Now echoing Luprex console messages to the Unreal Log as well. Had to make them warnings in order to make them more visible, which in turn meant I had to modify the BreakToDebugger system to be able to ignore these console messages.
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@@ -153,3 +153,7 @@ DECLARE_LOG_CATEGORY_EXTERN(LogLuprex, Display, All);
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// Messages about the Luprex integration with Unreal.
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//
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DECLARE_LOG_CATEGORY_EXTERN(LogLuprexIntegration, Display, All);
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// Messages from the Luprex console.
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//
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DECLARE_LOG_CATEGORY_EXTERN(LogLuprexConsole, Display, All);
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