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54 changed files with 314 additions and 303 deletions

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@@ -6,10 +6,8 @@
#include "WingUtils.h" #include "WingUtils.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingActorComponent.h" #include "WingComponent.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
#include "Engine/SimpleConstructionScript.h"
#include "Engine/SCS_Node.h"
#include "Components/ActorComponent.h" #include "Components/ActorComponent.h"
#include "Kismet2/BlueprintEditorUtils.h" #include "Kismet2/BlueprintEditorUtils.h"
#include "ActorComponent_Add.generated.h" #include "ActorComponent_Add.generated.h"
@@ -64,15 +62,15 @@ public:
if (!UWingTypes::TextToType(Class, PinType, Req, WingOut::Stdout)) return; if (!UWingTypes::TextToType(Class, PinType, Req, WingOut::Stdout)) return;
UClass* ComponentClass = Cast<UClass>(PinType.PinSubCategoryObject.Get()); UClass* ComponentClass = Cast<UClass>(PinType.PinSubCategoryObject.Get());
check(ComponentClass); check(ComponentClass);
if (!UWingComponentReference::CheckValidComponentClass(ComponentClass, WingOut::Stdout)) return; if (!UWingComponent::CheckValidComponentClass(ComponentClass, WingOut::Stdout)) return;
// Find the specified parent component // Find the specified parent component
TArray<UWingComponentReference*> AllComponents = UWingComponentReference::GetAll(BP); TArray<UWingComponentReference*> AllComponents = UWingComponent::GetAll(BP);
UWingComponentReference* ParentComp = WingUtils::FindOneWithExternalID(Parent, AllComponents, TEXT("Component"), WingOut::Stdout); UWingComponentReference* ParentComp = WingUtils::FindOneWithExternalID(Parent, AllComponents, TEXT("Component"), WingOut::Stdout);
if (!ParentComp) return; if (!ParentComp) return;
// Create the SCS node // Create the SCS node
if (!UWingComponentReference::AddComponent(BP, ComponentClass, ParentComp, InternalID, WingOut::Stdout)) return; if (!UWingComponent::AddComponent(BP, ComponentClass, ParentComp, InternalID, WingOut::Stdout)) return;
WingOut::Stdout.Printf(TEXT("Component Added.\n")); WingOut::Stdout.Printf(TEXT("Component Added.\n"));
} }

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@@ -4,7 +4,7 @@
#include "WingBasics.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingActorComponent.h" #include "WingComponent.h"
#include "ActorComponent_Remove.generated.h" #include "ActorComponent_Remove.generated.h"
@@ -32,7 +32,7 @@ public:
UWingComponentReference* CompRef = F.Walk(Component).Cast<UWingComponentReference>(); UWingComponentReference* CompRef = F.Walk(Component).Cast<UWingComponentReference>();
if (!CompRef) return; if (!CompRef) return;
if (!CompRef->DeleteComponent(WingOut::Stdout)) return; if (!UWingComponent::DeleteComponent(CompRef, WingOut::Stdout)) return;
WingOut::Stdout.Printf(TEXT("Removed component.\n")); WingOut::Stdout.Printf(TEXT("Removed component.\n"));
} }

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@@ -5,10 +5,8 @@
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingActorComponent.h" #include "WingComponent.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
#include "Engine/SimpleConstructionScript.h"
#include "Engine/SCS_Node.h"
#include "ActorComponent_Reparent.generated.h" #include "ActorComponent_Reparent.generated.h"
@@ -41,11 +39,11 @@ public:
// Find the new parent among all components (if specified) // Find the new parent among all components (if specified)
UBlueprint *BP = CompRef->BP; UBlueprint *BP = CompRef->BP;
TArray<UWingComponentReference*> AllComponents = UWingComponentReference::GetAll(BP); TArray<UWingComponentReference*> AllComponents = UWingComponent::GetAll(BP);
UWingComponentReference* NewParent = WingUtils::FindOneWithExternalID(Parent, AllComponents, TEXT("Component"), WingOut::Stdout); UWingComponentReference* NewParent = WingUtils::FindOneWithExternalID(Parent, AllComponents, TEXT("Component"), WingOut::Stdout);
if (!NewParent) return; if (!NewParent) return;
if (!CompRef->ReparentComponent(NewParent, WingOut::Stdout)) return; if (!UWingComponent::ReparentComponent(CompRef, NewParent, WingOut::Stdout)) return;
WingOut::Stdout.Printf(TEXT("Reparented component.")); WingOut::Stdout.Printf(TEXT("Reparented component."));
} }

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@@ -3,7 +3,6 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingUtils.h"
#include "Misc/Paths.h" #include "Misc/Paths.h"
#include "Misc/PackageName.h" #include "Misc/PackageName.h"
#include "HAL/FileManager.h" #include "HAL/FileManager.h"

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@@ -3,9 +3,8 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingUtils.h" #include "Misc/Paths.h"
#include "Misc/PackageName.h" #include "Misc/PackageName.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "AssetRegistry/IAssetRegistry.h" #include "AssetRegistry/IAssetRegistry.h"
#include "HAL/FileManager.h" #include "HAL/FileManager.h"
#include "UObject/LinkerLoad.h" #include "UObject/LinkerLoad.h"

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@@ -4,7 +4,7 @@
#include "WingServer.h" #include "WingServer.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "Misc/PackageName.h"
#include "AssetToolsModule.h" #include "AssetToolsModule.h"
#include "IAssetTools.h" #include "IAssetTools.h"
#include "Asset_Rename.generated.h" #include "Asset_Rename.generated.h"

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingUtils.h" #include "Misc/Paths.h"
#include "Misc/PackageName.h" #include "Misc/PackageName.h"
#include "FileHelpers.h" #include "FileHelpers.h"
#include "HAL/FileManager.h" #include "HAL/FileManager.h"

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@@ -2,15 +2,13 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingTypes.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
#include "Animation/AnimBlueprint.h" #include "Animation/AnimBlueprint.h"
#include "Animation/Skeleton.h" #include "Animation/Skeleton.h"
#include "WingActorComponent.h" #include "WingComponent.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "AnimationGraph.h" #include "AnimationGraph.h"
#include "AnimationGraphSchema.h" #include "AnimationGraphSchema.h"
#include "AnimationStateMachineSchema.h" #include "AnimationStateMachineSchema.h"
@@ -71,9 +69,9 @@ public:
BlueprintVars.Print(WingOut::StdoutBuffer); BlueprintVars.Print(WingOut::StdoutBuffer);
// Components // Components
TArray<UWingComponentReference*> Components = UWingComponentReference::GetAll(BP); TArray<UWingComponentReference*> Components = UWingComponent::GetAll(BP);
if (!Components.IsEmpty()) WingOut::Stdout.Print(TEXT("\nComponents:\n")); if (!Components.IsEmpty()) WingOut::Stdout.Print(TEXT("\nComponents:\n"));
UWingComponentReference::PrintAll(BP, WingOut::Stdout); UWingComponent::PrintAll(BP, WingOut::Stdout);
// Widget Tree // Widget Tree
if (UWidgetBlueprint* WidgetBP = Cast<UWidgetBlueprint>(BP)) if (UWidgetBlueprint* WidgetBP = Cast<UWidgetBlueprint>(BP))

