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87 changed files with 343 additions and 294 deletions

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingTypes.h" #include "WingTypes.h"

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingActorComponent.h" #include "WingActorComponent.h"

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingServer.h" #include "WingServer.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Misc/Paths.h" #include "Misc/Paths.h"
#include "Misc/PackageName.h" #include "Misc/PackageName.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "AssetRegistry/AssetRegistryModule.h" #include "AssetRegistry/AssetRegistryModule.h"
#include "AssetRegistry/AssetData.h" #include "AssetRegistry/AssetData.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Misc/PackageName.h" #include "Misc/PackageName.h"
#include "AssetRegistry/AssetRegistryModule.h" #include "AssetRegistry/AssetRegistryModule.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "AssetRegistry/AssetData.h" #include "AssetRegistry/AssetData.h"
#include "AssetRegistry/IAssetRegistry.h" #include "AssetRegistry/IAssetRegistry.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "AssetToolsModule.h" #include "AssetToolsModule.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Misc/PackageName.h" #include "Misc/PackageName.h"
#include "FileHelpers.h" #include "FileHelpers.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "AssetRegistry/AssetRegistryModule.h" #include "AssetRegistry/AssetRegistryModule.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingVariables.h" #include "WingVariables.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "WingUtils.h" #include "WingUtils.h"

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingTypes.h" #include "WingTypes.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
@@ -71,22 +71,9 @@ public:
BlueprintVars.Print(WingOut::StdoutBuffer); BlueprintVars.Print(WingOut::StdoutBuffer);
// Components // Components
TArray<UWingComponentReference*> Components3 = UWingComponentReference::GetAll(BP); TArray<UWingComponentReference*> Components = UWingComponentReference::GetAll(BP);
if (!Components3.IsEmpty()) if (!Components.IsEmpty()) WingOut::Stdout.Print(TEXT("\nComponents:\n"));
{ UWingComponentReference::PrintAll(BP, WingOut::Stdout);
WingOut::Stdout.Print(TEXT("\nComponents:\n"));
for (const UWingComponentReference* Ref : Components3)
{
WingOut::Stdout.Printf(TEXT(" %s %s"),
*Ref->TypeName,
*WingUtils::FormatName(Ref));
if (!Ref->ParentName.IsEmpty())
WingOut::Stdout.Printf(TEXT(" [parent: %s]"), *Ref->ParentName);
if (Ref->Inherited)
WingOut::Stdout.Print(TEXT(" [inherited]"));
WingOut::Stdout.Print(TEXT("\n"));
}
}
// Widget Tree // Widget Tree
if (UWidgetBlueprint* WidgetBP = Cast<UWidgetBlueprint>(BP)) if (UWidgetBlueprint* WidgetBP = Cast<UWidgetBlueprint>(BP))

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingTypes.h" #include "WingTypes.h"

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Factories/Factory.h" #include "Factories/Factory.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "WingFactories.h" #include "WingFactories.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Materials/Material.h" #include "Materials/Material.h"

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Factories/Factory.h" #include "Factories/Factory.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFactories.h" #include "WingFactories.h"
#include "Factories/BlueprintFunctionLibraryFactory.h" #include "Factories/BlueprintFunctionLibraryFactory.h"
#include "Create_NoArgs.generated.h" #include "Create_NoArgs.generated.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "WingUtils.h" #include "WingUtils.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "WingUtils.h" #include "WingUtils.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "WingUtils.h" #include "WingUtils.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "WingUtils.h" #include "WingUtils.h"

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingTypes.h" #include "WingTypes.h"

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingTypes.h" #include "WingTypes.h"

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingManual.h" #include "WingManual.h"
#include "Documentation_Manual.generated.h" #include "Documentation_Manual.generated.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "Editor.h" #include "Editor.h"
#include "Subsystems/AssetEditorSubsystem.h" #include "Subsystems/AssetEditorSubsystem.h"
#include "Editor_ListOpenAssets.generated.h" #include "Editor_ListOpenAssets.generated.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "Editor.h" #include "Editor.h"
#include "Subsystems/AssetEditorSubsystem.h" #include "Subsystems/AssetEditorSubsystem.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"

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@@ -2,11 +2,12 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingGraphActions.h" #include "WingGraphActions.h"
#include "WingGraphExport.h"
#include "EdGraph/EdGraph.h" #include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h" #include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphSchema.h" #include "EdGraph/EdGraphSchema.h"
@@ -82,11 +83,13 @@ public:
UEdGraphNode* NewNode = Entry.Action->Execute(FVector2D(Entry.PosX, Entry.PosY)); UEdGraphNode* NewNode = Entry.Action->Execute(FVector2D(Entry.PosX, Entry.PosY));
if (NewNode) if (NewNode)
{ {
WingOut::Stdout.Printf(TEXT("Spawned: %s %s\n"), *Entry.Type, *WingUtils::FormatName(NewNode)); WingOut::Stdout.Printf(TEXT("Spawned: %s\n"), *Entry.Type);
WingGraphExport Export(NewNode, false, true);
WingOut::Stdout.Print(Export.GetOutput());
} }
else else
{ {
WingOut::Stdout.Printf(TEXT("FAILED: %s\n"), *Entry.Type); WingOut::Stdout.Printf(TEXT("Failed: %s\n\n"), *Entry.Type);
continue; continue;
} }
} }

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingToolMenu.h" #include "WingToolMenu.h"
#include "WingServer.h" #include "WingServer.h"

