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| 15beb42d5f | |||
| 39cc7cd14b | |||
| ba425c1ab3 |
50
Docs/TASKS/IWYU.md
Normal file
50
Docs/TASKS/IWYU.md
Normal file
@@ -0,0 +1,50 @@
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Your job is to remove unnecessary include-files from a
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single C++ source file in UE Wingman, and also, add missing
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includes.
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Remember: not all removals that compile are good according
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to the principles of IWYU. A source file should include or
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forward-define everything it uses, and should include
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nothing that it doesn't. You will need to think seriously.
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To test your work, you will need to do a build:
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python3 build.py c++
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followed by:
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tools/clangd-query.py diagnostics <file>
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Sometimes, clangd gets desynchronized. If clangd is
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reporting an error on UCLASS or on GENERATED_BODY after a
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successful build, then clangd is out of sync. In that case,
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you will need to refresh clangd:
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tools/clangd-query.py stop
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Then you can try again with the diagnostics. If the testing
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reveals a mistake, please fix it and then redo the testing.
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Start by reading the head of TODO.txt, which lists the files
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that need to be cleaned. Please clean up the first file on
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the todo list, then remove that one file from the todo list.
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Then you are done.
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One special exception to IWYU: all unreal code should include
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CoreMinimal.h, no matter what.
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There is no need to run clangd before you begin. These
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files are already clangd-clean.
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Do not be chatty about it. Just begin, get it cleaned, and
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then very concisely report your results. And once again: do
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not forget the principle of IWYU: not all removals that
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compile are good. If a file is using a symbol, it should
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include it or forward-define it, not rely on transitive
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includes. Remove what should be removed, add what should be
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added.
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@@ -1,4 +1,5 @@
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#include "WingCommandlet.h"
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#include "WingCommandlet.h"
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#include "CoreMinimal.h"
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#include "WingServer.h"
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#include "WingServer.h"
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#include "Containers/Ticker.h"
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#include "Containers/Ticker.h"
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@@ -1,10 +1,8 @@
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#include "WingComponent.h"
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#include "WingComponent.h"
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#include "WingTypes.h"
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#include "WingTypes.h"
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#include "WingUtils.h"
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#include "WingUtils.h"
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#include "Engine/Blueprint.h"
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#include "Engine/SCS_Node.h"
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#include "Engine/SCS_Node.h"
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#include "Engine/SimpleConstructionScript.h"
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#include "Engine/SimpleConstructionScript.h"
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#include "Components/ActorComponent.h"
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#include "Components/SceneComponent.h"
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#include "Components/SceneComponent.h"
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#include "GameFramework/Actor.h"
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#include "GameFramework/Actor.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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@@ -1,4 +1,5 @@
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#include "WingGraphExport.h"
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#include "WingGraphExport.h"
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#include "WingProperty.h"
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#include "WingTypes.h"
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#include "WingTypes.h"
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#include "WingUtils.h"
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#include "WingUtils.h"
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#include "EdGraph/EdGraph.h"
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#include "EdGraph/EdGraph.h"
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@@ -2,6 +2,7 @@
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#include "WingServer.h"
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#include "WingServer.h"
