More work on moving engine into dlmalloc heap
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@@ -1,15 +1,15 @@
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#include "wrap-memory.hpp"
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#include "wrap-string.hpp"
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#include "wrap-vector.hpp"
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#include "drivenengine.hpp"
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#include "lpxclient.hpp"
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#include "world.hpp"
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#include "luaconsole.hpp"
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#include "invocation.hpp"
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#include "util.hpp"
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#include "printbuffer.hpp"
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#include <memory>
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class LpxClient : public DrivenEngine {
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public:
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using StringVec = LuaConsole::StringVec;
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@@ -282,7 +282,5 @@ public:
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}
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};
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UniqueDrivenEngine make_LpxClient() {
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return UniqueDrivenEngine(new LpxClient);
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}
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DrivenEngineDefine("lpxclient", LpxClient);
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