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingGraphExport.h" #include "WingGraphExport.h"
@@ -21,6 +21,9 @@ public:
UPROPERTY(EditAnywhere, meta=(Description="Target node")) UPROPERTY(EditAnywhere, meta=(Description="Target node"))
FString Node; FString Node;
UPROPERTY(EditAnywhere, meta=(Optional, Description="True to show minor node properties"))
bool Details = false;
virtual void Register() override virtual void Register() override
{ {
UWingServer::AddHandler(this, UWingServer::AddHandler(this,
@@ -33,8 +36,7 @@ private:
UEdGraphNode* NodeObj = F.Walk(Node).Cast<UEdGraphNode>(); UEdGraphNode* NodeObj = F.Walk(Node).Cast<UEdGraphNode>();
if (!NodeObj) return; if (!NodeObj) return;
WingGraphExport Exporter(NodeObj); WingGraphExport Exporter(NodeObj, false, Details);
WingOut::Stdout.Print(*Exporter.GetOutput()); WingOut::Stdout.Print(Exporter.GetOutput());
WingOut::Stdout.Print(Exporter.GetDetails());
} }
}; };

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "EdGraph/EdGraphNode.h" #include "EdGraph/EdGraphNode.h"

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingServer.h" #include "WingServer.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "EdGraph/EdGraphNode.h" #include "EdGraph/EdGraphNode.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingGraphActions.h" #include "WingGraphActions.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "EdGraph/EdGraphNode.h" #include "EdGraph/EdGraphNode.h"

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@@ -1,10 +1,10 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingPinReference.h" #include "WingReferences.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "EdGraph/EdGraphPin.h" #include "EdGraph/EdGraphPin.h"
@@ -59,7 +59,7 @@ public:
WingFetcher F(GraphObj, WingOut::Stdout); WingFetcher F(GraphObj, WingOut::Stdout);
UWingPinReference* PinRef = F.Node(Entry.Node).Pin(Entry.Name).Cast<UWingPinReference>(); UWingPinReference* PinRef = F.Node(Entry.Node).Pin(Entry.Name).Cast<UWingPinReference>();
if (!PinRef) return; if (!PinRef) return;
UEdGraphPin* Pin = PinRef->CheckGetPin(WingOut::Stdout); UEdGraphPin* Pin = WingUtils::CheckGetPin(PinRef->Node, PinRef->PinName, WingOut::Stdout);
if (!Pin) return; if (!Pin) return;
UEdGraphNode* Node = Pin->GetOwningNode(); UEdGraphNode* Node = Pin->GetOwningNode();

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "WingUtils.h" #include "WingUtils.h"

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingToolMenu.h" #include "WingToolMenu.h"
#include "WingServer.h" #include "WingServer.h"

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@@ -2,9 +2,9 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingPinReference.h" #include "WingReferences.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
@@ -67,13 +67,13 @@ public:
WingFetcher FS(G, WingOut::Stdout); WingFetcher FS(G, WingOut::Stdout);
UWingPinReference* SourcePinRef = FS.Walk(Entry.SourcePin).Cast<UWingPinReference>(); UWingPinReference* SourcePinRef = FS.Walk(Entry.SourcePin).Cast<UWingPinReference>();
if (!SourcePinRef) continue; if (!SourcePinRef) continue;
UEdGraphPin* SourcePin = SourcePinRef->CheckGetPin(WingOut::Stdout); UEdGraphPin* SourcePin = WingUtils::CheckGetPin(SourcePinRef->Node, SourcePinRef->PinName, WingOut::Stdout);
if (!SourcePin) continue; if (!SourcePin) continue;
WingFetcher FT(G, WingOut::Stdout); WingFetcher FT(G, WingOut::Stdout);
UWingPinReference* TargetPinRef = FT.Walk(Entry.TargetPin).Cast<UWingPinReference>(); UWingPinReference* TargetPinRef = FT.Walk(Entry.TargetPin).Cast<UWingPinReference>();
if (!TargetPinRef) continue; if (!TargetPinRef) continue;
UEdGraphPin* TargetPin = TargetPinRef->CheckGetPin(WingOut::Stdout); UEdGraphPin* TargetPin = WingUtils::CheckGetPin(TargetPinRef->Node, TargetPinRef->PinName, WingOut::Stdout);
if (!TargetPin) continue; if (!TargetPin) continue;
const UEdGraphSchema* Schema = G->GetSchema(); const UEdGraphSchema* Schema = G->GetSchema();

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@@ -2,9 +2,9 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingPinReference.h" #include "WingReferences.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
@@ -66,7 +66,7 @@ public:
WingFetcher FP(G, WingOut::Stdout); WingFetcher FP(G, WingOut::Stdout);
UWingPinReference* PinRef = FP.Walk(Entry.Pin).Cast<UWingPinReference>(); UWingPinReference* PinRef = FP.Walk(Entry.Pin).Cast<UWingPinReference>();
if (!PinRef) continue; if (!PinRef) continue;
UEdGraphPin* Pin = PinRef->CheckGetPin(WingOut::Stdout); UEdGraphPin* Pin = WingUtils::CheckGetPin(PinRef->Node, PinRef->PinName, WingOut::Stdout);
if (!Pin) continue; if (!Pin) continue;
int32 DisconnectedCount = 0; int32 DisconnectedCount = 0;
@@ -76,7 +76,7 @@ public:
WingFetcher FT(G, WingOut::Stdout); WingFetcher FT(G, WingOut::Stdout);
UWingPinReference* TargetRef = FT.Walk(Entry.TargetPin).Cast<UWingPinReference>(); UWingPinReference* TargetRef = FT.Walk(Entry.TargetPin).Cast<UWingPinReference>();
if (!TargetRef) continue; if (!TargetRef) continue;
UEdGraphPin* Target = TargetRef->CheckGetPin(WingOut::Stdout); UEdGraphPin* Target = WingUtils::CheckGetPin(TargetRef->Node, TargetRef->PinName, WingOut::Stdout);
if (!Target) continue; if (!Target) continue;
if (!Pin->LinkedTo.Contains(Target)) if (!Pin->LinkedTo.Contains(Target))