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#include "WingBasics.h"
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#include "WingBasics.h"
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#include "WingTypes.h"
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#include "WingTypes.h"
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#include "WingUtils.h"
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void WingManual::PrintHandlerPrototype(const FWingHandlerConfig& Handler)
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void WingManual::PrintHandlerPrototype(const FWingHandlerConfig& Handler)
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{
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{
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@@ -1,4 +1,5 @@
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#include "WingParameterEditor.h"
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#include "WingParameterEditor.h"
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#include "Materials/MaterialInstanceConstant.h"
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#include "WingUtils.h"
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#include "WingUtils.h"
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#include "WingTokenizer.h"
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#include "WingTokenizer.h"
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#include "WingProperty.h"
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#include "WingProperty.h"
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@@ -1,57 +1,14 @@
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#include "WingServer.h"
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#include "WingServer.h"
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#include "WingBasics.h"
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#include "WingProperty.h"
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#include "WingProperty.h"
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#include "WingManual.h"
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#include "WingLogCapture.h"
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#include "WingUtils.h"
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#include "WingUtils.h"
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#include "UObject/StrongObjectPtr.h"
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#include "UObject/StrongObjectPtr.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "AssetRegistry/IAssetRegistry.h"
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#include "AssetRegistry/IAssetRegistry.h"
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#include "Engine/Blueprint.h"
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#include "EdGraph/EdGraph.h"
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#include "EdGraph/EdGraphNode.h"
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#include "EdGraph/EdGraphPin.h"
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#include "EdGraphSchema_K2.h"
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#include "K2Node.h"
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#include "K2Node_CallFunction.h"
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#include "K2Node_VariableGet.h"
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#include "K2Node_VariableSet.h"
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#include "K2Node_BreakStruct.h"
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#include "K2Node_MakeStruct.h"
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#include "K2Node_MacroInstance.h"
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||||||
#include "K2Node_DynamicCast.h"
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||||||
#include "K2Node_CallParentFunction.h"
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||||||
#include "K2Node_IfThenElse.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "Kismet2/KismetEditorUtilities.h"
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#include "Serialization/JsonReader.h"
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#include "Serialization/JsonReader.h"
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||||||
#include "Serialization/JsonSerializer.h"
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#include "Serialization/JsonSerializer.h"
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||||||
#include "SocketSubsystem.h"
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#include "SocketSubsystem.h"
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#include "Sockets.h"
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#include "Sockets.h"
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#include "Async/Async.h"
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#include "Async/Async.h"
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#include "Misc/Paths.h"
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#include "Misc/FileHelper.h"
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#include "Misc/Guid.h"
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||||||
#include "UObject/UObjectIterator.h"
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#include "Misc/PackageName.h"
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#include "Editor.h"
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// Animation Blueprint support
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#include "Animation/AnimBlueprint.h"
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#include "Animation/AnimBlueprintGeneratedClass.h"
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#include "Animation/Skeleton.h"
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||||||
#include "AnimGraphNode_StateMachine.h"
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#include "AnimGraphNode_AssetPlayerBase.h"
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#include "AnimGraphNode_SequencePlayer.h"
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#include "AnimGraphNode_BlendSpacePlayer.h"
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#include "AnimGraphNode_Base.h"
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#include "AnimStateNode.h"
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#include "AnimStateTransitionNode.h"
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#include "AnimStateConduitNode.h"
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#include "AnimStateEntryNode.h"
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#include "AnimationStateMachineGraph.h"
