Change how animstate is accessed
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@@ -117,9 +117,7 @@ public:
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void add(int64_t id, lua_State *L, int idx);
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// Get the final resting place after all animations are complete.
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const std::string &get_graphic() const;
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const std::string &get_plane() const;
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const util::XYZ &get_xyz() const;
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const AnimStep &back() const;
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// (For testing): change the size limit.
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void set_size_limit(int32_t n);
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