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@@ -5,7 +5,6 @@
#include "WingBasics.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "WingUtils.h"
#include "Details_Dump.generated.h" #include "Details_Dump.generated.h"
UCLASS() UCLASS()

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@@ -2,10 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingFetcher.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingTypes.h"
#include "WingProperty.h"
#include "WingManual.h" #include "WingManual.h"
#include "Documentation_Commands.generated.h" #include "Documentation_Commands.generated.h"

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@@ -2,10 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingFetcher.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingTypes.h"
#include "WingProperty.h"
#include "WingManual.h" #include "WingManual.h"
#include "Documentation_CreateAssets.generated.h" #include "Documentation_CreateAssets.generated.h"

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@@ -3,6 +3,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingManual.h" #include "WingManual.h"
#include "WingServer.h"
#include "Documentation_Manual.generated.h" #include "Documentation_Manual.generated.h"
UCLASS() UCLASS()

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@@ -5,6 +5,7 @@
#include "WingBasics.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingVariables.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
#include "EdGraphSchema_K2.h" #include "EdGraphSchema_K2.h"
#include "Kismet2/BlueprintEditorUtils.h" #include "Kismet2/BlueprintEditorUtils.h"

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@@ -9,8 +9,6 @@
#include "WingGraphActions.h" #include "WingGraphActions.h"
#include "WingGraphExport.h" #include "WingGraphExport.h"
#include "EdGraph/EdGraph.h" #include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphSchema.h"
#include "GraphNode_Add.generated.h" #include "GraphNode_Add.generated.h"

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@@ -4,10 +4,8 @@
#include "WingServer.h" #include "WingServer.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h"
#include "WingGraphActions.h" #include "WingGraphActions.h"
#include "EdGraph/EdGraph.h" #include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphSchema.h"
#include "GraphNode_SearchTypes.generated.h" #include "GraphNode_SearchTypes.generated.h"

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@@ -4,7 +4,6 @@
#include "WingBasics.h" #include "WingBasics.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingReferences.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "EdGraph/EdGraphPin.h" #include "EdGraph/EdGraphPin.h"

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@@ -5,8 +5,7 @@
#include "WingBasics.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "WingUtils.h" #include "EdGraph/EdGraph.h"
#include "Engine/Blueprint.h"
#include "EdGraph/EdGraphNode.h" #include "EdGraph/EdGraphNode.h"
#include "GraphNode_SetPositions.generated.h" #include "GraphNode_SetPositions.generated.h"

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@@ -4,13 +4,11 @@
#include "WingServer.h" #include "WingServer.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingReferences.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Engine/Blueprint.h"
#include "EdGraph/EdGraph.h" #include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphSchema.h"
#include "EdGraph/EdGraphPin.h" #include "EdGraph/EdGraphPin.h"
#include "EdGraphSchema_K2.h"
#include "GraphPin_Connect.generated.h" #include "GraphPin_Connect.generated.h"

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@@ -4,10 +4,8 @@
#include "WingServer.h" #include "WingServer.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingReferences.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Engine/Blueprint.h"
#include "EdGraph/EdGraph.h" #include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphPin.h" #include "EdGraph/EdGraphPin.h"
#include "GraphPin_Disconnect.generated.h" #include "GraphPin_Disconnect.generated.h"

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@@ -4,12 +4,8 @@
#include "WingBasics.h" #include "WingBasics.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h"
#include "WingGraphExport.h" #include "WingGraphExport.h"
#include "Engine/Blueprint.h"
#include "EdGraph/EdGraph.h" #include "EdGraph/EdGraph.h"
#include "Materials/Material.h"
#include "MaterialGraph/MaterialGraph.h"
#include "Graph_Dump.generated.h" #include "Graph_Dump.generated.h"

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@@ -4,10 +4,8 @@
#include "WingServer.h" #include "WingServer.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h"
#include "WingParameterEditor.h" #include "WingParameterEditor.h"
#include "Materials/MaterialInstanceConstant.h" #include "Materials/MaterialInstanceConstant.h"
#include "MaterialTypes.h"
#include "MaterialInstance_ClearParameter.generated.h" #include "MaterialInstance_ClearParameter.generated.h"

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@@ -4,10 +4,8 @@
#include "WingServer.h" #include "WingServer.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h"
#include "WingParameterEditor.h" #include "WingParameterEditor.h"
#include "Materials/MaterialInstanceConstant.h" #include "Materials/MaterialInstanceConstant.h"
#include "MaterialTypes.h"
#include "MaterialInstance_DumpParameters.generated.h" #include "MaterialInstance_DumpParameters.generated.h"

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@@ -4,10 +4,8 @@
#include "WingServer.h" #include "WingServer.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h"
#include "WingParameterEditor.h" #include "WingParameterEditor.h"
#include "Materials/MaterialInstanceConstant.h" #include "Materials/MaterialInstanceConstant.h"
#include "MaterialTypes.h"
#include "MaterialInstance_SetParameter.generated.h" #include "MaterialInstance_SetParameter.generated.h"

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@@ -4,9 +4,8 @@
#include "WingBasics.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingUtils.h"
#include "WingParameterEditor.h" #include "WingParameterEditor.h"
#include "MaterialTypes.h" #include "Materials/Material.h"
#include "Material_DumpParameters.generated.h" #include "Material_DumpParameters.generated.h"

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@@ -4,12 +4,6 @@
#include "WingServer.h" #include "WingServer.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "EdGraphSchema_K2.h"
#include "GameFramework/Actor.h"
#include "Components/ActorComponent.h"
#include "Blueprint/UserWidget.h"
#include "GameFramework/Pawn.h"
#include "Engine/DataAsset.h"
#include "TypeName_Search.generated.h" #include "TypeName_Search.generated.h"

