163 lines
5.3 KiB
Lua
163 lines
5.3 KiB
Lua
makeclass('player')
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makeclass('light')
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freqcolor={ azure=152, black=35200, blue=59300, brown=20000, chocolate=1840, cream=8610,
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crimson=575, fawn=272, gold=17300, green=34200, grey=17300, lemon=445,
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lilac=1020, mauve=719, ochre=132, olive=1910, orange=22500, peach=3860,
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pink=27200, purple=13700, red=52200, rose=4310, ruby=994, russet=68,
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scarlet=315, silver=13200, violet=3590, white=45100, yellow=24400 }
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function player:near_iter(rad,kind1,kind2,kind3)
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local lis=tangible.near(self,rad,true,true)
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local i=1
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return function()
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while i<=#lis do
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i=i+1
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if not kind1 or isa(lis[i-1],kind1,kind2,kind3) then return lis[i-1] end end end
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end
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function tandist(t1,t2)
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local _,t1p,t1x,t1y=tangible.animstate(t1)
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local _,t2p,t2x,t2y=tangible.animstate(t2)
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return math.sqrt((t1x-t2x)*(t1x-t2x)+(t1y-t2y)*(t1y-t2y))
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end
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function player:radius_iter(rad,kind)
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local lis=tangible.near(self,rad,true,true)
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local i=1
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return function()
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while i<=#lis do
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i=i+1
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if (not kind or isa(lis[i-1],kind)) and tandist(self,lis[i-1])<=rad then return lis[i-1] end end end
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end
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function player:interface(place)
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gui.menu_item("cb_dir0" ,"Go North")
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gui.menu_item("cb_dir180" ,"Go South")
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gui.menu_item("cb_dir270" ,"Go West")
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gui.menu_item("cb_dir90" ,"Go East")
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gui.menu_item("cb_map" ,"Map")
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gui.menu_item("cb_spectra" ,"Show Spectra")
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end
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function player:cb_spectra()
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for k,v in pairs(self.spectra) do print(string.format("%-6.6s:%s",k,string.sub('+++++++++++++++++++++++++',1,v))) end
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end
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function player:cb_dir0() self:move(0) end
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function player:cb_dir45() self:move(45) end
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function player:cb_dir90() self:move(90) end
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function player:cb_dir135() self:move(135) end
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function player:cb_dir180() self:move(180) end
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function player:cb_dir215() self:move(215) end
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function player:cb_dir270() self:move(270) end
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function player:cb_dir315() self:move(315) end
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function player:power()
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local rval=0
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for k,v in pairs(self.spectra) do if v>0 then rval=rval+1 end end
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return rval
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end
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function player:respawn()
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tangible.animate(self,{action='warp',plane='main',x=math.random(-40,40),y=math.random(-40,40),z=0})
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self:cb_map()
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print("You just died!") --
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end
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function player:fight(enemy)
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local common={}
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for k,v in pairs(self.spectra) do if enemy.spectra[k]>0 then common[k]=1 end end
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local p0=self:power()
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local p1=enemy:power()
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local winner
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if p0==p1 then
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for k,v in pairs(common) self.spectra[k]=nil enemy.spectra[k]=nil end
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else if p0>p1 then
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for k,v in pairs(common) enemy.spectra[k]=nil end
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else
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for k,v in pairs(common) self.spectra[k]=nil end
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end
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p0=self:power()
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p1=enemy:power()
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if p1==0 then self.kills =self.kills+1 enemy.deaths=enemy.deaths+1 enemy:respawn() end
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if p0==0 then self.deaths=self.deaths+1 enemy.kills =enemy.kills+1 self:respawn() end
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end
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function player:newlocation()
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for lt in self:radius_iter(3.1,light) do self.spectra[lt.color]=25 end
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for lt in self:radius_iter(3.1,player) do if self.team==lt.team then
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local nspec={} setmetatable(nspec,NilIsZero)
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for k,v in pairs(self.spectra) do nspec[k]=v end
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for k,v in pairs(lt.spectra) do nspec[k]=math.max(v,nspec[k]) end
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for k,v in pairs(nspec) do self.spectra[k]=v lt.spectra[k]=v end
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end end
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for lt in self:radius_iter(3.1,player) do if self.team~=lt.team then p1:fight(p2) end end
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for k,v in pairs(self.spectra) do self.spectra[k]=self.spectra[k]-1 if self.spectra[k]<=0 then self.spectra[k]=nil end end
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end
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function player:move(degrees)
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dx= math.cos((90-degrees)*math.pi/180)
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dy=-math.sin((90-degrees)*math.pi/180)
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tangible.animate(self,{action='walk',dx=dx,dy=dy})
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self:newlocation()
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self:map(12)
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end
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function wrcolor()
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local acc=0
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local rval
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for k,v in pairs(freqcolor) do acc=acc+v if math.random(1,acc)<=v then rval=k end end
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return rval
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end
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function makemap()
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for i=1,100 do
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local x=math.random(-50,50)
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local y=math.random(-50,50)
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local nt=tangible.build{class='light',x=x,y=y,z=0,plane='main',graphic='light'}
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nt.color=wrcolor()
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end
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end
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function setcell(array,x,y,val)
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if not array[y] then array[y]={} end
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array[y][x]=val
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return array
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end
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function player:cb_map(place,dialog)
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self:map(10)
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end
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teamcolor={ red='\27[91m', green='\27[92m', yellow='\27[93m', blue='\27[94m', magenta='\27[95m', cyan='\27[96m' }
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function player:map(radius)
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local radius=10
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radius=radius or 10
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local cells={}
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local px,py=tangible.xyz(tangible.actor())
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for lt in self:near_iter(1.5*radius,light,player) do
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local lx,ly=tangible.xyz(lt)
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lx=lx-px+radius
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ly=ly-py+radius
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if seq(0,ly,1+2*radius) and seq(0,lx,1+2*radius) then
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local celltext
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if isa(lt,light) then celltext=string.format("%-6.6s",lt.color)
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elseif isa(lt,player) then celltext=teamcolor[lt.team].."Pl:"..string.format("%-3.0f",lt:power()).."\27[0m"
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end
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setcell(cells,math.floor(0.5+lx),math.floor(0.5+ly),celltext) end
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end
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setcell(cells,radius,radius,teamcolor[self.team]..string.format("Me:%-3.0f",self:power()).."\27[0m")
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for ly=0,1+2*radius do
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local line='|'
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for lx=0,1+2*radius do
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if cells[ly] and cells[ly][lx] then line=line..cells[ly][lx]..'|' else line=line..' |' end
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end
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print(line)
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end
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end
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