Load TangibleActor by name in TangibleManager

This commit is contained in:
2024-01-22 17:11:21 -05:00
parent 704a2edb36
commit fa045af87f
13 changed files with 26 additions and 25 deletions

View File

@@ -253,7 +253,7 @@ void AIntegrationGameModeBase::BeginPlay()
// Initialize the tangible manager.
TangibleManager = NewObject<UlxTangibleManager>();
TangibleManager->Init(GetWorld(), ClassTangibleActor);
TangibleManager->Init(GetWorld());
}
void AIntegrationGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)