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@@ -1,5 +1,4 @@
#include "WingActorComponent.h" #include "WingComponent.h"
#include "WingServer.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
@@ -11,7 +10,7 @@
#include "Kismet2/BlueprintEditorUtils.h" #include "Kismet2/BlueprintEditorUtils.h"
#include "Engine/InheritableComponentHandler.h" #include "Engine/InheritableComponentHandler.h"
UActorComponent *UWingComponentReference::FindComponentInCDO(UClass *Class, FName Name) UActorComponent *UWingComponent::FindComponentInCDO(UClass *Class, FName Name)
{ {
if (!Class) return nullptr; if (!Class) return nullptr;
AActor* CDO = Cast<AActor>(Class->GetDefaultObject()); AActor* CDO = Cast<AActor>(Class->GetDefaultObject());
@@ -19,7 +18,7 @@ UActorComponent *UWingComponentReference::FindComponentInCDO(UClass *Class, FNam
return FindObjectFast<UActorComponent>(CDO, Name); return FindObjectFast<UActorComponent>(CDO, Name);
} }
USCS_Node* UWingComponentReference::FindSCSNodeByName(UBlueprint *BP, FName Name) USCS_Node* UWingComponent::FindSCSNodeByName(UBlueprint *BP, FName Name)
{ {
for (UBlueprint *WalkBP : WingUtils::GetAncestorBlueprints(BP)) for (UBlueprint *WalkBP : WingUtils::GetAncestorBlueprints(BP))
{ {
@@ -30,7 +29,7 @@ USCS_Node* UWingComponentReference::FindSCSNodeByName(UBlueprint *BP, FName Name
return nullptr; return nullptr;
} }
UWingComponentReference::FoundComponent UWingComponentReference::FindComponent(UBlueprint *BP, FName Name) UWingComponent::FoundComponent UWingComponent::FindComponent(UBlueprint *BP, FName Name)
{ {
UClass* NativeClass = FBlueprintEditorUtils::FindFirstNativeClass(BP->ParentClass); UClass* NativeClass = FBlueprintEditorUtils::FindFirstNativeClass(BP->ParentClass);
FoundComponent Result; FoundComponent Result;
@@ -40,7 +39,7 @@ UWingComponentReference::FoundComponent UWingComponentReference::FindComponent(U
return Result; return Result;
} }
bool UWingComponentReference::CheckExists(UWingComponentReference::FoundComponent FC, WingOut Errors) bool UWingComponent::CheckExists(UWingComponent::FoundComponent FC, WingOut Errors)
{ {
if ((FC.SCS == nullptr) && (FC.Native == nullptr)) if ((FC.SCS == nullptr) && (FC.Native == nullptr))
{ {
@@ -50,7 +49,7 @@ bool UWingComponentReference::CheckExists(UWingComponentReference::FoundComponen
return true; return true;
} }
bool UWingComponentReference::CheckValidParent(UWingComponentReference::FoundComponent FC, WingOut Errors) bool UWingComponent::CheckValidParent(UWingComponent::FoundComponent FC, WingOut Errors)
{ {
if (FC.SCS && FC.Native) if (FC.SCS && FC.Native)
{ {
@@ -73,7 +72,7 @@ bool UWingComponentReference::CheckValidParent(UWingComponentReference::FoundCom
return true; return true;
} }
bool UWingComponentReference::CheckNoSuchComponent(FoundComponent FC, WingOut Errors) bool UWingComponent::CheckNoSuchComponent(FoundComponent FC, WingOut Errors)
{ {
if (FC.SCS || FC.Native) if (FC.SCS || FC.Native)
{ {
@@ -84,7 +83,7 @@ bool UWingComponentReference::CheckNoSuchComponent(FoundComponent FC, WingOut Er
return true; return true;
} }
bool UWingComponentReference::CheckNotNative(FoundComponent FC, const TCHAR *Action, WingOut Errors) bool UWingComponent::CheckNotNative(FoundComponent FC, const TCHAR *Action, WingOut Errors)
{ {
if (FC.Native != nullptr) if (FC.Native != nullptr)
{ {
@@ -95,7 +94,7 @@ bool UWingComponentReference::CheckNotNative(FoundComponent FC, const TCHAR *Act
return true; return true;
} }
bool UWingComponentReference::CheckOwnedByBlueprint(FoundComponent FC, UBlueprint *BP, WingOut Errors) bool UWingComponent::CheckOwnedByBlueprint(FoundComponent FC, UBlueprint *BP, WingOut Errors)
{ {
if ((FC.SCS == nullptr) || (FC.SCS->GetSCS() != BP->SimpleConstructionScript)) if ((FC.SCS == nullptr) || (FC.SCS->GetSCS() != BP->SimpleConstructionScript))
{ {
@@ -106,7 +105,7 @@ bool UWingComponentReference::CheckOwnedByBlueprint(FoundComponent FC, UBlueprin
return true; return true;
} }
bool UWingComponentReference::CheckValidComponentClass(UClass *Class, WingOut Errors) bool UWingComponent::CheckValidComponentClass(UClass *Class, WingOut Errors)
{ {
if (!Class->IsChildOf(UActorComponent::StaticClass())) if (!Class->IsChildOf(UActorComponent::StaticClass()))
{ {
@@ -118,7 +117,7 @@ bool UWingComponentReference::CheckValidComponentClass(UClass *Class, WingOut Er
} }
void UWingComponentReference::AddChildNode(UBlueprint *BP, USCS_Node *NewNode, FoundComponent Parent) void UWingComponent::AddChildNode(UBlueprint *BP, USCS_Node *NewNode, FoundComponent Parent)
{ {
if (Parent.SCS) if (Parent.SCS)
{ {
@@ -139,7 +138,7 @@ void UWingComponentReference::AddChildNode(UBlueprint *BP, USCS_Node *NewNode, F
} }
} }
bool UWingComponentReference::AddComponent(UBlueprint *BP, UClass *Class, UWingComponentReference *Parent, FName Name, WingOut Errors) bool UWingComponent::AddComponent(UBlueprint *BP, UClass *Class, UWingComponentReference *Parent, FName Name, WingOut Errors)
{ {
TSet<FName> Names; TSet<FName> Names;
FBlueprintEditorUtils::GetClassVariableList(BP, Names); FBlueprintEditorUtils::GetClassVariableList(BP, Names);
@@ -167,14 +166,14 @@ bool UWingComponentReference::AddComponent(UBlueprint *BP, UClass *Class, UWingC
return true; return true;
} }
bool UWingComponentReference::ReparentComponent(UWingComponentReference *Parent, WingOut Errors) bool UWingComponent::ReparentComponent(UWingComponentReference *Ref, UWingComponentReference *Parent, WingOut Errors)
{ {
FoundComponent ParentComponent = FindComponent(BP, Parent->VariableName); FoundComponent ParentComponent = FindComponent(Ref->BP, Parent->VariableName);
if (!CheckValidParent(ParentComponent, Errors)) return false; if (!CheckValidParent(ParentComponent, Errors)) return false;
FoundComponent ThisComponent = FindComponent(BP, VariableName); FoundComponent ThisComponent = FindComponent(Ref->BP, Ref->VariableName);
