Change how animstate is accessed

This commit is contained in:
2021-03-28 13:27:28 -04:00
parent 3e424f3fa6
commit f88fafc585
4 changed files with 34 additions and 52 deletions

View File

@@ -117,9 +117,7 @@ public:
void add(int64_t id, lua_State *L, int idx);
// Get the final resting place after all animations are complete.
const std::string &get_graphic() const;
const std::string &get_plane() const;
const util::XYZ &get_xyz() const;
const AnimStep &back() const;
// (For testing): change the size limit.
void set_size_limit(int32_t n);