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|
||||||
#include "AnimationGraph.h"
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|
||||||
#include "AnimationTransitionGraph.h"
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|
||||||
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UWingServer* UWingServer::GWingServer = nullptr;
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UWingServer* UWingServer::GWingServer = nullptr;
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@@ -3,7 +3,8 @@
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#include "ToolMenuEntry.h"
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#include "ToolMenuEntry.h"
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#include "ToolMenuDelegates.h"
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#include "ToolMenuDelegates.h"
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#include "ToolMenuContext.h"
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#include "ToolMenuContext.h"
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#include "ToolMenus.h"
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#include "ToolMenu.h"
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#include "ToolMenuSection.h"
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#include "WingUtils.h"
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#include "WingUtils.h"
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||||||
#include "EdGraphSchema_K2.h"
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#include "EdGraphSchema_K2.h"
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||||||
#include "Framework/Commands/UIAction.h"
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#include "Framework/Commands/UIAction.h"
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@@ -1,28 +1,15 @@
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#include "WingUtils.h"
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#include "WingUtils.h"
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#include "WingComponent.h"
|
|
||||||
#include "WingProperty.h"
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#include "WingProperty.h"
|
||||||
#include "WingTypes.h"
|
#include "WingTypes.h"
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||||||
#include "WingServer.h"
|
#include "WingServer.h"
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#include "WingBasics.h"
|
|
||||||
#include "WingTokenizer.h"
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#include "WingTokenizer.h"
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||||||
#include "PropertyHandle.h"
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#include "PropertyHandle.h"
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#include "Engine/Blueprint.h"
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||||||
#include "Engine/MemberReference.h"
|
|
||||||
#include "Engine/World.h"
|
#include "Engine/World.h"
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||||||
#include "Components/ActorComponent.h"
|
|
||||||
#include "Engine/SCS_Node.h"
|
#include "Engine/SCS_Node.h"
|
||||||
#include "EdGraph/EdGraph.h"
|
|
||||||
#include "EdGraph/EdGraphNode.h"
|
|
||||||
#include "EdGraph/EdGraphPin.h"
|
|
||||||
#include "K2Node_EditablePinBase.h"
|
|
||||||
#include "EdGraph/EdGraphSchema.h"
|
|
||||||
#include "Kismet2/BlueprintEditorUtils.h"
|
#include "Kismet2/BlueprintEditorUtils.h"
|
||||||
#include "Kismet2/Kismet2NameValidators.h"
|
#include "Kismet2/Kismet2NameValidators.h"
|
||||||
#include "Kismet2/KismetEditorUtilities.h"
|
|
||||||
#include "UObject/UObjectIterator.h"
|
#include "UObject/UObjectIterator.h"
|
||||||
#include "UObject/UnrealType.h"
|
#include "UObject/UnrealType.h"
|
||||||
#include "Misc/Paths.h"
|
|
||||||
#include "Misc/PackageName.h"
|
|
||||||
|
|
||||||
// Reparent validation
|
// Reparent validation
|
||||||
#include "Engine/LevelScriptActor.h"
|
#include "Engine/LevelScriptActor.h"
|
||||||
@@ -36,7 +23,6 @@
|
|||||||
|
|
||||||
// Material support
|
// Material support
|
||||||
#include "Materials/Material.h"
|
#include "Materials/Material.h"
|
||||||
#include "Materials/MaterialExpression.h"
|
|
||||||
#include "Materials/MaterialFunction.h"
|
#include "Materials/MaterialFunction.h"
|
||||||
#include "Materials/MaterialInstanceConstant.h"
|
#include "Materials/MaterialInstanceConstant.h"
|
||||||
#include "MaterialGraph/MaterialGraph.h"
|
#include "MaterialGraph/MaterialGraph.h"
|
||||||
|
|||||||
@@ -3,12 +3,13 @@
|
|||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "UObject/Object.h"
|
#include "UObject/Object.h"
|
||||||
#include "UObject/StrongObjectPtr.h"
|
#include "UObject/StrongObjectPtr.h"
|
||||||
#include "Dom/JsonObject.h"
|
|
||||||
#include "WingBasics.generated.h"
|
#include "WingBasics.generated.h"
|
||||||
|
|
||||||
class UEdGraphNode;
|
class UEdGraphNode;
|
||||||
class UEdGraphPin;
|
class UEdGraphPin;
|
||||||
class UBlueprint;
|
class UBlueprint;
|
||||||
|
class FJsonObject;
|
||||||
|
class FJsonValue;
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
|
||||||
#include "Commandlets/Commandlet.h"
|
#include "Commandlets/Commandlet.h"
|
||||||
#include "WingCommandlet.generated.h"
|
#include "WingCommandlet.generated.h"
|
||||||
|
|
||||||
|
|||||||
@@ -1,12 +1,14 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "WingBasics.h"
|
|
||||||
|
|
||||||
class UBlueprint;
|
class UBlueprint;
|
||||||
class USCS_Node;
|
class USCS_Node;
|
||||||
class UActorComponent;
|
class UActorComponent;
|
||||||
class USimpleConstructionScript;
|
class USimpleConstructionScript;
|
||||||
|
class UClass;
|
||||||
|
class UWingComponentReference;
|
||||||
|
class WingOut;
|
||||||
|
|
||||||
|
|
||||||
struct UWingComponent
|
struct UWingComponent
|
||||||
|
|||||||
@@ -1,12 +1,11 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "Factories/Factory.h"
|
|
||||||
#include "Factories/EnumFactory.h"
|
#include "Factories/EnumFactory.h"
|
||||||
#include "WingBasics.h"
|
#include "WingBasics.h"
|
||||||
#include "WingFactories.generated.h"
|
#include "WingFactories.generated.h"
|
||||||
|
|
||||||
|
class UFactory;
|
||||||
|
|
||||||
class WingFactories
|
class WingFactories
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -4,8 +4,6 @@
|
|||||||
#include "UObject/StrongObjectPtr.h"
|
#include "UObject/StrongObjectPtr.h"
|
||||||
#include "WingBasics.h"
|
#include "WingBasics.h"
|
||||||
|
|
||||||
struct FWalker;
|
|
||||||
|
|
||||||
// WingFetcher: Load an Asset and find an object within it.
