Fix bugs in animation queue handling, and add animation timeouts
This commit is contained in:
@@ -2,6 +2,7 @@
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#include "AnimQueue.h"
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#include "UtilityLibrary.h"
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#include "GameFramework/Actor.h"
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#include <iostream>
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FlxAnimationStep::FlxAnimationStep(uint64 hash, std::string_view body) {
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Finished = false;
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@@ -140,7 +141,7 @@ void UlxAnimationStepLibrary::UnpackAnimationStep(bool &bChanged, FString &Actio
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FString UlxAnimationStepLibrary::AnimationStepDebugString(const FlxAnimationStep& step) {
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std::string_view body((const char*)(step.Body.GetData()), step.Body.Num());
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return FlxAnimationStepDecoder::DebugString(step.Finished, step.Finished, step.Hash, body);
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return FlxAnimationStepDecoder::DebugString(step.Finished, step.Hash, body);
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}
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static FlxAnimationField FindAnimationFieldLL(const FlxAnimationStep& step, std::string_view name) {
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@@ -264,16 +265,15 @@ FlxAnimationField FlxAnimationStepDecoder::ReadField() {
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return result;
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}
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FString FlxAnimationStepDecoder::DebugString(bool injectidle, bool persistentonly, uint64 hash, std::string_view body) {
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FString FlxAnimationStepDecoder::DebugString(bool finished, uint64 hash, std::string_view body) {
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FString result;
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FlxAnimationStepDecoder decoder(body);
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result.Appendf(TEXT("Hash=%016llx"), hash);
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if (injectidle) {
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result.Appendf(TEXT(" action=idle"));
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if (finished) {
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result.Appendf(TEXT(" finished"));
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}
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while (!decoder.AtEOF()) {
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FlxAnimationField field = decoder.ReadField();
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if (persistentonly && !field.Persistent) continue;
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result.Append(TEXT(" "));
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result.Append(FString(field.Name.size(), (const UTF8CHAR*)field.Name.data()));
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result.Append(field.Persistent ? TEXT("=") : TEXT(":"));
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@@ -317,16 +317,16 @@ FlxAnimQueueDecoder::FlxAnimQueueDecoder(std::string_view queue) : Decoder(queue
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ActualSize = Decoder.read_uint8();
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}
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FString FlxAnimQueueDecoder::DebugString(std::string_view queue) {
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FString result;
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FlxAnimQueueDecoder decoder(queue);
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while (!decoder.AtEOF()) {
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FlxAnimationStepView step = decoder.ReadStep();
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FString stepdebug = FlxAnimationStepDecoder::DebugString(false, false, step.Hash, step.Body);
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result.Appendf(TEXT("%s\n"), *stepdebug);
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}
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return result;
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}
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// FString FlxAnimQueueDecoder::DebugString(std::string_view queue) {
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// FString result;
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// FlxAnimQueueDecoder decoder(queue);
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// while (!decoder.AtEOF()) {
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// FlxAnimationStepView step = decoder.ReadStep();
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// FString stepdebug = FlxAnimationStepDecoder::DebugString(false, step.Hash, step.Body);
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// result.Appendf(TEXT("%s\n"), *stepdebug);
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// }
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// return result;
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// }
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FlxAnimTracker::FlxAnimTracker() {
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Clear();
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@@ -358,6 +358,30 @@ void FlxAnimTracker::SkipToEnd() {
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}
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}
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const FlxAnimationStep *FlxAnimTracker::FirstUnfinished() const
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{
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for (int i = 0; i < AQ.Num(); i++) {
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if (!AQ[i].Finished) return &AQ[i];
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}
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return nullptr;
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}
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const FlxAnimationStep *FlxAnimTracker::LastFinished() const
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{
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for (int i = AQ.Num() - 1; i >= 0; i--) {
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if (AQ[i].Finished) return &AQ[i];
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}
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return nullptr;
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}
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const FlxAnimationStep *FlxAnimTracker::FindAnimation(uint64 hash) const
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{
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for (int i = 0; i < AQ.Num(); i++) {
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if (AQ[i].Hash == hash) return &AQ[i];
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}
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return nullptr;
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}
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void FlxAnimTracker::Update(std::string_view encqueue) {
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check(!encqueue.empty());
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@@ -409,14 +433,14 @@ void FlxAnimTracker::Update(std::string_view encqueue) {
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int32 nremove = (AQ.Num() - (matchingindex + 1));
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check((nremove >= 0) && (nremove <= AQ.Num()));
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for (int32 i = 0; i < nremove; i++) {
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AQ.PopLast();
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AQ.Pop();
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}
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// Transfer the new animations onto the queue.
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//
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while (!newsteps.IsEmpty()) {
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FlxAnimationStepView step = newsteps.Pop();
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AQ.EmplaceLast(step.Hash, step.Body);
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AQ.Emplace(step.Hash, step.Body);
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}
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// If there are too many animations in AQ, discard
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@@ -425,12 +449,15 @@ void FlxAnimTracker::Update(std::string_view encqueue) {
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// TODO: this is hardwired to keep 10. Instead, we
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// should keep the number specified in the queue.
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//
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int limit = 10;
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int ndiscard = AQ.Num() - limit;
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if (ndiscard > 0) {
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for (int i = 0; i < ndiscard; i++) {
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AQ.PopFirst();
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const int limit = 10;
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if (AQ.Num() > limit)
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{
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int offset = AQ.Num() - limit;
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for (int i = 0; i < limit; i++)
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{
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AQ[i] = AQ[i + offset];
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}
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AQ.SetNum(limit);
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}
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// Autofinish up to one animation.
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@@ -450,6 +477,34 @@ void FlxAnimTracker::Update(std::string_view encqueue) {
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}
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}
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FString FlxAnimTracker::DebugString() const
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{
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FString Result;
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if (Changed)
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{
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Result += TEXT("changed=true ");
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}
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else
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{
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Result += TEXT("changed=false ");
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}
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if (AutoFinish)
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{
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Result += TEXT("autofinish=true");
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}
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else
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{
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Result += TEXT("autofinish=false");
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}
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Result += TEXT("\n");
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for (int i = 0; i < AQ.Num(); i++)
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{
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Result += UlxAnimationStepLibrary::AnimationStepDebugString(AQ[i]);
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Result += TEXT("\n");
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}
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return Result;
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}
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void FlxAnimTracker::SetAutoFinish(const FString &action, const FVector &xyz) {
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AutoFinish = true;
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AutoFinishAction = action;
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@@ -486,3 +541,4 @@ FlxAnimationStep FlxAnimTracker::GetCurrentAnimation() {
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result.Hash += 1;
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return result;
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}
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