;
public:
inline operator int() const {
return index_;
}
LpxSlot() {
index_ = 0;
next_ = 0;
}
friend class LpxStackManager;
};
class LpxArg : public LpxSlot {};
class LpxRet : public LpxSlot {};
class LpxVar : public LpxSlot {};
class LpxStackManager {
private:
using SSList = LpxSlot*;
SSList arg_;
SSList ret_;
SSList var_;
int argtop_;
int gaptop_;
int vartop_;
int rettop_;
int finaltop_;
int narg_;
int ngap_;
int nvar_;
int nret_;
lua_State *L_;
static int sscount(SSList l) {
int total = 0;
while (l != 0) {
total += 1;
l = l->next_;
}
return total;
}
void ck() {
if (lua_gettop(L_) != rettop_) {
lua_pushstring(L_, "LpxStackManager: stack is not right");
lua_error(L_);
}
}
template<class... SS>
void record(LpxArg &v, SS & ... stackslots)
{
v.next_ = arg_; arg_ = &v;
record(stackslots...);
}
template<class... SS>
void record(LpxRet &v, SS & ... stackslots)
{
v.next_ = ret_; ret_ = &v;
record(stackslots...);
}
template<class... SS>
void record(LpxVar &v, SS & ... stackslots)
{
v.next_ = var_; var_ = &v;
record(stackslots...);
}
void record()
{
}
public:
template<class... SS>
LpxStackManager(lua_State *L, SS & ... stackslots) {
L_ = L;
arg_ = 0;
ret_ = 0;
var_ = 0;
record(stackslots...);
int narg = sscount(arg_);
int nvar = sscount(var_);
int nret = sscount(ret_);
int ngap = (nret - nvar - narg);
if (ngap < 0) ngap = 0;
argtop_ = lua_gettop(L_);
gaptop_ = argtop_ + ngap;
vartop_ = gaptop_ + nvar;
rettop_ = vartop_ + nret;
finaltop_ = argtop_ - narg + nret;
int i = argtop_;
for (LpxSlot *v = arg_; v != 0; v = v->next_) {
v->index_ = i;
i -= 1;
}
i = vartop_;
for (LpxSlot *v = var_; v != 0; v = v->next_) {
v->index_ = i;
i -= 1;
}
i = rettop_;
for (LpxSlot *v = ret_; v != 0; v = v->next_) {
v->index_ = i;
i -= 1;
}
// Initialize vars and rets to NIL.
// I could conceivably do a Lpx_settop instead.
for (int i = argtop_; i < rettop_; i++) {
lua_pushnil(L_);
}
}
~LpxStackManager() {
ck();
int i = finaltop_;
for (LpxSlot *v = ret_; v != 0; v = v->next_) {
lua_replace(L_, i);
i -= 1;
}
lua_settop(L_, finaltop_);
}
int retval() {
return rettop_ - vartop_;
}
static void reg(lua_State *L, const char *classname, const char *funcname, lua_CFunction fn) {
luaL_Reg reg;
reg.name = funcname;
reg.func = fn;
luaL_register(L, classname, &reg);
}
public:
// The following functions are 'register-machine' variants
// of the core lua functions. They do not read from the stack,
// or leave results on the stack.
void setnil(int target) {
lua_pushnil(L_);
lua_replace(L_, target);
}
void setstring(int target, const char *str) {
lua_pushstring(L_, str);
lua_replace(L_, target);
}
void setlstring(int target, const char *str, int len) {
lua_pushlstring(L_, str, len);
lua_replace(L_, target);
}
void setnumber(int target, double value) {
lua_pushnumber(L_, value);
lua_replace(L_, target);
}
int next(int tab, int key, int value) {
lua_pushvalue(L_, key);
int ret = lua_next(L_, tab);
if (ret != 0) {
lua_replace(L_, value);
lua_replace(L_, key);
}
return ret;
}
void rawget(int target, int tab, int key) {
lua_pushvalue(L_, key);
lua_rawget(L_, tab);
lua_replace(L_, target);
}
void rawset(int tab, int key, int value) {
lua_pushvalue(L_, key);
lua_pushvalue(L_, value);
lua_rawset(L_, tab);
}
void setfield(int tab, const char *field, int value) {
lua_pushvalue(L_, value);
lua_setfield(L_, tab, field);
}
void getfield(int target, int tab, const char *field) {
lua_getfield(L_, tab, field);
lua_replace(L_, target);
}
void newtable(int target) {
lua_newtable(L_);
lua_replace(L_, target);
}
void checknometa(int index) {
if (lua_istable(L_, index)) {
if (!lua_getmetatable(L_, index)) {
return;
}
}
luaL_error(L_, "expected simple table with no metatable");
}
};
#endif // LPX_STACK_MANAGER_HPP