|
// WingFetcher: Load an Asset and find an object within it.
|
||||||
// To find an object, you use a path. This is typical:
|
// To find an object, you use a path. This is typical:
|
||||||
//
|
//
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "WingProperty.h"
|
|
||||||
#include "EdGraph/EdGraphPin.h"
|
#include "EdGraph/EdGraphPin.h"
|
||||||
|
|
||||||
class UEdGraph;
|
class UEdGraph;
|
||||||
class UEdGraphNode;
|
class UEdGraphNode;
|
||||||
|
struct FWingProperty;
|
||||||
|
|
||||||
class WingGraphExport
|
class WingGraphExport
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Containers/Set.h"
|
#include "CoreMinimal.h"
|
||||||
#include "WingBasics.h"
|
|
||||||
|
struct FWingHandlerConfig;
|
||||||
|
enum class EWingHandlerKind;
|
||||||
|
|
||||||
class WingManual
|
class WingManual
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,11 +1,12 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "Materials/Material.h"
|
#include "MaterialTypes.h"
|
||||||
#include "Materials/MaterialInstanceConstant.h"
|
|
||||||
#include "WingBasics.h"
|
#include "WingBasics.h"
|
||||||
#include "WingParameterEditor.generated.h"
|
#include "WingParameterEditor.generated.h"
|
||||||
|
|
||||||
|
class UMaterialInterface;
|
||||||
|
class UMaterialInstanceConstant;
|
||||||
struct WingTokenizer;
|
struct WingTokenizer;
|
||||||
|
|
||||||
USTRUCT()
|
USTRUCT()
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "EditorSubsystem.h"
|
#include "EditorSubsystem.h"
|
||||||
#include "Tickable.h"
|
|
||||||
#include "TickableEditorObject.h"
|
#include "TickableEditorObject.h"
|
||||||
#include "Async/Future.h"
|
#include "Async/Future.h"
|
||||||
#include "WingNotifier.h"
|
#include "WingNotifier.h"
|
||||||
|
|||||||
@@ -2,11 +2,11 @@
|
|||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "EditorSubsystem.h"
|
#include "EditorSubsystem.h"
|
||||||
#include "EdGraph/EdGraphPin.h"
|
|
||||||
#include "WingBasics.h"
|
#include "WingBasics.h"
|
||||||
#include "WingTypes.generated.h"
|
#include "WingTypes.generated.h"
|
||||||
|
|
||||||
struct FAssetData;
|
struct FAssetData;
|
||||||
|
struct FEdGraphPinType;
|
||||||
struct WingTokenizer;
|
struct WingTokenizer;
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -2,11 +2,10 @@
|
|||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "EdGraph/EdGraph.h"
|
#include "EdGraph/EdGraph.h"
|
||||||
|
#include "EdGraph/EdGraphNode.h"
|
||||||
#include "EdGraph/EdGraphPin.h"
|
#include "EdGraph/EdGraphPin.h"
|
||||||
#include "Materials/MaterialExpression.h"
|
#include "Materials/MaterialExpression.h"
|
||||||
#include "MaterialTypes.h"
|
|
||||||
#include "Components/ActorComponent.h"
|
#include "Components/ActorComponent.h"
|
||||||
#include "Engine/SCS_Node.h"
|
|
||||||
#include "Engine/MemberReference.h"
|
#include "Engine/MemberReference.h"
|
||||||
#include "Engine/Blueprint.h"
|
#include "Engine/Blueprint.h"
|
||||||
#include "K2Node_EditablePinBase.h"
|
#include "K2Node_EditablePinBase.h"
|
||||||
@@ -20,6 +19,7 @@ class UAnimSequence;
|
|||||||
class UAnimStateNode;
|
class UAnimStateNode;
|
||||||
class UAnimStateTransitionNode;
|
class UAnimStateTransitionNode;
|
||||||
class UBlendSpace;
|
class UBlendSpace;
|
||||||
|
class USCS_Node;
|
||||||
class IPropertyHandle;
|
class IPropertyHandle;
|
||||||
class UScriptStruct;
|
class UScriptStruct;
|
||||||
