Start creating WingReferences.h

This commit is contained in:
2026-04-07 22:04:44 -04:00
parent b124cf72aa
commit f77a8553e1
81 changed files with 153 additions and 131 deletions

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "WingTypes.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingServer.h"
#include "WingActorComponent.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "WingServer.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingUtils.h"
#include "Misc/Paths.h"
#include "Misc/PackageName.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingUtils.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "AssetRegistry/AssetData.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingUtils.h"
#include "Misc/PackageName.h"
#include "AssetRegistry/AssetRegistryModule.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingUtils.h"
#include "AssetRegistry/AssetData.h"
#include "AssetRegistry/IAssetRegistry.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "AssetToolsModule.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingUtils.h"
#include "Misc/PackageName.h"
#include "FileHelpers.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingUtils.h"
#include "WingTypes.h"
#include "AssetRegistry/AssetRegistryModule.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "WingVariables.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "Engine/Blueprint.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingTypes.h"
#include "WingUtils.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "WingTypes.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "Engine/Blueprint.h"

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingTypes.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "Engine/Blueprint.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "WingTypes.h"

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h"
#include "Factories/Factory.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingTypes.h"
#include "WingProperty.h"
#include "WingFactories.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "Materials/Material.h"

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h"
#include "Factories/Factory.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFactories.h"
#include "Factories/BlueprintFunctionLibraryFactory.h"
#include "Create_NoArgs.generated.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingProperty.h"
#include "WingUtils.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingProperty.h"
#include "WingUtils.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingProperty.h"
#include "WingUtils.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingProperty.h"
#include "WingUtils.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingServer.h"
#include "WingTypes.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingServer.h"
#include "WingTypes.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingManual.h"
#include "Documentation_Manual.generated.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "Editor.h"
#include "Subsystems/AssetEditorSubsystem.h"
#include "Editor_ListOpenAssets.generated.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "Editor.h"
#include "Subsystems/AssetEditorSubsystem.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "Engine/Blueprint.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "Engine/Blueprint.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingProperty.h"
#include "WingUtils.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingToolMenu.h"
#include "WingServer.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingServer.h"
#include "WingFetcher.h"
#include "WingGraphExport.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "EdGraph/EdGraphNode.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "WingServer.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "EdGraph/EdGraphNode.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "WingGraphActions.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "EdGraph/EdGraphNode.h"

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@@ -1,10 +1,10 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingServer.h"
#include "WingFetcher.h"
#include "WingPinReference.h"
#include "WingReferences.h"
#include "WingProperty.h"
#include "WingUtils.h"
#include "EdGraph/EdGraphPin.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingProperty.h"
#include "WingUtils.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingToolMenu.h"
#include "WingServer.h"

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@@ -2,9 +2,9 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingPinReference.h"
#include "WingReferences.h"
#include "WingProperty.h"
#include "WingUtils.h"
#include "Engine/Blueprint.h"

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@@ -2,9 +2,9 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingPinReference.h"
#include "WingReferences.h"
#include "WingProperty.h"
#include "WingUtils.h"
#include "Engine/Blueprint.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingServer.h"
#include "WingFetcher.h"
#include "WingUtils.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "WingParameterEditor.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "WingParameterEditor.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "WingParameterEditor.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "Materials/Material.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingServer.h"
#include "WingUtils.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFactories.h"
#include "SysInfo_Factories.generated.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "UObject/UObjectHash.h"
#include "SysInfo_PackageContents.generated.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingTypes.h"
#include "EdGraphSchema_K2.h"
#include "GameFramework/Actor.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingServer.h"
#include "WingFetcher.h"
#include "WingVariables.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingServer.h"
#include "WingFetcher.h"
#include "WingVariables.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingServer.h"
#include "WingFetcher.h"
#include "WingVariables.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingVariables.h"
#include "Variables_Remove.generated.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingWidgets.h"
#include "WingUtils.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "WidgetBlueprint.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "WingWidgets.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingWidgets.h"
#include "Widget_SearchTypes.generated.h"

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@@ -1,9 +1,9 @@
#include "WingFetcher.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingUtils.h"
#include "WingActorComponent.h"
#include "WingPinReference.h"
#include "WingReferences.h"
#include "Engine/Blueprint.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h"

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@@ -1,6 +1,6 @@
#include "WingManual.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingTypes.h"
void WingManual::PrintHandlerPrototype(const FWingHandlerConfig& Handler)

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@@ -1,7 +1,8 @@
#include "WingProperty.h"
#include "WingActorComponent.h"
#include "WingUtils.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingReferences.h"
#include "WingServer.h"
#include "WingTypes.h"
#include "Engine/Blueprint.h"

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@@ -1,4 +1,4 @@
#include "WingPinReference.h"
#include "WingReferences.h"
#include "WingUtils.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphPin.h"

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@@ -1,5 +1,5 @@
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingProperty.h"
#include "WingManual.h"
#include "WingLogCapture.h"

