Load TangibleActor by name in TangibleManager
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@@ -11,12 +11,14 @@ using IdArray = UlxTangibleManager::IdArray;
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UlxTangibleManager::UlxTangibleManager() {
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World = nullptr;
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ClassTangibleActor = nullptr;
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ClassTangibleActor = LoadObject<UClass>(nullptr, TEXT("/Game/Tangibles/TangibleStaticMesh.TangibleStaticMesh_C"));
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static ConstructorHelpers::FClassFinder<AActor> Asset(TEXT("/Game/Tangibles/TangibleStaticMesh"));
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// if(Asset.Succeeded())
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// ClassTangibleActor = Asset.Class;
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}
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void UlxTangibleManager::Init(UWorld* world, UClass* tanact) {
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void UlxTangibleManager::Init(UWorld* world) {
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World = world;
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ClassTangibleActor = tanact;
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}
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UlxTangible* UlxTangibleManager::GetTangible(int64 id) const {
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