class UEnum;
|
class UEnum;
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
|
|
||||||
struct FBPVariableDescription;
|
struct FBPVariableDescription;
|
||||||
struct WingTokenizer;
|
struct WingTokenizer;
|
||||||
|
class UObject;
|
||||||
class UBlueprint;
|
class UBlueprint;
|
||||||
class UEdGraph;
|
class UEdGraph;
|
||||||
class UK2Node_CustomEvent;
|
class UK2Node_CustomEvent;
|
||||||
|
|||||||
@@ -1,10 +1,11 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
|
#include "UObject/SoftObjectPtr.h"
|
||||||
#include "WingBasics.h"
|
#include "WingBasics.h"
|
||||||
|
|
||||||
|
class UClass;
|
||||||
class UWidget;
|
class UWidget;
|
||||||
class UWidgetTree;
|
|
||||||
struct FAssetData;
|
struct FAssetData;
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -3,12 +3,14 @@
|
|||||||
|
|
||||||
Usage:
|
Usage:
|
||||||
python3 tools/clangd-query.py symbol <name>
|
python3 tools/clangd-query.py symbol <name>
|
||||||
|
python3 tools/clangd-query.py diagnostics <file>
|
||||||
python3 tools/clangd-query.py definition <file> <line> <col>
|
python3 tools/clangd-query.py definition <file> <line> <col>
|
||||||
python3 tools/clangd-query.py references <file> <line> <col>
|
python3 tools/clangd-query.py references <file> <line> <col>
|
||||||
python3 tools/clangd-query.py stop
|
python3 tools/clangd-query.py stop
|
||||||
|
|
||||||
Commands:
|
Commands:
|
||||||
symbol <name> Search for symbols by name across the project.
|
symbol <name> Search for symbols by name across the project.
|
||||||
|
diagnostics <file> Report clangd diagnostics for a file.
|
||||||
definition <file> <line> <col> Find where a symbol is defined.
|
definition <file> <line> <col> Find where a symbol is defined.
|
||||||
references <file> <line> <col> Find all references to a symbol.
|
references <file> <line> <col> Find all references to a symbol.
|
||||||
stop Stop the background daemon.
|
stop Stop the background daemon.
|
||||||
@@ -22,15 +24,15 @@ Examples:
|
|||||||
|
|
||||||
How it works:
|
How it works:
|
||||||
The first invocation starts a background clangd daemon process. It loads
|
The first invocation starts a background clangd daemon process. It loads
|
||||||
the project index from .vscode/.cache/clangd/index/ (shared with VS Code's
|
the project through a dedicated .clangd-query compile-commands directory,
|
||||||
clangd). This takes ~10 seconds. Subsequent queries hit the warm daemon
|
which gives it a separate clangd cache. This takes ~10 seconds.
|
||||||
and return in milliseconds.
|
Subsequent queries hit the warm daemon and return in milliseconds.
|
||||||
|
|
||||||
Clangd configuration (binary path, flags) is read from
|
Clangd configuration (binary path, flags) is read from
|
||||||
Integration.code-workspace so it stays in sync with VS Code.
|
Integration.code-workspace so it stays in sync with VS Code.
|
||||||
|
|
||||||
The daemon writes its PID to .clangd-query.pid and listens on a Unix
|
The daemon writes its PID to .clangd-query/pid and listens on a Unix
|
||||||
socket at .clangd-query.sock. Use 'stop' to shut it down, or just kill
|
socket at .clangd-query/sock. Use 'stop' to shut it down, or just kill
|
||||||
the PID. Starting a new daemon automatically kills any existing one.
|
the PID. Starting a new daemon automatically kills any existing one.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user