View File

@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
@@ -26,8 +26,8 @@ public:
UPROPERTY(EditAnywhere, meta=(Description="Path to graph")) UPROPERTY(EditAnywhere, meta=(Description="Path to graph"))
FString Graph; FString Graph;
UPROPERTY(EditAnywhere, meta=(Optional, Description="True to include less-significant details")) UPROPERTY(EditAnywhere, meta=(Optional, Description="True to show minor node properties"))
bool IncludeDetails; bool Details = false;
virtual void Register() override virtual void Register() override
{ {
@@ -40,15 +40,7 @@ public:
UEdGraph *G = F.Walk(Graph).Cast<UEdGraph>(); UEdGraph *G = F.Walk(Graph).Cast<UEdGraph>();
if (!G) return; if (!G) return;
WingGraphExport Exporter(G); WingGraphExport Exporter(G, true, Details);
WingOut::Stdout.Print(*Exporter.GetOutput()); WingOut::Stdout.Print(Exporter.GetOutput());
if (IncludeDetails)
{
WingOut::Stdout.Print(Exporter.GetDetails());
}
else
{
WingOut::Stdout.Printf(TEXT("\nNote: use bDetails=true to see suppressed details."));
}
} }
}; };

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingParameterEditor.h" #include "WingParameterEditor.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingParameterEditor.h" #include "WingParameterEditor.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingParameterEditor.h" #include "WingParameterEditor.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Materials/Material.h" #include "Materials/Material.h"

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingUtils.h" #include "WingUtils.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFactories.h" #include "WingFactories.h"
#include "SysInfo_Factories.generated.h" #include "SysInfo_Factories.generated.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "UObject/UObjectHash.h" #include "UObject/UObjectHash.h"
#include "SysInfo_PackageContents.generated.h" #include "SysInfo_PackageContents.generated.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "EdGraphSchema_K2.h" #include "EdGraphSchema_K2.h"
#include "GameFramework/Actor.h" #include "GameFramework/Actor.h"

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingVariables.h" #include "WingVariables.h"

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingVariables.h" #include "WingVariables.h"

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingVariables.h" #include "WingVariables.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingVariables.h" #include "WingVariables.h"
#include "Variables_Remove.generated.h" #include "Variables_Remove.generated.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingWidgets.h" #include "WingWidgets.h"
#include "WingUtils.h" #include "WingUtils.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WidgetBlueprint.h" #include "WidgetBlueprint.h"

View File

@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingWidgets.h" #include "WingWidgets.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingWidgets.h" #include "WingWidgets.h"
#include "Widget_SearchTypes.generated.h" #include "Widget_SearchTypes.generated.h"