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@@ -3,7 +3,7 @@
#include "WingProperty.h"
#include "WingTypes.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingTokenizer.h"
#include "PropertyHandle.h"
#include "Engine/Blueprint.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingActorComponent.generated.h"
class UBlueprint;

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@@ -4,7 +4,7 @@
#include "UObject/Object.h"
#include "UObject/StrongObjectPtr.h"
#include "Dom/JsonObject.h"
#include "WingHandler.generated.h"
#include "WingBasics.generated.h"
// Marker struct for handler parameters that accept a JSON object.
// PopulateFromJson stashes the actual JSON object into the Json field.
@@ -108,27 +108,3 @@ struct FWingStructAndUStruct
FWingStructAndUStruct(T *Struct) : StructPtr(Struct), UStructPtr(Struct->StaticStruct()) {}
};
// WingStructPointer: Allows us to store a pointer to a
// ustruct in a variable of class UObject, through the magic
// of an extra level of indirection. If the struct is part of
// a UObject, then the Object field should be point at the
// object to ensure it doesn't get garbage collected. If the
// editable flag is false, it means the struct is for viewing
// only.
UCLASS()
class UWingStructPointer : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
UObject* Object;
UPROPERTY()
UStruct* StructType;
void *StructBase;
bool Editable;
};

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h"
#include "Factories/Factory.h"
#include "Factories/EnumFactory.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingFactories.generated.h"

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@@ -1,6 +1,6 @@
#pragma once
#include "Containers/Set.h"
#include "WingHandler.h"
#include "WingBasics.h"
class WingManual
{

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@@ -4,7 +4,7 @@
#include "Materials/Material.h"
#include "WingTokenizer.h"
#include "Materials/MaterialInstanceConstant.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingParameterEditor.generated.h"
USTRUCT()

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@@ -1,24 +0,0 @@
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "WingHandler.h"
#include "WingPinReference.generated.h"
class UEdGraphNode;
class UEdGraphPin;
UCLASS()
class UWingPinReference : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
UEdGraphNode* Node = nullptr;
FName PinName;
UEdGraphPin* GetPin() const;
UEdGraphPin* CheckGetPin(WingOut Errors) const;
};

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingUtils.h"
// A resolved property: the FProperty descriptor plus a pointer to

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@@ -0,0 +1,69 @@
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "WingBasics.h"
#include "WingReferences.generated.h"
class UEdGraphNode;
class UEdGraphPin;
////////////////////////////////////////////////////////////
//
// The WingFetcher module allows you to start at an asset and
// walk to any object within that asset. For example, you can
// start at an actor blueprint, walk to its event graph, then
// walk to a graph node, and then walk to a graph pin.
//
// The following classes make it possible to 'walk' to a
// place that isn't a UObject, or that isn't a single UObject.
// We accomplish this by creating a UObject class that
// contains some sort of reference to the item in question.
//
////////////////////////////////////////////////////////////
// WingStructPointer: Stores a pointer to a ustruct which is
// inside a UObject. This makes it possible to walk to a
// struct property.
//
// The Object field should be point at the containing object
// to ensure it doesn't get garbage collected.
//
// The editable flag indicates whether the struct property
// we walked into is marked CPF_Edit. If not, then the intent
// is that this struct is for viewing only.
UCLASS()
class UWingStructPointer : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
UObject* Object;
UPROPERTY()
UStruct* StructType;
void *StructBase;
bool Editable;
};
// WingPinReference: Stores the name of a UEdGraphPin which is
// inside a UEdGraphNode.
UCLASS()
class UWingPinReference : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
UEdGraphNode* Node = nullptr;
FName PinName;
UEdGraphPin* GetPin() const;
UEdGraphPin* CheckGetPin(WingOut Errors) const;
};

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@@ -9,7 +9,7 @@
#include "WingUtils.h"
#include "WingNotifier.h"
#include "WingLogCapture.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingManual.h"
#include "WingServer.generated.h"

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@@ -1,6 +1,6 @@
#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingBasics.h"
// -----------------------------------------------------------------
//

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h"
#include "EditorSubsystem.h"
#include "EdGraph/EdGraphPin.h"
#include "WingHandler.h"
#include "WingBasics.h"
#include "WingTypes.generated.h"
struct WingTokenizer;

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@@ -15,7 +15,7 @@
#include "Components/Widget.h"
#include "WingActorComponent.h"
#include "WingVariables.h"
#include "WingHandler.h"
#include "WingBasics.h"
struct FEdGraphSchemaAction;
class UAnimationStateMachineGraph;

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h"
#include "EdGraph/EdGraphPin.h"
#include "Engine/Blueprint.h"
#include "WingHandler.h"
#include "WingBasics.h"
struct WingTokenizer;
class UK2Node_CustomEvent;

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "Components/Widget.h"
#include "WingHandler.h"
#include "WingBasics.h"
class UWidgetTree;
struct FAssetData;