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2 Commits
e16e0978b0
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b5e121f884
| Author | SHA1 | Date | |
|---|---|---|---|
| b5e121f884 | |||
| ac4302141c |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -27,6 +27,7 @@ UnrealEngine
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*.vcproj
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.ignore
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.gitdeps-cache/**
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.vscode/**
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Config/**
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Saved/**
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@@ -76,18 +76,18 @@ public:
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}
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// Execute all.
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for (const FSpawnNodeEntry &Entry : Entries)
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for (const FSpawnNodeEntry &SpawnEntry : Entries)
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{
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UEdGraphNode* NewNode = Entry.Action->Execute(FVector2D(Entry.PosX, Entry.PosY));
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UEdGraphNode* NewNode = SpawnEntry.Action->Execute(FVector2D(SpawnEntry.PosX, SpawnEntry.PosY));
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if (NewNode)
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{
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WingOut::Stdout.Printf(TEXT("Spawned: %s\n"), *Entry.Type);
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WingOut::Stdout.Printf(TEXT("Spawned: %s\n"), *SpawnEntry.Type);
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WingGraphExport Export(NewNode, false, true);
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WingOut::Stdout.Print(Export.GetOutput());
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}
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else
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{
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WingOut::Stdout.Printf(TEXT("Failed: %s\n\n"), *Entry.Type);
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WingOut::Stdout.Printf(TEXT("Failed: %s\n\n"), *SpawnEntry.Type);
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continue;
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}
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}
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@@ -38,7 +38,7 @@ public:
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MaterialObj->ForceRecompileForRendering();
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// Wait for compilation to finish, then check for errors
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FMaterialResource* Resource = MaterialObj->GetMaterialResource(GMaxRHIFeatureLevel);
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FMaterialResource* Resource = MaterialObj->GetMaterialResource(GetFeatureLevelShaderPlatform(GMaxRHIFeatureLevel));
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TArray<FString> Errors;
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if (Resource)
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{
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@@ -1,5 +1,6 @@
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#pragma once
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#include <string_view>
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#include "CoreMinimal.h"
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#include "CoreUObject.h"
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#include "Containers/Deque.h"
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2
build.py
2
build.py
@@ -271,7 +271,7 @@ def run_unrealengine_setup_bat_replacement():
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shell(UNREALENGINE, "Engine/Binaries/DotNET/GitDependencies/win-x64/GitDependencies.exe")
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shell(UNREALENGINE, "Engine/Extras/Redist/en-us/UEPrereqSetup_x64.exe /quiet /norestart")
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else:
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shell(UNREALENGINE, "Engine/Build/BatchFiles/Linux/GitDependencies.sh")
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shell(UNREALENGINE, f"Engine/Build/BatchFiles/Linux/GitDependencies.sh --cache={INTEGRATION}/.gitdeps-cache")
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shell(f"{UNREALENGINE}/Engine/Build/BatchFiles/Linux", "./Setup.sh")
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touch.write_text("Downloaded")
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@@ -13,6 +13,7 @@
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#include <cstdlib>
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#include <cassert>
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#include <cstring>
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#include <string>
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#include <string_view>
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#include <type_traits>
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