More work on moving engine into dlmalloc heap
This commit is contained in:
@@ -1,8 +1,6 @@
|
||||
|
||||
#include "wrap-vector.hpp"
|
||||
#include "wrap-string.hpp"
|
||||
#include "wrap-memory.hpp"
|
||||
#include "wrap-algorithm.hpp"
|
||||
|
||||
#include "luastack.hpp"
|
||||
#include "util.hpp"
|
||||
@@ -10,11 +8,13 @@
|
||||
#include "invocation.hpp"
|
||||
#include "world.hpp"
|
||||
#include "traceback.hpp"
|
||||
#include "textgame.hpp"
|
||||
#include "luaconsole.hpp"
|
||||
#include "pprint.hpp"
|
||||
#include "printbuffer.hpp"
|
||||
#include "drivenengine.hpp"
|
||||
|
||||
#include <memory>
|
||||
#include <algorithm>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <csignal>
|
||||
@@ -131,3 +131,4 @@ private:
|
||||
UniqueDrivenEngine make_TextGame() {
|
||||
return UniqueDrivenEngine(new TextGame);
|
||||
}
|
||||
static DrivenEngineReg reg_TextGame("textgame", make_TextGame);
|
||||
|
||||
Reference in New Issue
Block a user