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@@ -216,14 +216,14 @@ TMap<FName, FName> UWingComponentReference::CalculateParentNames(USimpleConstruc
UActorComponent* UWingComponentReference::GetImmutableTemplate() const UActorComponent* UWingComponentReference::GetImmutableTemplate() const
{ {
if (Native) return FindComponentInCDO(BP->GeneratedClass, VariableName); FoundComponent FC = FindComponent(BP, VariableName);
USCS_Node *Node = FindSCSNodeByName(BP, VariableName); if (FC.Native) return FC.Native;
if (Node == nullptr) return nullptr; if (FC.SCS == nullptr) return nullptr;
FComponentKey Key(Node); FComponentKey Key(FC.SCS);
for (UBlueprint *WalkBP : WingUtils::GetAncestorBlueprints(BP, false)) for (UBlueprint *WalkBP : WingUtils::GetAncestorBlueprints(BP, false))
{ {
if (Node->GetSCS()->GetBlueprint() == WalkBP) return Node->ComponentTemplate; if (FC.SCS->GetSCS()->GetBlueprint() == WalkBP) return FC.SCS->ComponentTemplate;
UInheritableComponentHandler* ICH = WalkBP->GetInheritableComponentHandler(/*bCreateIfNecessary=*/ false); UInheritableComponentHandler* ICH = WalkBP->GetInheritableComponentHandler(/*bCreateIfNecessary=*/ false);
if (!ICH) continue; if (!ICH) continue;
UActorComponent* Override = ICH->GetOverridenComponentTemplate(Key); UActorComponent* Override = ICH->GetOverridenComponentTemplate(Key);
@@ -234,12 +234,12 @@ UActorComponent* UWingComponentReference::GetImmutableTemplate() const
UActorComponent* UWingComponentReference::GetMutableTemplate() const UActorComponent* UWingComponentReference::GetMutableTemplate() const
{ {
if (Native) return FindComponentInCDO(BP->GeneratedClass, VariableName); FoundComponent FC = FindComponent(BP, VariableName);
USCS_Node* Node = FindSCSNodeByName(BP, VariableName); if (FC.Native) return FC.Native;
if (!Node) return nullptr; if (!FC.SCS) return nullptr;
if (Node->GetSCS()->GetBlueprint() == BP) return Node->ComponentTemplate; if (FC.SCS->GetSCS()->GetBlueprint() == BP) return FC.SCS->ComponentTemplate;
FComponentKey Key(Node); FComponentKey Key(FC.SCS);
UInheritableComponentHandler* ICH = BP->GetInheritableComponentHandler(/*bCreateIfNecessary=*/ true); UInheritableComponentHandler* ICH = BP->GetInheritableComponentHandler(/*bCreateIfNecessary=*/ true);
if (!ICH) return nullptr; if (!ICH) return nullptr;
UActorComponent* Override = ICH->GetOverridenComponentTemplate(Key); UActorComponent* Override = ICH->GetOverridenComponentTemplate(Key);
@@ -267,13 +267,59 @@ TArray<UWingComponentReference*> UWingComponentReference::GetAll(UBlueprint* BP)
UWingComponentReference* Ref = NewObject<UWingComponentReference>(); UWingComponentReference* Ref = NewObject<UWingComponentReference>();
Ref->BP = BP; Ref->BP = BP;
Ref->VariableName = Comp->GetFName(); Ref->VariableName = Comp->GetFName();
Ref->TypeName = UWingTypes::TypeToText(Comp->GetClass()); Result.Add(Ref);
}
}
}
// Visit all SCS nodes, oldest first.
for (UBlueprint *WalkBP : WingUtils::GetAncestorBlueprints(BP, true))
{
if (WalkBP->SimpleConstructionScript == nullptr) continue;
for (USCS_Node* Node : WalkBP->SimpleConstructionScript->GetAllNodes())
{
UWingComponentReference* Ref = NewObject<UWingComponentReference>();
Ref->BP = BP;
Ref->VariableName = Node->GetVariableName();
Result.Add(Ref);
}
}
return Result;
}
void UWingComponentReference::PrintComponentInfo(const FString& TypeName, const FString& VarName, const FString& ParentName, bool Inherited, WingOut Out)
{
Out.Printf(TEXT(" %s %s"), *TypeName, *VarName);
if (!ParentName.IsEmpty())
Out.Printf(TEXT(" [parent: %s]"), *ParentName);
if (Inherited)
Out.Print(TEXT(" [inherited]"));
Out.Print(TEXT("\n"));
}
void UWingComponentReference::PrintAll(UBlueprint* BP, WingOut Out)
{
if (!BP) return;
// Find the native ancestor class
UClass* NativeClass = FBlueprintEditorUtils::FindFirstNativeClass(BP->ParentClass);
// Native components from the native ancestor's CDO
if (NativeClass)
{
if (AActor* CDO = Cast<AActor>(NativeClass->GetDefaultObject()))
{
TArray<UActorComponent*> NativeComponents;
CDO->GetComponents(NativeComponents);
for (UActorComponent* Comp : NativeComponents)
{
FString ParentName;
if (USceneComponent* Scene = Cast<USceneComponent>(Comp)) if (USceneComponent* Scene = Cast<USceneComponent>(Comp))
if (USceneComponent* AttachParent = Scene->GetAttachParent()) if (USceneComponent* AttachParent = Scene->GetAttachParent())
Ref->ParentName = WingUtils::ExternalizeID(AttachParent->GetFName()); ParentName = WingUtils::ExternalizeID(AttachParent->GetFName());
Ref->Native = true; PrintComponentInfo(UWingTypes::TypeToText(Comp->GetClass()),
Ref->Inherited = true; WingUtils::FormatName(Comp), ParentName, true, Out);
Result.Add(Ref);
} }
} }
} }
@@ -285,17 +331,10 @@ TArray<UWingComponentReference*> UWingComponentReference::GetAll(UBlueprint* BP)
TMap<FName, FName> ParentNames = CalculateParentNames(WalkBP->SimpleConstructionScript); TMap<FName, FName> ParentNames = CalculateParentNames(WalkBP->SimpleConstructionScript);
for (USCS_Node* Node : WalkBP->SimpleConstructionScript->GetAllNodes()) for (USCS_Node* Node : WalkBP->SimpleConstructionScript->GetAllNodes())
{ {
UWingComponentReference* Ref = NewObject<UWingComponentReference>(); FString ParentName = WingUtils::ExternalizeID(ParentNames[Node->GetVariableName()]);
Ref->BP = BP; PrintComponentInfo(UWingTypes::TypeToText(Node->ComponentClass),
Ref->VariableName = Node->GetVariableName(); WingUtils::ExternalizeID(Node->GetVariableName()),
Ref->TypeName = UWingTypes::TypeToText(Node->ComponentClass); ParentName, WalkBP != BP, Out);
Ref->ParentName = WingUtils::ExternalizeID(ParentNames[Node->GetVariableName()]);
Ref->Native = false;
Ref->Inherited = (WalkBP != BP);
Result.Add(Ref);
} }
} }
return Result;
} }

View File

@@ -1,9 +1,9 @@
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingActorComponent.h" #include "WingActorComponent.h"
#include "WingPinReference.h" #include "WingReferences.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
#include "EdGraph/EdGraph.h" #include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h" #include "EdGraph/EdGraphNode.h"

