Load TangibleActor by name in TangibleManager

This commit is contained in:
2024-01-22 17:11:21 -05:00
parent 704a2edb36
commit fa045af87f
13 changed files with 26 additions and 25 deletions

View File

@@ -39,10 +39,6 @@ public:
UFUNCTION(BlueprintCallable, Category = "Luprex")
void ConsoleSendInput(const FString& text);
// The blueprint class TangibleActor
UPROPERTY(EditDefaultsOnly, Category = "Luprex")
TSubclassOf<AActor> ClassTangibleActor;
// Execute a debugging command, typed on the GUI.
void ExecuteDebuggingCommand(const FString &fs);