More work on moving engine into dlmalloc heap
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@@ -214,14 +214,14 @@
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#include "wrap-string.hpp"
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#include "wrap-sstream.hpp"
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#include "wrap-utility.hpp"
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#include <utility>
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#include <cstdint>
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#include <cassert>
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#include "luastack.hpp"
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#include "util.hpp"
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#include <cstdint>
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#include <cassert>
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class StreamException
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{
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public:
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@@ -404,7 +404,7 @@ public:
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void *lua_reader_ud(int64_t bytes);
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// Get an ostream that writes into the StreamBuffer.
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eng::ostream &ostream();
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std::ostream &ostream();
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private:
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// Start and end of the allocated block.
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@@ -429,7 +429,7 @@ private:
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int64_t lua_reader_size_;
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// The ostream. Only allocated on demand.
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eng::unique_ptr<eng::ostream> ostream_;
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std::unique_ptr<std::ostream> ostream_;
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// Initialize with a new buffer.
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void init(bool fixed, bool owned, char *buf, int64_t size);
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