View File

@@ -13,23 +13,21 @@
#include "MaterialGraph/MaterialGraphNode.h" #include "MaterialGraph/MaterialGraphNode.h"
#include "Kismet2/BlueprintEditorUtils.h" #include "Kismet2/BlueprintEditorUtils.h"
WingGraphExport::WingGraphExport(UEdGraph* InGraph) WingGraphExport::WingGraphExport(UEdGraph* InGraph, bool Locals, bool Details)
: Graph(InGraph) : Graph(InGraph), ShowLocals(Locals), ShowDetails(Details)
{ {
SortNodes(); SortNodes();
EmitLocalVariables(); EmitLocalVariables();
EmitDetails();
EmitGraph(); EmitGraph();
EmitComments(); EmitComments();
} }
WingGraphExport::WingGraphExport(UEdGraphNode* InNode) WingGraphExport::WingGraphExport(UEdGraphNode* InNode, bool Locals, bool Details)
: Graph(InNode->GetGraph()) : Graph(InNode->GetGraph()), ShowLocals(Locals), ShowDetails(Details)
{ {
SortedNodes.Add(InNode); SortedNodes.Add(InNode);
Visited.Add(InNode); Visited.Add(InNode);
EmitLocalVariables(); EmitLocalVariables();
EmitDetails();
EmitGraph(); EmitGraph();
EmitComments(); EmitComments();
} }
@@ -201,11 +199,25 @@ void WingGraphExport::EmitNode(UEdGraphNode* Node)
{ {
if (Node->IsA<UEdGraphNode_Comment>()) return; if (Node->IsA<UEdGraphNode_Comment>()) return;
Output.Appendf(TEXT("\nnode %s: %s\n"), *WingUtils::FormatName(Node), *WingUtils::FormatNodeTitle(Node)); Output.Appendf(TEXT("node %s: %s\n"), *WingUtils::FormatName(Node), *WingUtils::FormatNodeTitle(Node));
Output.Appendf(TEXT(" pos %d, %d\n"), Node->NodePosX, Node->NodePosY);
// Emit node properties (if applicable). // Emit node properties.
EmitNodeProperties(Node, &Output, true); TArray<FWingProperty> Primary, Secondary;
GetProperties(Node, Primary, Secondary);
for (const FWingProperty &Prop : Primary) Prop.Print(Output);
// Emit secondary node properties.
if (ShowDetails || Secondary.Num() < 2)
{
for (const FWingProperty &Prop : Secondary) Prop.Print(Output);
}
else if (Secondary.Num() > 0)
{
Output.Appendf(TEXT(" minor properties: %d\n"), Secondary.Num());
SuppressedDetails = true;
}
// Emit input data pins. // Emit input data pins.
for (UEdGraphPin* Pin : FilterPins(Node, EGPD_Input)) for (UEdGraphPin* Pin : FilterPins(Node, EGPD_Input))
{ {
@@ -246,36 +258,37 @@ void WingGraphExport::EmitNode(UEdGraphNode* Node)
else else
Output.Appendf(TEXT(" goto-if %s %s\n"), *WingUtils::FormatName(Pin), *Target); Output.Appendf(TEXT(" goto-if %s %s\n"), *WingUtils::FormatName(Pin), *Target);
} }
Output.Append(TEXT("\n"));
} }
void WingGraphExport::EmitNodeProperties(UEdGraphNode* Node, WingOut Out, bool bPrimary) void WingGraphExport::GetProperties(UEdGraphNode* Node,
TArray<FWingProperty> &Primary, TArray<FWingProperty> &Secondary)
{ {
TArray<FWingProperty> Props = FWingProperty::GetDetails(Node, false); Primary = FWingProperty::GetDetails(Node, false);
Secondary.Empty();
FString PrimaryCategory;
if (UMaterialGraphNode* MatNode = Cast<UMaterialGraphNode>(Node)) if (UMaterialGraphNode* MatNode = Cast<UMaterialGraphNode>(Node))
{ {
PrimaryCategory = MatNode->MaterialExpression->GetClass()->GetName(); FString PrimaryCategory = MatNode->MaterialExpression->GetClass()->GetName();
for (const FWingProperty& P : Props) TArray<FWingProperty> NewPrimary;
for (const FWingProperty& P : Primary)
{ {
FString Category = P.GetCategory(); if (P.GetCategory() == PrimaryCategory) NewPrimary.Add(P);
if ((Category == PrimaryCategory) == bPrimary) else Secondary.Add(P);
P.Print(Out);
} }
} Swap(NewPrimary, Primary);
else if (bPrimary)
{
for (const FWingProperty& P : Props)
P.Print(Out);
} }
} }
void WingGraphExport::EmitLocalVariables() void WingGraphExport::EmitLocalVariables()
{ {
if (!ShowLocals) return;
WingVariables Vars; WingVariables Vars;
Vars.SetBackingStore(Graph, WingOut::Stdout); Vars.SetBackingStore(Graph, WingOut::Stdout);
Vars.Load(WingOut::Stdout); Vars.Load(WingOut::Stdout);
Vars.Print(Output); Vars.Print(Output);
if (!Vars.IsEmpty()) Output.Append(TEXT("\n"));
} }
void WingGraphExport::EmitGraph() void WingGraphExport::EmitGraph()
@@ -284,19 +297,6 @@ void WingGraphExport::EmitGraph()
{ {
EmitNode(Node); EmitNode(Node);
} }
Output.Append(TEXT("\n"));
}
void WingGraphExport::EmitDetails()
{
for (UEdGraphNode* Node : SortedNodes)
{
if (Node->IsA<UEdGraphNode_Comment>()) continue;
Details.Appendf(TEXT("\ndetails %s\n"), *WingUtils::FormatName(Node));
Details.Appendf(TEXT(" pos %d, %d\n"), Node->NodePosX, Node->NodePosY);
EmitNodeProperties(Node, &Details, false);
}
} }
void WingGraphExport::EmitComments() void WingGraphExport::EmitComments()
@@ -311,10 +311,10 @@ void WingGraphExport::EmitComments()
int32 CH = CommentNode->NodeHeight; int32 CH = CommentNode->NodeHeight;
// Emit header. // Emit header.
Output.Appendf(TEXT("\ncomment %s:\n"), *WingUtils::FormatName(CommentNode)); Output.Appendf(TEXT("comment %s:\n"), *WingUtils::FormatName(CommentNode));
// Emit wrapped, indented body. // Emit wrapped, indented body.
Output.Append(WingUtils::WrapText(CommentNode->NodeComment, 70, TEXT(" - "))); Output.Append(WingUtils::WrapText(CommentNode->NodeComment, 70, TEXT(" - ")));
// Find contained nodes. // Find contained nodes.
TArray<FString> ContainedNames; TArray<FString> ContainedNames;
@@ -329,7 +329,16 @@ void WingGraphExport::EmitComments()
if (ContainedNames.Num() > 0) if (ContainedNames.Num() > 0)
{ {
Output.Appendf(TEXT(" applies to: %s\n"), *FString::Join(ContainedNames, TEXT(", "))); Output.Appendf(TEXT(" applies to: %s\n"), *FString::Join(ContainedNames, TEXT(", ")));
} }
Output.Append(TEXT("\n"));
}
}
void WingGraphExport::EmitDetailsSuggestion()
{
if (SuppressedDetails)
{
Output.Appendf(TEXT("Minor node properties were suppressed, use details=true to show.\n\n"));
} }
} }

