40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "WingBasics.h"
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#include "WingFetcher.h"
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#include "WingServer.h"
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#include "WingComponent.h"
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#include "ActorComponent_Remove.generated.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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UCLASS()
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class UWing_ActorComponent_Remove : public UWingHandler
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, meta=(Description="Path to the component (e.g. '/Game/MyBP,component:MyComp')"))
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FString Component;
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virtual void Register() override
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{
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UWingServer::AddHandler(this,
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TEXT("Remove a component from a Blueprint's SimpleConstructionScript."));
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}
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virtual void Handle() override
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{
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WingFetcher F(WingOut::Stdout);
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UWingComponentReference* CompRef = F.Walk(Component).Cast<UWingComponentReference>();
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if (!CompRef) return;
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if (!UWingComponent::DeleteComponent(CompRef, WingOut::Stdout)) return;
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WingOut::Stdout.Printf(TEXT("Removed component.\n"));
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}
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};
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