Increase view radius, remove radius parameter from get_tangibles_near
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@@ -112,8 +112,8 @@ class World : public eng::opnew {
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public:
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using IdVector = util::IdVector;
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using TanVector = eng::vector<const Tangible*>;
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const float RadiusVisibility = 1000.0;
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const float RadiusClose = 1000.0;
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const float RadiusVisibility = 100000.0;
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const float RadiusClose = 5000.0;
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// Constructor.
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//
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@@ -157,7 +157,7 @@ public:
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// returned pointer remains valid until the next call to
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// get_tangibles_near.
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//
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void get_tangibles_near(uint64_t tanid, double rx, double ry, double rz, uint32_t *count, int64_t **ids);
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void get_tangibles_near(uint64_t tanid, uint32_t *count, int64_t **ids);
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// Get the animation queues for the specified tangibles.
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//
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