View File

@@ -1,6 +1,6 @@
#include "WingManual.h" #include "WingManual.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingTypes.h" #include "WingTypes.h"
void WingManual::PrintHandlerPrototype(const FWingHandlerConfig& Handler) void WingManual::PrintHandlerPrototype(const FWingHandlerConfig& Handler)

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@@ -1,33 +0,0 @@
#include "WingPinReference.h"
#include "WingUtils.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphPin.h"
UEdGraphPin* UWingPinReference::GetPin() const
{
if (!Node) return nullptr;
for (UEdGraphPin* Pin : Node->Pins)
{
if (Pin && Pin->GetFName() == PinName) return Pin;
}
return nullptr;
}
UEdGraphPin* UWingPinReference::CheckGetPin(WingOut Errors) const
{
if (!Node)
{
Errors.Print(TEXT("ERROR: Pin reference has no node\n"));
return nullptr;
}
UEdGraphPin* Pin = GetPin();
if (!Pin)
{
Errors.Printf(TEXT("ERROR: Pin '%s' no longer exists on node '%s'\n"),
*WingUtils::ExternalizeID(PinName), *WingUtils::FormatName(Node));
return nullptr;
}
return Pin;
}

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@@ -1,7 +1,8 @@
#include "WingProperty.h" #include "WingProperty.h"
#include "WingActorComponent.h" #include "WingActorComponent.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingReferences.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"

View File

@@ -0,0 +1,6 @@
#include "WingReferences.h"
#include "WingUtils.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphPin.h"

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@@ -1,5 +1,5 @@
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "WingManual.h" #include "WingManual.h"
#include "WingLogCapture.h" #include "WingLogCapture.h"

View File

@@ -148,7 +148,7 @@ FName WingTokenizer::TokenizeIdentifier(FStringView &Rest, FString &Error)
if (Ch == ' ') break; if (Ch == ' ') break;
if (Ch == '.') if (Ch == '.')
{ {
if (Len < NAME_SIZE) Buffer[Len++] = Ch; if (Len < NAME_SIZE) Buffer[Len++] = ' ';
Rest = Rest.RightChop(1); Rest = Rest.RightChop(1);
continue; continue;
} }

View File

@@ -3,7 +3,7 @@
#include "WingProperty.h" #include "WingProperty.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingTokenizer.h" #include "WingTokenizer.h"
#include "PropertyHandle.h" #include "PropertyHandle.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
@@ -490,6 +490,24 @@ UObject *WingUtils::GetGeneratedCDO(UBlueprint *BP)
return BP->GeneratedClass->GetDefaultObject(); return BP->GeneratedClass->GetDefaultObject();
} }
// ============================================================
// Graph Pin Helpers
// ============================================================
UEdGraphPin* WingUtils::CheckGetPin(UEdGraphNode* Node, FName PinName, WingOut Errors)
{
for (UEdGraphPin* Pin : Node->Pins)
{
if (Pin && Pin->GetFName() == PinName)
{
return Pin;
}
}
Errors.Printf(TEXT("ERROR: Pin '%s' no longer exists on node '%s'\n"),
*WingUtils::ExternalizeID(PinName), *WingUtils::FormatName(Node));
return nullptr;
}
// ============================================================ // ============================================================
// Editor helpers // Editor helpers
// ============================================================ // ============================================================

View File

@@ -232,6 +232,14 @@ void WingVariables::Empty()
OutputVariables.Empty(); OutputVariables.Empty();
} }
bool WingVariables::IsEmpty()
{
return (BlueprintVariables.IsEmpty() &&
LocalVariables.IsEmpty() &&
InputVariables.IsEmpty() &&
OutputVariables.IsEmpty());
}
void WingVariables::ClearLinks() void WingVariables::ClearLinks()
{ {
BlueprintVariables.ClearLinks(); BlueprintVariables.ClearLinks();

View File

@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingActorComponent.generated.h" #include "WingActorComponent.generated.h"
class UBlueprint; class UBlueprint;
@@ -9,10 +9,8 @@ class USCS_Node;
class UActorComponent; class UActorComponent;
class USimpleConstructionScript; class USimpleConstructionScript;
// a 'Component Reference' is basically just a pointer to a // a 'Component Reference' is just a pointer to a
// blueprint plus a component name. The other fields in here // blueprint plus a component name.
// are purely for convenience of printing things out, they
// are *never* used for any analysis.
// //
UCLASS() UCLASS()
class UWingComponentReference : public UObject class UWingComponentReference : public UObject
@@ -27,26 +25,16 @@ public:
// The component name. // The component name.
FName VariableName; FName VariableName;
// Externalized Parent Name (for display only)
FString ParentName;
// Externalized TypeName of the component (for display only)
FString TypeName;
// True if the component is native (for display only)
bool Native = false;
// True if the component was inherited (for display only)
bool Inherited = false;
UActorComponent* GetImmutableTemplate() const; UActorComponent* GetImmutableTemplate() const;
UActorComponent* GetMutableTemplate() const; UActorComponent* GetMutableTemplate() const;
bool ReparentComponent(UWingComponentReference *Parent, WingOut Errors); bool ReparentComponent(UWingComponentReference *Parent, WingOut Errors);
bool DeleteComponent(WingOut Errors); bool DeleteComponent(WingOut Errors);
static bool AddComponent(UBlueprint *BP, UClass *Class, UWingComponentReference *Parent, FName Name, WingOut Errors); static bool AddComponent(UBlueprint *BP, UClass *Class,
UWingComponentReference *Parent, FName Name, WingOut Errors);
static TArray<UWingComponentReference*> GetAll(UBlueprint* BP); static TArray<UWingComponentReference*> GetAll(UBlueprint* BP);
static void PrintAll(UBlueprint* BP, WingOut Out);
static bool CheckValidComponentClass(UClass *Class, WingOut Errors); static bool CheckValidComponentClass(UClass *Class, WingOut Errors);
private: private:
@@ -67,5 +55,6 @@ private:
static bool CheckOwnedByBlueprint(FoundComponent FC, UBlueprint *BP, WingOut Errors); static bool CheckOwnedByBlueprint(FoundComponent FC, UBlueprint *BP, WingOut Errors);
static void AddChildNode(UBlueprint *BP, USCS_Node *Node, FoundComponent Parent); static void AddChildNode(UBlueprint *BP, USCS_Node *Node, FoundComponent Parent);
static TMap<FName, FName> CalculateParentNames(USimpleConstructionScript *Script); static TMap<FName, FName> CalculateParentNames(USimpleConstructionScript *Script);
static void PrintComponentInfo(const FString& TypeName, const FString& VarName,
const FString& ParentName, bool Inherited, WingOut Out);
}; };

