Files
integration/luprex/syscpp/world.cpp

107 lines
2.6 KiB
C++

#include "world.hpp"
#include "idalloc.hpp"
#include <iostream>
LuaDefineType(World);
Tangible::Tangible() : world_(nullptr) {
}
World::~World() {
}
World::World() {
// Create the lua state.
lua_state_ = lua_open();
if (lua_state_ == nullptr) {
std::cerr << "Cannot create lua state." << std::endl;
exit(1);
}
// Initialize the userdata metatables.
LuaStack::register_all_userdata(lua_state_);
// Initialize the ID allocator in master mode.
id_global_pool_.init_master(10);
// Prepare to manipulate the lua state.
LuaVar world;
LuaStack LS(lua_state_, world);
// Put the world pointer into the lua registry.
LS.newpointer(world, this, false);
LS.setfield(LuaRegistry, "world", world);
// Create the tangibles table in the registry.
LS.setfield(LuaRegistry, "tangibles", LuaNewTable);
// Initialize the SourceDB
source_db_.initialize(lua_state_);
// Do an initial lua source update and then environment rebuild.
source_db_.update();
source_db_.rebuild();
// Run unit tests.
source_db_.run_unittests();
}
Tangible *World::tangible_make(lua_State *L) {
LuaVar tangibles, metatab;
LuaRet database;
LuaStack LS(L, tangibles, database, metatab);
// Get a fresh ID.
int64_t id = id_global_pool_.alloc_id_for_thread(L);
// Create the C++ part of the structure.
Tangible *t = &tangibles_[id];
assert(t->world_ == nullptr);
t->world_ = this;
plane_map_.track(&t->plane_item_);
// Create the tangible's database and metatable.
LS.set(database, LuaNewTable);
LS.set(metatab, LuaNewTable);
LS.setmetatable(database, metatab);
// Store the database into the tangibles table.
LS.getfield(tangibles, LuaRegistry, "tangibles");
LS.rawset(tangibles, id, database);
// Populate the database and metatable with initial stuff.
LS.setfield(database, "inventory", LuaNewTable);
LS.setfield(database, "id", id);
LS.setfield(metatab, "id", id);
// LS.setfield(metatab, "__metatable", LuaNil);
LS.result();
return t;
}
World *World::fetch(lua_State *L) {
LuaVar world;
LuaStack LS(L, world);
LS.getfield(world, LuaRegistry, "world");
World *w = LS.ckuserdata<World>(world);
LS.result();
return w;
}
LuaDefine(tangible_get, "c") {
LuaArg id;
LuaRet database;
LuaVar tangibles;
LuaStack LS(L, id, database, tangibles);
LS.getfield(tangibles, LuaRegistry, "tangibles");
LS.rawget(database, tangibles, id);
return LS.result();
}
LuaDefine(tangible_make, "c") {
World::fetch(L)->tangible_make(L);
return 1;
}