if (!CheckExists(ThisComponent, Errors)) return false; if (!CheckExists(ThisComponent, Errors)) return false;
if (!CheckNotNative(ThisComponent, TEXT("reparent"), Errors)) return false; if (!CheckNotNative(ThisComponent, TEXT("reparent"), Errors)) return false;
if (!CheckOwnedByBlueprint(ThisComponent, BP, Errors)) return false; if (!CheckOwnedByBlueprint(ThisComponent, Ref->BP, Errors)) return false;
if (ParentComponent.SCS && ParentComponent.SCS->IsChildOf(ThisComponent.SCS)) if (ParentComponent.SCS && ParentComponent.SCS->IsChildOf(ThisComponent.SCS))
{ {
@@ -182,22 +181,22 @@ bool UWingComponentReference::ReparentComponent(UWingComponentReference *Parent,
return false; return false;
} }
BP->SimpleConstructionScript->RemoveNode(ThisComponent.SCS); Ref->BP->SimpleConstructionScript->RemoveNode(ThisComponent.SCS);
AddChildNode(BP, ThisComponent.SCS, ParentComponent); AddChildNode(Ref->BP, ThisComponent.SCS, ParentComponent);
return true; return true;
} }
bool UWingComponentReference::DeleteComponent(WingOut Errors) bool UWingComponent::DeleteComponent(UWingComponentReference *Ref, WingOut Errors)
{ {
FoundComponent ThisComponent = FindComponent(BP, VariableName); FoundComponent ThisComponent = FindComponent(Ref->BP, Ref->VariableName);
if (!CheckExists(ThisComponent, Errors)) return false; if (!CheckExists(ThisComponent, Errors)) return false;
if (!CheckNotNative(ThisComponent, TEXT("delete"), Errors)) return false; if (!CheckNotNative(ThisComponent, TEXT("delete"), Errors)) return false;
if (!CheckOwnedByBlueprint(ThisComponent, BP, Errors)) return false; if (!CheckOwnedByBlueprint(ThisComponent, Ref->BP, Errors)) return false;
BP->SimpleConstructionScript->RemoveNodeAndPromoteChildren(ThisComponent.SCS); Ref->BP->SimpleConstructionScript->RemoveNodeAndPromoteChildren(ThisComponent.SCS);
return true; return true;
} }
TMap<FName, FName> UWingComponentReference::CalculateParentNames(USimpleConstructionScript *Script) TMap<FName, FName> UWingComponent::CalculateParentNames(USimpleConstructionScript *Script)
{ {
TMap<FName, FName> ParentNames; TMap<FName, FName> ParentNames;
for (USCS_Node* Node : Script->GetAllNodes()) for (USCS_Node* Node : Script->GetAllNodes())
@@ -214,14 +213,14 @@ TMap<FName, FName> UWingComponentReference::CalculateParentNames(USimpleConstruc
return ParentNames; return ParentNames;
} }
UActorComponent* UWingComponentReference::GetImmutableTemplate() const UActorComponent* UWingComponent::GetImmutableTemplate(const UWingComponentReference *Ref)
{ {
FoundComponent FC = FindComponent(BP, VariableName); FoundComponent FC = FindComponent(Ref->BP, Ref->VariableName);
if (FC.Native) return FC.Native; if (FC.Native) return FC.Native;
if (FC.SCS == nullptr) return nullptr; if (FC.SCS == nullptr) return nullptr;
FComponentKey Key(FC.SCS); FComponentKey Key(FC.SCS);
for (UBlueprint *WalkBP : WingUtils::GetAncestorBlueprints(BP, false)) for (UBlueprint *WalkBP : WingUtils::GetAncestorBlueprints(Ref->BP, false))
{ {
if (FC.SCS->GetSCS()->GetBlueprint() == WalkBP) return FC.SCS->ComponentTemplate; if (FC.SCS->GetSCS()->GetBlueprint() == WalkBP) return FC.SCS->ComponentTemplate;
UInheritableComponentHandler* ICH = WalkBP->GetInheritableComponentHandler(/*bCreateIfNecessary=*/ false); UInheritableComponentHandler* ICH = WalkBP->GetInheritableComponentHandler(/*bCreateIfNecessary=*/ false);
@@ -232,22 +231,22 @@ UActorComponent* UWingComponentReference::GetImmutableTemplate() const
return nullptr; return nullptr;
} }
UActorComponent* UWingComponentReference::GetMutableTemplate() const UActorComponent* UWingComponent::GetMutableTemplate(const UWingComponentReference *Ref)
{ {
FoundComponent FC = FindComponent(BP, VariableName); FoundComponent FC = FindComponent(Ref->BP, Ref->VariableName);
if (FC.Native) return FC.Native; if (FC.Native) return FC.Native;
if (!FC.SCS) return nullptr; if (!FC.SCS) return nullptr;
if (FC.SCS->GetSCS()->GetBlueprint() == BP) return FC.SCS->ComponentTemplate; if (FC.SCS->GetSCS()->GetBlueprint() == Ref->BP) return FC.SCS->ComponentTemplate;
FComponentKey Key(FC.SCS); FComponentKey Key(FC.SCS);
UInheritableComponentHandler* ICH = BP->GetInheritableComponentHandler(/*bCreateIfNecessary=*/ true); UInheritableComponentHandler* ICH = Ref->BP->GetInheritableComponentHandler(/*bCreateIfNecessary=*/ true);
if (!ICH) return nullptr; if (!ICH) return nullptr;
UActorComponent* Override = ICH->GetOverridenComponentTemplate(Key); UActorComponent* Override = ICH->GetOverridenComponentTemplate(Key);
if (!Override) Override = ICH->CreateOverridenComponentTemplate(Key); if (!Override) Override = ICH->CreateOverridenComponentTemplate(Key);
return Override; return Override;
} }
TArray<UWingComponentReference*> UWingComponentReference::GetAll(UBlueprint* BP) TArray<UWingComponentReference*> UWingComponent::GetAll(UBlueprint* BP)
{ {
TArray<UWingComponentReference*> Result; TArray<UWingComponentReference*> Result;
if (!BP) return Result; if (!BP) return Result;
@@ -288,7 +287,7 @@ TArray<UWingComponentReference*> UWingComponentReference::GetAll(UBlueprint* BP)
return Result; return Result;
} }
void UWingComponentReference::PrintComponentInfo(const FString& TypeName, const FString& VarName, const FString& ParentName, bool Inherited, WingOut Out) void UWingComponent::PrintComponentInfo(const FString& TypeName, const FString& VarName, const FString& ParentName, bool Inherited, WingOut Out)
{ {
Out.Printf(TEXT(" %s %s"), *TypeName, *VarName); Out.Printf(TEXT(" %s %s"), *TypeName, *VarName);
if (!ParentName.IsEmpty()) if (!ParentName.IsEmpty())
@@ -298,7 +297,7 @@ void UWingComponentReference::PrintComponentInfo(const FString& TypeName, const
Out.Print(TEXT("\n")); Out.Print(TEXT("\n"));
} }
void UWingComponentReference::PrintAll(UBlueprint* BP, WingOut Out) void UWingComponent::PrintAll(UBlueprint* BP, WingOut Out)
{ {
if (!BP) return; if (!BP) return;

