Load TangibleActor by name in TangibleManager
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@@ -39,10 +39,6 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Luprex")
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void ConsoleSendInput(const FString& text);
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// The blueprint class TangibleActor
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UPROPERTY(EditDefaultsOnly, Category = "Luprex")
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TSubclassOf<AActor> ClassTangibleActor;
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// Execute a debugging command, typed on the GUI.
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void ExecuteDebuggingCommand(const FString &fs);
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