Now echoing Luprex console messages to the Unreal Log as well. Had to make them warnings in order to make them more visible, which in turn meant I had to modify the BreakToDebugger system to be able to ignore these console messages.

This commit is contained in:
2026-06-10 17:20:45 -04:00
parent 0b5c47d8c7
commit f7e9305d64
11 changed files with 70 additions and 39 deletions

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@@ -153,3 +153,7 @@ DECLARE_LOG_CATEGORY_EXTERN(LogLuprex, Display, All);
// Messages about the Luprex integration with Unreal.
//
DECLARE_LOG_CATEGORY_EXTERN(LogLuprexIntegration, Display, All);
// Messages from the Luprex console.
//
DECLARE_LOG_CATEGORY_EXTERN(LogLuprexConsole, Display, All);