View File

@@ -4,7 +4,7 @@
#include "UObject/Object.h" #include "UObject/Object.h"
#include "UObject/StrongObjectPtr.h" #include "UObject/StrongObjectPtr.h"
#include "Dom/JsonObject.h" #include "Dom/JsonObject.h"
#include "WingHandler.generated.h" #include "WingBasics.generated.h"
// Marker struct for handler parameters that accept a JSON object. // Marker struct for handler parameters that accept a JSON object.
// PopulateFromJson stashes the actual JSON object into the Json field. // PopulateFromJson stashes the actual JSON object into the Json field.
@@ -108,27 +108,3 @@ struct FWingStructAndUStruct
FWingStructAndUStruct(T *Struct) : StructPtr(Struct), UStructPtr(Struct->StaticStruct()) {} FWingStructAndUStruct(T *Struct) : StructPtr(Struct), UStructPtr(Struct->StaticStruct()) {}
}; };
// WingStructPointer: Allows us to store a pointer to a
// ustruct in a variable of class UObject, through the magic
// of an extra level of indirection. If the struct is part of
// a UObject, then the Object field should be point at the
// object to ensure it doesn't get garbage collected. If the
// editable flag is false, it means the struct is for viewing
// only.
UCLASS()
class UWingStructPointer : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
UObject* Object;
UPROPERTY()
UStruct* StructType;
void *StructBase;
bool Editable;
};

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Factories/Factory.h" #include "Factories/Factory.h"
#include "Factories/EnumFactory.h" #include "Factories/EnumFactory.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingFactories.generated.h" #include "WingFactories.generated.h"

View File

@@ -10,11 +10,10 @@
class WingGraphExport class WingGraphExport
{ {
public: public:
WingGraphExport(UEdGraph* InGraph); WingGraphExport(UEdGraph* InGraph, bool Locals, bool Details);
WingGraphExport(UEdGraphNode* InNode); WingGraphExport(UEdGraphNode* InNode, bool Locals, bool Details);
const FString GetOutput() { return Output.ToString(); } const FString GetOutput() { return Output.ToString(); }
const FString GetDetails() { return Details.ToString(); }
private: private:
//////////////////////////////////////////////////////// ////////////////////////////////////////////////////////
@@ -62,11 +61,12 @@ private:
void Traverse(UEdGraphNode* Node); void Traverse(UEdGraphNode* Node);
void SortNodes(); void SortNodes();
void EmitNode(UEdGraphNode* Node); void EmitNode(UEdGraphNode* Node);
void EmitNodeProperties(UEdGraphNode* Node, WingOut Out, bool bPrimary);
void EmitLocalVariables(); void EmitLocalVariables();
void EmitGraph(); void EmitGraph();
void EmitDetails();
void EmitComments(); void EmitComments();
void EmitDetailsSuggestion();
void GetProperties(UEdGraphNode *Node,
TArray<FWingProperty> &Primary, TArray<FWingProperty> &Secondary);
//////////////////////////////////////////////////////// ////////////////////////////////////////////////////////
// //
@@ -74,8 +74,10 @@ private:
// //
//////////////////////////////////////////////////////// ////////////////////////////////////////////////////////
UEdGraph* Graph = nullptr;
UEdGraph* Graph; bool ShowLocals = false;
bool ShowDetails = false;
bool SuppressedDetails = false;
// Data populated by passes. // Data populated by passes.
TArray<UEdGraphNode*> SortedNodes; TArray<UEdGraphNode*> SortedNodes;
@@ -83,5 +85,4 @@ private:
// Output buffers. // Output buffers.
TStringBuilder<4096> Output; TStringBuilder<4096> Output;
TStringBuilder<4096> Details;
}; };

View File

@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "Containers/Set.h" #include "Containers/Set.h"
#include "WingHandler.h" #include "WingBasics.h"
class WingManual class WingManual
{ {

View File

@@ -4,7 +4,7 @@
#include "Materials/Material.h" #include "Materials/Material.h"
#include "WingTokenizer.h" #include "WingTokenizer.h"
#include "Materials/MaterialInstanceConstant.h" #include "Materials/MaterialInstanceConstant.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingParameterEditor.generated.h" #include "WingParameterEditor.generated.h"
USTRUCT() USTRUCT()

View File

@@ -1,24 +0,0 @@
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "WingHandler.h"
#include "WingPinReference.generated.h"
class UEdGraphNode;
class UEdGraphPin;
UCLASS()
class UWingPinReference : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
UEdGraphNode* Node = nullptr;
FName PinName;
UEdGraphPin* GetPin() const;
UEdGraphPin* CheckGetPin(WingOut Errors) const;
};