View File

@@ -1,6 +1,5 @@
#include "WingFactories.h" #include "WingFactories.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingUtils.h"
#include "PackageTools.h" #include "PackageTools.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "AssetRegistry/AssetRegistryModule.h" #include "AssetRegistry/AssetRegistryModule.h"

View File

@@ -2,8 +2,7 @@
#include "WingServer.h" #include "WingServer.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingActorComponent.h" #include "WingComponent.h"
#include "WingReferences.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
#include "EdGraph/EdGraph.h" #include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h" #include "EdGraph/EdGraphNode.h"
@@ -19,7 +18,6 @@
#include "WidgetBlueprint.h" #include "WidgetBlueprint.h"
#include "Blueprint/WidgetTree.h" #include "Blueprint/WidgetTree.h"
#include "Components/Widget.h" #include "Components/Widget.h"
#include "WingServer.h"
#include "WingManual.h" #include "WingManual.h"
WingFetcher::WalkFunc WingFetcher::GetWalker(const FString& Step) WingFetcher::WalkFunc WingFetcher::GetWalker(const FString& Step)
@@ -286,7 +284,7 @@ WingFetcher& WingFetcher::Component(const FString& Value)
return SetError(); return SetError();
} }
TArray<UWingComponentReference*> AllComponents = UWingComponentReference::GetAll(BP); TArray<UWingComponentReference*> AllComponents = UWingComponent::GetAll(BP);
UWingComponentReference* Found = WingUtils::FindOneWithExternalID(Value, AllComponents, TEXT("component"), Errors); UWingComponentReference* Found = WingUtils::FindOneWithExternalID(Value, AllComponents, TEXT("component"), Errors);
if (!Found) if (!Found)
{ {

View File

@@ -4,7 +4,6 @@
#include "BlueprintNodeSpawner.h" #include "BlueprintNodeSpawner.h"
#include "EdGraphSchema_K2.h" #include "EdGraphSchema_K2.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Kismet2/BlueprintEditorUtils.h"
FWingGraphAction::FWingGraphAction(TSharedPtr<FEdGraphSchemaAction> &iAction, UEdGraph *iGraph) FWingGraphAction::FWingGraphAction(TSharedPtr<FEdGraphSchemaAction> &iAction, UEdGraph *iGraph)
{ {

View File

@@ -1,17 +1,14 @@
#include "WingGraphExport.h" #include "WingGraphExport.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Engine/Blueprint.h"
#include "EdGraph/EdGraph.h" #include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h" #include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphPin.h" #include "EdGraph/EdGraphPin.h"
#include "EdGraphSchema_K2.h" #include "EdGraphSchema_K2.h"
#include "EdGraphNode_Comment.h" #include "EdGraphNode_Comment.h"
#include "K2Node_CallFunction.h" #include "K2Node_CallFunction.h"
#include "K2Node_FunctionEntry.h"
#include "WingVariables.h" #include "WingVariables.h"
#include "MaterialGraph/MaterialGraphNode.h" #include "MaterialGraph/MaterialGraphNode.h"
#include "Kismet2/BlueprintEditorUtils.h"
WingGraphExport::WingGraphExport(UEdGraph* InGraph, bool Locals, bool Details) WingGraphExport::WingGraphExport(UEdGraph* InGraph, bool Locals, bool Details)
: Graph(InGraph), ShowLocals(Locals), ShowDetails(Details) : Graph(InGraph), ShowLocals(Locals), ShowDetails(Details)

View File

@@ -1,6 +1,5 @@
#pragma once #pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h" #include "Modules/ModuleInterface.h"
class FWingModule : public IModuleInterface class FWingModule : public IModuleInterface

View File

@@ -9,7 +9,6 @@
#include "BlueprintEditor.h" #include "BlueprintEditor.h"
#include "MaterialEditingLibrary.h" #include "MaterialEditingLibrary.h"
#include "Subsystems/AssetEditorSubsystem.h" #include "Subsystems/AssetEditorSubsystem.h"
#include "Engine/Blueprint.h"
#include "WingHacks.h" #include "WingHacks.h"
void FWingNotifier::AddTouchedObject(UObject* Obj) void FWingNotifier::AddTouchedObject(UObject* Obj)

View File

@@ -1,12 +1,9 @@
#include "WingProperty.h" #include "WingProperty.h"
#include "WingActorComponent.h" #include "WingComponent.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingReferences.h"
#include "WingServer.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
#include "Engine/SCS_Node.h"
#include "MaterialGraph/MaterialGraphNode.h" #include "MaterialGraph/MaterialGraphNode.h"
#include "Components/Widget.h" #include "Components/Widget.h"
#include "Components/PanelSlot.h" #include "Components/PanelSlot.h"
@@ -455,7 +452,7 @@ TArray<FWingProperty> FWingProperty::GetDetails(UObject* Obj, bool Mutable)
// Component references: get the proper template. // Component references: get the proper template.
if (UWingComponentReference* Ref = ::Cast<UWingComponentReference>(Obj)) if (UWingComponentReference* Ref = ::Cast<UWingComponentReference>(Obj))
{ {
Obj = Mutable ? Ref->GetMutableTemplate() : Ref->GetImmutableTemplate(); Obj = Mutable ? UWingComponent::GetMutableTemplate(Ref) : UWingComponent::GetImmutableTemplate(Ref);
if (!Obj) if (!Obj)
{ {
WingOut::Stdout.Printf(TEXT("ERROR: Component '%s' has no template\n"), *Ref->VariableName.ToString()); WingOut::Stdout.Printf(TEXT("ERROR: Component '%s' has no template\n"), *Ref->VariableName.ToString());

View File

@@ -1,6 +0,0 @@
#include "WingReferences.h"
#include "WingUtils.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphPin.h"

