Load TangibleActor by name in TangibleManager
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@@ -253,7 +253,7 @@ void AIntegrationGameModeBase::BeginPlay()
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// Initialize the tangible manager.
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TangibleManager = NewObject<UlxTangibleManager>();
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TangibleManager->Init(GetWorld(), ClassTangibleActor);
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TangibleManager->Init(GetWorld());
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}
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void AIntegrationGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
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