96 lines
2.1 KiB
C++
96 lines
2.1 KiB
C++
|
|
#ifndef WORLD_HPP
|
|
#define WORLD_HPP
|
|
|
|
#include "luastack.hpp"
|
|
#include "planemap.hpp"
|
|
#include "idalloc.hpp"
|
|
#include "animqueue.hpp"
|
|
#include "source.hpp"
|
|
#include <memory>
|
|
#include <unordered_map>
|
|
|
|
class World;
|
|
|
|
class Tangible {
|
|
public:
|
|
// Simple constructor initializes everything to null.
|
|
//
|
|
Tangible();
|
|
|
|
// Always points back to the world model.
|
|
World *world_;
|
|
|
|
// Animation queue and plane item.
|
|
//
|
|
// To update the position of this tangible, first add an animation in which
|
|
// the tangible moves, then call plane_item.set_pos_from(anim_queue_).
|
|
PlaneItem plane_item_;
|
|
AnimQueue anim_queue_;
|
|
|
|
// Player ID pool
|
|
//
|
|
// Note: this is only allocated if this Tangible is a player.
|
|
std::unique_ptr<IdPlayerPool> id_player_pool_;
|
|
};
|
|
|
|
class World {
|
|
public:
|
|
// A pointer to the lua State.
|
|
//
|
|
lua_State *lua_state_;
|
|
|
|
// The Global ID Pool.
|
|
//
|
|
IdGlobalPool id_global_pool_;
|
|
|
|
// Source Database.
|
|
//
|
|
SourceDB source_db_;
|
|
PlaneMap plane_map_;
|
|
std::unordered_map<int64_t, Tangible> tangibles_;
|
|
|
|
public:
|
|
// Constructor.
|
|
//
|
|
// The constructor also calls 'lua_open' to create a new
|
|
// lua interpreter for this world model. The lua interpreter
|
|
// is stored in world::lua_state_. A significant amount of
|
|
// initial setup is done by this constructor.
|
|
//
|
|
World();
|
|
|
|
// Destructor.
|
|
//
|
|
// Not currently functional.
|
|
//
|
|
~World();
|
|
|
|
// get_lua_state
|
|
//
|
|
// Get the lua interpreter associated with this world model.
|
|
//
|
|
lua_State *get_lua_state() { return lua_state_; }
|
|
|
|
// Make a tangible with a generated ID.
|
|
//
|
|
// Pushes the database onto the lua stack and returns the tangible pointer.
|
|
//
|
|
Tangible *tangible_make(lua_State *L);
|
|
|
|
// Delete a tangible with the specified ID.
|
|
//
|
|
// If the tangible doesn't exist, does nothing.
|
|
//
|
|
void tangible_del(int64_t id);
|
|
|
|
// fetch
|
|
//
|
|
// Given a lua state, fetch the world model associated with
|
|
// that lua state.
|
|
//
|
|
static World *fetch(lua_State *L);
|
|
};
|
|
|
|
#endif // WORLD_HPP
|