View File

@@ -5,23 +5,15 @@
#include "WingLogCapture.h" #include "WingLogCapture.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "UObject/StrongObjectPtr.h" #include "UObject/StrongObjectPtr.h"
#include "Materials/MaterialExpression.h"
#include "AssetRegistry/AssetRegistryModule.h" #include "AssetRegistry/AssetRegistryModule.h"
#include "AssetRegistry/IAssetRegistry.h" #include "AssetRegistry/IAssetRegistry.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
#include "Engine/World.h"
#include "Engine/Level.h"
#include "Engine/LevelScriptBlueprint.h"
#include "EdGraph/EdGraph.h" #include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h" #include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphPin.h" #include "EdGraph/EdGraphPin.h"
#include "EdGraphSchema_K2.h" #include "EdGraphSchema_K2.h"
#include "K2Node.h" #include "K2Node.h"
#include "K2Node_CallFunction.h" #include "K2Node_CallFunction.h"
#include "K2Node_Event.h"
#include "K2Node_CustomEvent.h"
#include "K2Node_FunctionEntry.h"
#include "K2Node_EditablePinBase.h"
#include "K2Node_VariableGet.h" #include "K2Node_VariableGet.h"
#include "K2Node_VariableSet.h" #include "K2Node_VariableSet.h"
#include "K2Node_BreakStruct.h" #include "K2Node_BreakStruct.h"
@@ -32,57 +24,17 @@
#include "K2Node_IfThenElse.h" #include "K2Node_IfThenElse.h"
#include "Kismet2/BlueprintEditorUtils.h" #include "Kismet2/BlueprintEditorUtils.h"
#include "Kismet2/KismetEditorUtilities.h" #include "Kismet2/KismetEditorUtilities.h"
#include "Dom/JsonValue.h"
#include "Serialization/JsonReader.h" #include "Serialization/JsonReader.h"
#include "Serialization/JsonWriter.h"
#include "Serialization/JsonSerializer.h" #include "Serialization/JsonSerializer.h"
#include "Interfaces/IPv4/IPv4Address.h"
#include "Interfaces/IPv4/IPv4Endpoint.h"
#include "SocketSubsystem.h" #include "SocketSubsystem.h"
#include "Sockets.h" #include "Sockets.h"
#include "Async/Async.h" #include "Async/Async.h"
#include "UObject/SavePackage.h"
#include "Misc/Paths.h" #include "Misc/Paths.h"
#include "Misc/FileHelper.h" #include "Misc/FileHelper.h"
#include "Misc/Guid.h" #include "Misc/Guid.h"
#include "AssetToolsModule.h"
#include "IAssetTools.h"
#include "UObject/UObjectIterator.h" #include "UObject/UObjectIterator.h"
#include "Misc/PackageName.h" #include "Misc/PackageName.h"
#include "UObject/LinkerLoad.h"
#include "Engine/UserDefinedEnum.h"
#include "Editor.h" #include "Editor.h"
#include "Materials/Material.h"
#include "Materials/MaterialInstanceConstant.h"
#include "Materials/MaterialFunction.h"
#include "Materials/MaterialExpressionScalarParameter.h"
#include "Materials/MaterialExpressionVectorParameter.h"
#include "Materials/MaterialExpressionTextureObjectParameter.h"
#include "Materials/MaterialExpressionTextureSampleParameter2D.h"
#include "Materials/MaterialExpressionStaticSwitchParameter.h"
#include "Materials/MaterialExpressionConstant.h"
#include "Materials/MaterialExpressionConstant2Vector.h"
#include "Materials/MaterialExpressionConstant3Vector.h"
#include "Materials/MaterialExpressionConstant4Vector.h"
#include "Materials/MaterialExpressionTextureSample.h"
#include "Materials/MaterialExpressionTextureCoordinate.h"
#include "Materials/MaterialExpressionComponentMask.h"
#include "Materials/MaterialExpressionCustom.h"
#include "Materials/MaterialExpressionAppendVector.h"
#include "Materials/MaterialExpressionAdd.h"
#include "Materials/MaterialExpressionMultiply.h"
#include "Materials/MaterialExpressionLinearInterpolate.h"
#include "Materials/MaterialExpressionClamp.h"
#include "Materials/MaterialExpressionOneMinus.h"
#include "Materials/MaterialExpressionPower.h"
#include "Materials/MaterialExpressionTime.h"
#include "Materials/MaterialExpressionWorldPosition.h"
#include "Materials/MaterialExpressionFunctionInput.h"
#include "Materials/MaterialExpressionFunctionOutput.h"
#include "Materials/MaterialExpressionMaterialFunctionCall.h"
#include "MaterialGraph/MaterialGraph.h"
#include "MaterialGraph/MaterialGraphNode.h"
#include "MaterialGraph/MaterialGraphSchema.h"
// Animation Blueprint support // Animation Blueprint support
#include "Animation/AnimBlueprint.h" #include "Animation/AnimBlueprint.h"

View File

@@ -5,7 +5,6 @@
#include "ToolMenuContext.h" #include "ToolMenuContext.h"
#include "ToolMenus.h" #include "ToolMenus.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "EdGraph/EdGraphSchema.h"
#include "EdGraphSchema_K2.h" #include "EdGraphSchema_K2.h"
#include "Framework/Commands/UIAction.h" #include "Framework/Commands/UIAction.h"

View File

@@ -1,5 +1,5 @@
#include "WingUtils.h" #include "WingUtils.h"
#include "WingActorComponent.h" #include "WingComponent.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "WingServer.h" #include "WingServer.h"

View File

@@ -1,5 +1,4 @@
#include "WingVariables.h" #include "WingVariables.h"
#include "WingServer.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingProperty.h" #include "WingProperty.h"
@@ -8,7 +7,6 @@
#include "K2Node_FunctionEntry.h" #include "K2Node_FunctionEntry.h"
#include "K2Node_FunctionResult.h" #include "K2Node_FunctionResult.h"
#include "K2Node_CustomEvent.h" #include "K2Node_CustomEvent.h"
#include "K2Node_Tunnel.h"
#include "K2Node_EditablePinBase.h" #include "K2Node_EditablePinBase.h"
#include "Kismet2/BlueprintEditorUtils.h" #include "Kismet2/BlueprintEditorUtils.h"
#include "Kismet2/KismetEditorUtilities.h" #include "Kismet2/KismetEditorUtilities.h"

View File

@@ -1,15 +1,11 @@
#include "WingWidgets.h" #include "WingWidgets.h"
#include "WingServer.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "Blueprint/WidgetTree.h"
#include "WidgetBlueprint.h" #include "WidgetBlueprint.h"
#include "Components/Widget.h" #include "Components/Widget.h"
#include "Components/PanelWidget.h" #include "Components/PanelWidget.h"
#include "Components/PanelSlot.h" #include "Components/PanelSlot.h"
#include "Blueprint/UserWidget.h"
#include "UObject/UObjectIterator.h" #include "UObject/UObjectIterator.h"
#include "AssetRegistry/AssetData.h" #include "AssetRegistry/AssetData.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "AssetRegistry/IAssetRegistry.h" #include "AssetRegistry/IAssetRegistry.h"
FString WingWidgets::WidgetMenuString(UClass* WidgetClass) FString WingWidgets::WidgetMenuString(UClass* WidgetClass)

