Now echoing Luprex console messages to the Unreal Log as well. Had to make them warnings in order to make them more visible, which in turn meant I had to modify the BreakToDebugger system to be able to ignore these console messages.
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@@ -2,3 +2,4 @@
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DEFINE_LOG_CATEGORY(LogLuprex);
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DEFINE_LOG_CATEGORY(LogLuprexIntegration);
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DEFINE_LOG_CATEGORY(LogLuprexConsole);
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