View File

@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingUtils.h" #include "WingUtils.h"
// A resolved property: the FProperty descriptor plus a pointer to // A resolved property: the FProperty descriptor plus a pointer to

View File

@@ -0,0 +1,66 @@
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "WingBasics.h"
#include "WingReferences.generated.h"
class UEdGraphNode;
class UEdGraphPin;
////////////////////////////////////////////////////////////
//
// The WingFetcher module allows you to start at an asset and
// walk to any object within that asset. For example, you can
// start at an actor blueprint, walk to its event graph, then
// walk to a graph node, and then walk to a graph pin.
//
// The following classes make it possible to 'walk' to a
// place that isn't a UObject, or that isn't a single UObject.
// We accomplish this by creating a UObject class that
// contains some sort of reference to the item in question.
//
////////////////////////////////////////////////////////////
// WingStructPointer: Stores a pointer to a ustruct which is
// inside a UObject. This makes it possible to walk to a
// struct property.
//
// The Object field should be point at the containing object
// to ensure it doesn't get garbage collected.
//
// The editable flag indicates whether the struct property
// we walked into is marked CPF_Edit. If not, then the intent
// is that this struct is for viewing only.
UCLASS()
class UWingStructPointer : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
UObject* Object;
UPROPERTY()
UStruct* StructType;
void *StructBase;
bool Editable;
};
// WingPinReference: Stores the name of a UEdGraphPin which is
// inside a UEdGraphNode.
UCLASS()
class UWingPinReference : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
UEdGraphNode* Node = nullptr;
FName PinName;
};

View File

@@ -9,7 +9,7 @@
#include "WingUtils.h" #include "WingUtils.h"
#include "WingNotifier.h" #include "WingNotifier.h"
#include "WingLogCapture.h" #include "WingLogCapture.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingManual.h" #include "WingManual.h"
#include "WingServer.generated.h" #include "WingServer.generated.h"

View File

@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingHandler.h" #include "WingBasics.h"
// ----------------------------------------------------------------- // -----------------------------------------------------------------
// //

View File

@@ -3,7 +3,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "EditorSubsystem.h" #include "EditorSubsystem.h"
#include "EdGraph/EdGraphPin.h" #include "EdGraph/EdGraphPin.h"
#include "WingHandler.h" #include "WingBasics.h"
#include "WingTypes.generated.h" #include "WingTypes.generated.h"
struct WingTokenizer; struct WingTokenizer;

View File

@@ -15,7 +15,7 @@
#include "Components/Widget.h" #include "Components/Widget.h"
#include "WingActorComponent.h" #include "WingActorComponent.h"
#include "WingVariables.h" #include "WingVariables.h"
#include "WingHandler.h" #include "WingBasics.h"
struct FEdGraphSchemaAction; struct FEdGraphSchemaAction;
class UAnimationStateMachineGraph; class UAnimationStateMachineGraph;
@@ -195,7 +195,6 @@ public:
static FString FormatName(const UWingComponentReference *Ref); static FString FormatName(const UWingComponentReference *Ref);
static FString FormatName(const UWidget *Widget); static FString FormatName(const UWidget *Widget);
//////////////////////////////////////////////////////// ////////////////////////////////////////////////////////
// static FString ExternalizeID(const FString& InternalID); // static FString ExternalizeID(const FString& InternalID);
static FString ExternalizeID(FName Name); static FString ExternalizeID(FName Name);
@@ -248,6 +247,9 @@ public:
static TArray<UBlueprint*> GetAncestorBlueprints(UBlueprint *BP, bool OldestFirst = false); static TArray<UBlueprint*> GetAncestorBlueprints(UBlueprint *BP, bool OldestFirst = false);
static UObject *GetGeneratedCDO(UBlueprint *BP); static UObject *GetGeneratedCDO(UBlueprint *BP);
// ----- Graph pin helpers -----
static UEdGraphPin* CheckGetPin(UEdGraphNode* Node, FName PinName, WingOut Errors);
// ----- Editor helpers ----- // ----- Editor helpers -----
static IAssetEditorInstance* CheckOpenEditorForAsset(UObject* Asset, WingOut Errors); static IAssetEditorInstance* CheckOpenEditorForAsset(UObject* Asset, WingOut Errors);

View File

@@ -3,7 +3,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "EdGraph/EdGraphPin.h" #include "EdGraph/EdGraphPin.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
#include "WingHandler.h" #include "WingBasics.h"
struct WingTokenizer; struct WingTokenizer;
class UK2Node_CustomEvent; class UK2Node_CustomEvent;
@@ -51,9 +51,12 @@ public:
// Constructor. // Constructor.
WingVariableList(const TCHAR *MyListName) : ListName(MyListName) {} WingVariableList(const TCHAR *MyListName) : ListName(MyListName) {}
// Return true if the variables are empty. // Empty the variable list.
void Empty() { Variables.Empty(); } void Empty() { Variables.Empty(); }
// Return true if the variables are empty.
bool IsEmpty() { return Variables.IsEmpty(); }
// Print the variables to a string builder. // Print the variables to a string builder.
void Print(WingOut Out); void Print(WingOut Out);
@@ -107,6 +110,10 @@ public:
void Empty(); void Empty();
// Return true if there are any variables in the workspace.
//
bool IsEmpty();
// Clear the BPVar and Pin fields. // Clear the BPVar and Pin fields.
void ClearLinks(); void ClearLinks();

View File

@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Components/Widget.h" #include "Components/Widget.h"
#include "WingHandler.h" #include "WingBasics.h"
class UWidgetTree; class UWidgetTree;
struct FAssetData; struct FAssetData;