View File

@@ -6,25 +6,23 @@
#include "Dom/JsonObject.h" #include "Dom/JsonObject.h"
#include "WingBasics.generated.h" #include "WingBasics.generated.h"
// Marker struct for handler parameters that accept a JSON object. class UEdGraphNode;
// PopulateFromJson stashes the actual JSON object into the Json field. class UEdGraphPin;
// class UBlueprint;
USTRUCT()
struct FWingJsonObject
{
GENERATED_BODY()
TSharedPtr<FJsonObject> Json;
};
// Marker struct for handler parameters that accept a JSON array. ////////////////////////////////////////////////////////////
// PopulateFromJson stashes the actual JSON array into the Array field.
// //
USTRUCT() // Handlers.
struct FWingJsonArray //
{ // Each command supported by the MCP is implemented by a
GENERATED_BODY() // 'handler'. The server receives the request, which
TArray<TSharedPtr<FJsonValue>> Array; // contains a command. The server looks up the right
}; // handler class for the command, and creates a handler
// object. Using reflection, it inserts the command
// parameters into uproperty fields of the handler, then
// calls the handle method, which executes the command.
//
////////////////////////////////////////////////////////////
UENUM() UENUM()
enum class EWingHandlerKind enum class EWingHandlerKind
@@ -59,13 +57,56 @@ public:
// The configuration object. // The configuration object.
FWingHandlerConfig *Configuration; FWingHandlerConfig *Configuration;
public:
}; };
// A 'WingOut' is our version of an output stream. It always ////////////////////////////////////////////////////////////
// contains a pointer to a string builder, or nullptr.
// //
// Json wrappers.
//
// Normally, the json request is automatically used to
// populate the properties of the handler, so the handler
// doesn't have to deal with json. However, in a few cases,
// the handler actually does want to see some json. These
// wrappers allow a handler to request raw json data instead
// of pre-processed values.
//
////////////////////////////////////////////////////////////
USTRUCT()
struct FWingJsonObject
{
GENERATED_BODY()
TSharedPtr<FJsonObject> Json;
};
// Marker struct for handler parameters that accept a JSON array.
// PopulateFromJson stashes the actual JSON array into the Array field.
//
USTRUCT()
struct FWingJsonArray
{
GENERATED_BODY()
TArray<TSharedPtr<FJsonValue>> Array;
};
////////////////////////////////////////////////////////////
//
// WingOut.
//
// A thin wrapper around unreal string builders. Handlers
// put their output into a WingOut (string builder), which
// eventually gets forwarded to the agent. This output
// buffer is called WingOut::Stdout.
//
// Subroutines that can generate error messages take a
// parameter 'WingOut Errors', a string builder where they
// can put the error message. Unlike a raw string builder,
// a WingOut can be nullptr, which is useful if you want to
// ignore error messages from certain subroutines. You can
// also direct error messages directly to WingOut::Stdout.
//
////////////////////////////////////////////////////////////
class WingOut class WingOut
{ {
public: public:
@@ -87,6 +128,16 @@ private:
FStringBuilderBase *Buffer; FStringBuilderBase *Buffer;
}; };
////////////////////////////////////////////////////////////
//
// FWingStructAndUStruct.
//
// A pointer to a struct, and also a pointer to a UStruct
// that describes the struct. This also can store a
// UObject and the UClass that describes the UObject.
//
////////////////////////////////////////////////////////////
// A FWingStructAndUStruct is a pointer to a struct and its associated ustruct. // A FWingStructAndUStruct is a pointer to a struct and its associated ustruct.
// //
struct FWingStructAndUStruct struct FWingStructAndUStruct
@@ -108,3 +159,75 @@ struct FWingStructAndUStruct
FWingStructAndUStruct(T *Struct) : StructPtr(Struct), UStructPtr(Struct->StaticStruct()) {} FWingStructAndUStruct(T *Struct) : StructPtr(Struct), UStructPtr(Struct->StaticStruct()) {}
}; };
////////////////////////////////////////////////////////////
//
// References.
//
// The MCP has a variety of operations that can manipulate
// any object, including: actors, components, graphs, graph
// nodes, graph pins, widgets, and so forth. For example,
// the agent can request a 'details panel' for any of these.
//
// However, some of those objects aren't UObjects. This
// makes it awkward to write code that deals with them
// uniformly. To homogenize them, we turn them all into
// UObjects by creating wrappers for those that aren't.
//
// Some things that you would think are UObjects, like
// components, are actually only UObjects at runtime.
// When a blueprint is still being edited, the component
// is represented by a bunch of related data structures
// inside the blueprint. At that time, there is no one
// UObject to point to as 'the component.'
//
////////////////////////////////////////////////////////////
// Pin Ref: A pointer to a graph node, plus a pin name.
UCLASS()
class UWingPinReference : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
UEdGraphNode* Node = nullptr;
FName PinName;
};
// Component Ref: A pointer to a blueprint plus a component
// name. The component can be an inherited component, as
// opposed to one that is defined in the blueprint itself.
UCLASS()
class UWingComponentReference : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
UBlueprint* BP = nullptr;
// The component name.
FName VariableName;
};
// Struct Ref: A pointer to an object, and a struct inside
// that object. The editable flag indicates whether the
// struct is marked CPF_Edit. If not, then the intent is
// that this struct is for viewing only.
UCLASS()
class UWingStructPointer : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
UObject* Object;
UPROPERTY()
UStruct* StructType;
void *StructBase;
bool Editable;
};

View File

@@ -2,34 +2,21 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingActorComponent.generated.h"
class UBlueprint; class UBlueprint;
class USCS_Node; class USCS_Node;
class UActorComponent; class UActorComponent;
class USimpleConstructionScript; class USimpleConstructionScript;
// a 'Component Reference' is just a pointer to a
// blueprint plus a component name. struct UWingComponent
//
UCLASS()
class UWingComponentReference : public UObject
{ {
GENERATED_BODY()
public: public:
// The blueprint that was queried: not necessarily the static UActorComponent* GetImmutableTemplate(const UWingComponentReference *Ref);
// same blueprint that defined the component. static UActorComponent* GetMutableTemplate(const UWingComponentReference *Ref);
UPROPERTY()
UBlueprint* BP = nullptr;
// The component name. static bool ReparentComponent(UWingComponentReference *Ref, UWingComponentReference *Parent, WingOut Errors);
FName VariableName; static bool DeleteComponent(UWingComponentReference *Ref, WingOut Errors);
UActorComponent* GetImmutableTemplate() const;
UActorComponent* GetMutableTemplate() const;
bool ReparentComponent(UWingComponentReference *Parent, WingOut Errors);
bool DeleteComponent(WingOut Errors);
static bool AddComponent(UBlueprint *BP, UClass *Class, static bool AddComponent(UBlueprint *BP, UClass *Class,
UWingComponentReference *Parent, FName Name, WingOut Errors); UWingComponentReference *Parent, FName Name, WingOut Errors);

View File

@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "UObject/StrongObjectPtr.h" #include "UObject/StrongObjectPtr.h"
#include "WingUtils.h" #include "WingBasics.h"
struct FWalker; struct FWalker;

View File

@@ -1,9 +1,10 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "EdGraph/EdGraph.h"
class UBlueprintNodeSpawner; class UBlueprintNodeSpawner;
class UEdGraph;
class UEdGraphNode;
struct FEdGraphSchemaAction; struct FEdGraphSchemaAction;

View File

@@ -2,11 +2,11 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "Engine/Blueprint.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphPin.h" #include "EdGraph/EdGraphPin.h"
class UEdGraph;
class UEdGraphNode;
class WingGraphExport class WingGraphExport
{ {
public: public:

View File

@@ -2,11 +2,12 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Materials/Material.h" #include "Materials/Material.h"
#include "WingTokenizer.h"
#include "Materials/MaterialInstanceConstant.h" #include "Materials/MaterialInstanceConstant.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingParameterEditor.generated.h" #include "WingParameterEditor.generated.h"
struct WingTokenizer;
USTRUCT() USTRUCT()
struct FWingFontAndPage struct FWingFontAndPage
{ {

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@@ -2,7 +2,6 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingUtils.h"
// A resolved property: the FProperty descriptor plus a pointer to // A resolved property: the FProperty descriptor plus a pointer to
// the value's storage. // the value's storage.

