Increase view radius, remove radius parameter from get_tangibles_near
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@@ -120,7 +120,7 @@ public:
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// fetch this once per frame and then store the
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// IdView somewhere (like in the TangibleManager).
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//
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IdView GetNear(int64 id, double rx, double ry, double rz);
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IdView GetNear(int64 id);
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// Get animation queues.
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//
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