230 lines
5.5 KiB
C++
230 lines
5.5 KiB
C++
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#include "AnimQueue.h"
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FAnimStep FAnimQueueDecoder::ReadStep() {
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FAnimStep result;
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result.Hash = Decoder.read_uint64();
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result.Body = Decoder.read_string_view();
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return result;
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}
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FAnimField FAnimStepDecoder::ReadField() {
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FAnimField result;
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result.Name = Decoder.read_string_view();
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result.Persistent = Decoder.read_bool();
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result.Type = (EAnimValueType)Decoder.read_uint8();
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switch (result.Type) {
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case T_STRING: {
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result.S = Decoder.read_string_view();
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break;
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}
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case T_NUMBER: {
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result.X = Decoder.read_double();
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break;
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}
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case T_BOOLEAN: {
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result.X = Decoder.read_bool() ? 1.0 : 0.0;
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break;
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}
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case T_XYZ: {
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result.X = Decoder.read_double();
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result.Y = Decoder.read_double();
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result.Z = Decoder.read_double();
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break;
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}
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default: {
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Decoder.set_at_eof();
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result.Type = T_BOOLEAN;
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result.X = 0;
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break;
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}
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}
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return result;
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}
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FString FAnimQueueDecoder::DebugString(std::string_view queue) {
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FString result;
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FAnimQueueDecoder decoder(queue);
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while (!decoder.AtEOF()) {
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FAnimStep step = decoder.ReadStep();
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FString stepdebug = FAnimStepDecoder::DebugString(step);
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result.Appendf(TEXT("%s\n"), *stepdebug);
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}
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return result;
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}
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FString FAnimStepDecoder::DebugString(const FAnimStep& step) {
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FString result;
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FAnimStepDecoder decoder(step);
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bool first = true;
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while (!decoder.AtEOF()) {
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FAnimField field = decoder.ReadField();
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if (!first) {
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result.Append(TEXT(" "));
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}
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result.Append(FString(field.Name.size(), (const UTF8CHAR*)field.Name.data()));
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result.Append(field.Persistent ? TEXT("=") : TEXT(":"));
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switch (field.Type) {
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case EAnimValueType::T_STRING:
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result.Append(FString(field.S.size(), (const UTF8CHAR*)field.S.data()));
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break;
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case EAnimValueType::T_NUMBER:
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result.Appendf(TEXT("%lf"), field.X);
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break;
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case EAnimValueType::T_BOOLEAN:
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result.Append((field.X) == 1.0 ? TEXT("true") : TEXT("false"));
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break;
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case EAnimValueType::T_XYZ:
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result.Appendf(TEXT("%lf,%lf,%lf"), field.X, field.Y, field.Z);
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break;
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}
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first = false;
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}
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return result;
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}
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//// Our own copy of the animation queue. We only
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//// store the hashes, not the steps. The First element
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//// of the queue is the oldest item.
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////
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//TDeque<FAnimStoredStep> AQ;
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//// The sequence number of the first item in AQ.
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////
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//int32 FirstSeqno;
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//// Map from hash to sequence number.
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////
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//TMap<uint64, int32> HashToSeqno;
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//// The sequence number of the first unstarted animation.
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////
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//int32 UnstartedSeqno;
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//// Array of recently-aborted hash values.
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//TArray<uint64> AbortedHashes;
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FAnimTracker::FAnimTracker() {
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AQ.Empty();
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FirstSeqno = 0;
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HashToSeqno.Empty();
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UnstartedSeqno = 0;
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AbortedHashes.Empty();
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}
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void FAnimTracker::Update(std::string_view encqueue) {
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// Check for an exact match. If the most recent entry
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// in encqueue has the same hash as the most recent
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// entry in AQ, then that's an exact match. Or,
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// if both are empty, that's also an exact match.
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// In case of exact match, abort early, there's no
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// further work needed.
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//
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if (encqueue.empty()) {
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if (AQ.IsEmpty()) {
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return;
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}
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} else {
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if (!AQ.IsEmpty()) {
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FStringDecoder qdecoder(encqueue);
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uint64 hash = qdecoder.read_uint64();
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if (hash == AQ.Last().Hash) {
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return;
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}
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}
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}
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// Search for a Luprex animation record that matches
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// something that we already have. Yields the sequence
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// number of the most recent matching record.
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//
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// At the same time, push all non-matching records
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// after the matching record onto a stack of new records.
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//
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FAnimQueueDecoder decoder(encqueue);
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TArray<FAnimStep> newsteps;
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int32 matchingseqno = -1;
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while (!decoder.AtEOF()) {
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FAnimStep step = decoder.ReadStep();
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int32* stepseq = HashToSeqno.Find(step.Hash);
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if (stepseq == nullptr) {
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newsteps.Emplace(step);
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} else {
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matchingseqno = *stepseq;
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break;
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}
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}
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// Abort all animations after the most recent matching
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// record. Animations are aborted in most-recent-first order.
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//
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int32 nabort = (FirstSeqno + AQ.Num()) - (matchingseqno + 1);
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check((nabort >= 0) && (nabort <= AQ.Num()));
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for (int32 i = 0; i < nabort; i++) {
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uint64 lasthash = AQ.Last().Hash;
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HashToSeqno.Remove(lasthash);
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AbortedHashes.Emplace(lasthash);
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AQ.PopLast();
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}
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// Transfer the new animations onto the queue.
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//
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while (!newsteps.IsEmpty()) {
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FAnimStep step = newsteps.Pop();
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int32 seqno = FirstSeqno + AQ.Num();
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AQ.EmplaceLast(step.Hash, step.Body);
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HashToSeqno.Emplace(step.Hash, seqno);
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}
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// Move back the Unstarted pointer, so that the
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// unstarted range includes all the new animations.
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//
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if (UnstartedSeqno > matchingseqno + 1) {
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UnstartedSeqno = matchingseqno + 1;
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}
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// If there are too many animations in AQ, discard
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// any very old ones.
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//
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if (AQ.Num() > 10) {
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int ndiscard = AQ.Num() - 10;
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for (int i = 0; i < ndiscard; i++) {
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uint64 hash = AQ.First().Hash;
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HashToSeqno.Remove(hash);
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AQ.PopFirst();
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}
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FirstSeqno += ndiscard;
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if (UnstartedSeqno < FirstSeqno) {
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UnstartedSeqno = FirstSeqno;
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}
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}
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}
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TArray<uint64> FAnimTracker::GetAborted() {
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TArray<uint64> result;
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result = std::move(AbortedHashes);
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AbortedHashes.Empty();
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return result;
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}
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bool FAnimTracker::AnyUnstarted() {
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int offset = UnstartedSeqno - FirstSeqno;
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return (offset < AQ.Num());
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}
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FAnimStoredStep FAnimTracker::GetUnstarted() {
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int offset = UnstartedSeqno - FirstSeqno;
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check(offset < AQ.Num());
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return AQ[offset];
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}
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void FAnimTracker::Started(uint64 hash) {
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int offset = UnstartedSeqno - FirstSeqno;
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check(offset < AQ.Num());
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check(AQ[offset].Hash == hash);
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UnstartedSeqno += 1;
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}
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