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@@ -1,66 +0,0 @@
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "WingBasics.h"
#include "WingReferences.generated.h"
class UEdGraphNode;
class UEdGraphPin;
////////////////////////////////////////////////////////////
//
// The WingFetcher module allows you to start at an asset and
// walk to any object within that asset. For example, you can
// start at an actor blueprint, walk to its event graph, then
// walk to a graph node, and then walk to a graph pin.
//
// The following classes make it possible to 'walk' to a
// place that isn't a UObject, or that isn't a single UObject.
// We accomplish this by creating a UObject class that
// contains some sort of reference to the item in question.
//
////////////////////////////////////////////////////////////
// WingStructPointer: Stores a pointer to a ustruct which is
// inside a UObject. This makes it possible to walk to a
// struct property.
//
// The Object field should be point at the containing object
// to ensure it doesn't get garbage collected.
//
// The editable flag indicates whether the struct property
// we walked into is marked CPF_Edit. If not, then the intent
// is that this struct is for viewing only.
UCLASS()
class UWingStructPointer : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
UObject* Object;
UPROPERTY()
UStruct* StructType;
void *StructBase;
bool Editable;
};
// WingPinReference: Stores the name of a UEdGraphPin which is
// inside a UEdGraphNode.
UCLASS()
class UWingPinReference : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
UEdGraphNode* Node = nullptr;
FName PinName;
};

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@@ -5,8 +5,6 @@
#include "Tickable.h" #include "Tickable.h"
#include "TickableEditorObject.h" #include "TickableEditorObject.h"
#include "Async/Future.h" #include "Async/Future.h"
#include "Dom/JsonObject.h"
#include "WingUtils.h"
#include "WingNotifier.h" #include "WingNotifier.h"
#include "WingLogCapture.h" #include "WingLogCapture.h"
#include "WingBasics.h" #include "WingBasics.h"

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@@ -1,6 +1,5 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingBasics.h"
// ----------------------------------------------------------------- // -----------------------------------------------------------------
// //

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@@ -6,6 +6,7 @@
#include "WingBasics.h" #include "WingBasics.h"
#include "WingTypes.generated.h" #include "WingTypes.generated.h"
struct FAssetData;
struct WingTokenizer; struct WingTokenizer;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------

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@@ -1,10 +1,8 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Dom/JsonObject.h"
#include "EdGraph/EdGraph.h" #include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphPin.h" #include "EdGraph/EdGraphPin.h"
#include "Materials/MaterialInstanceConstant.h"
#include "Materials/MaterialExpression.h" #include "Materials/MaterialExpression.h"
#include "MaterialTypes.h" #include "MaterialTypes.h"
#include "Components/ActorComponent.h" #include "Components/ActorComponent.h"
@@ -13,31 +11,30 @@
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
#include "K2Node_EditablePinBase.h" #include "K2Node_EditablePinBase.h"
#include "Components/Widget.h" #include "Components/Widget.h"
#include "WingActorComponent.h"
#include "WingVariables.h" #include "WingVariables.h"
#include "WingBasics.h" #include "WingBasics.h"
struct FEdGraphSchemaAction; struct FEdGraphSchemaAction;
class UAnimationStateMachineGraph; class UAnimationStateMachineGraph;
class UAnimSequence;
class UAnimStateNode; class UAnimStateNode;
class UAnimStateTransitionNode; class UAnimStateTransitionNode;
class UBlendSpace;
class IPropertyHandle; class IPropertyHandle;
class UScriptStruct; class UScriptStruct;
class UEnum; class UEnum;
class IAssetEditorInstance; class IAssetEditorInstance;
class UMaterial;
class UMaterialFunction;
class UMaterialInstance;
class UStaticMesh;
class USkeletalMesh;
class UTexture;
class UWorld;
struct FBPInterfaceDescription; struct FBPInterfaceDescription;
struct FWingProperty; struct FWingProperty;
class IPropertyHandle; class IPropertyHandle;
#include "Engine/World.h"
#include "Materials/Material.h"
#include "Engine/StaticMesh.h"
#include "Engine/SkeletalMesh.h"
#include "Animation/AnimSequence.h"
#include "Animation/BlendSpace.h"
#include "Engine/Texture.h"
#include "Materials/MaterialFunction.h"
// Stateless utility functions used by MCP handlers and the MCP server. // Stateless utility functions used by MCP handlers and the MCP server.
// This is effectively a namespace — all methods are static. // This is effectively a namespace — all methods are static.
class WingUtils class WingUtils

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@@ -2,10 +2,12 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "EdGraph/EdGraphPin.h" #include "EdGraph/EdGraphPin.h"
#include "Engine/Blueprint.h"
#include "WingBasics.h" #include "WingBasics.h"
struct FBPVariableDescription;
struct WingTokenizer; struct WingTokenizer;
class UBlueprint;
class UEdGraph;
class UK2Node_CustomEvent; class UK2Node_CustomEvent;
class UK2Node_EditablePinBase; class UK2Node_EditablePinBase;
class UK2Node_FunctionEntry; class UK2Node_FunctionEntry;
@@ -186,4 +188,3 @@ private:
bool ErrorNoBackingStore(WingOut Errors); bool ErrorNoBackingStore(WingOut Errors);
}; };

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@@ -1,9 +1,9 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Components/Widget.h"
#include "WingBasics.h" #include "WingBasics.h"
class UWidget;
class UWidgetTree; class UWidgetTree;
struct FAssetData; struct FAssetData;

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@@ -0,0 +1,84 @@
#!/usr/bin/env python3
"""Run clangd diagnostics on an explicit list of C++ source files.
Usage:
python3 tools/clangd-diag-files.py <file> [<file> ...]
"""
import subprocess
import sys
from pathlib import Path
def find_project_root():
"""Walk up from this script's directory to find the project root."""
d = Path(__file__).resolve().parent.parent
if (d / "build.py").exists():
return d
return Path.cwd()
def run_diagnostics(root, rel_path):
"""Run clangd-query.py diagnostics on a single file. Returns output lines."""
result = subprocess.run(
[sys.executable, "tools/clangd-query.py", "diagnostics", str(rel_path)],
cwd=root,
capture_output=True,
text=True,
timeout=120,
)
output = result.stdout.strip()
if result.returncode != 0 and result.stderr.strip():
if output:
output += "\n"
output += result.stderr.strip()
return output
def normalize_path(root, raw_path):
"""Normalize a user-provided path to a project-relative path."""
path = Path(raw_path)
if path.is_absolute():
path = path.resolve().relative_to(root.resolve())
return path
def main():
if len(sys.argv) < 2:
print("Usage: python3 tools/clangd-diag-files.py <file> [<file> ...]", file=sys.stderr)
return 2
root = find_project_root()
files = [normalize_path(root, arg) for arg in sys.argv[1:]]
total_issues = 0
files_with_issues = 0
for i, rel_path in enumerate(files):
label = f"[{i + 1}/{len(files)}] {rel_path}"
print(f"{label} ... ", end="", flush=True)
try:
output = run_diagnostics(root, rel_path)
except subprocess.TimeoutExpired:
print("TIMEOUT")
continue
if not output or "No problems found" in output or output.strip() == "No diagnostics.":
print("ok")
continue
lines = [line for line in output.splitlines() if line.strip()]
count = len(lines)
total_issues += count
files_with_issues += 1
print(f"{count} issue(s)")
for line in lines:
print(f" {line}")
print(f"\nDone. {total_issues} issue(s) in {files_with_issues} file(s) out of {len(files)} checked.")
return 0
if __name__ == "__main__":
raise SystemExit(main())