Files
integration/Plugins/UEWingman/Source/UEWingman/Handlers/Widget_Remove.h

86 lines
2.5 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "WidgetBlueprint.h"
#include "Blueprint/WidgetTree.h"
#include "Components/PanelWidget.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Widget_Remove.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_Widget_Remove : public UWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(Description="Path to the widget, eg /Game/Widgets/WB_Test,widget:MyButton"))
FString Widget;
virtual void Register() override
{
UWingServer::AddHandler(this,
TEXT("Delete a widget from a Widget Blueprint's widget tree. "
"The widget must not have any children."));
}
virtual void Handle() override
{
// Walk to the widget.
WingFetcher F(WingOut::Stdout);
UWidget* TargetWidget = F.Walk(Widget).Cast<UWidget>();
if (!TargetWidget) return;
// Get the widget blueprint and tree from the widget's outer chain.
UWidgetBlueprint* BP = TargetWidget->GetTypedOuter<UWidgetBlueprint>();
if (!BP)
{
WingOut::Stdout.Printf(TEXT("ERROR: Could not find owning WidgetBlueprint\n"));
return;
}
UWidgetTree* Tree = BP->WidgetTree;
// If it's a panel, make sure it has no children.
if (UPanelWidget* Panel = Cast<UPanelWidget>(TargetWidget))
{
if (Panel->GetChildrenCount() > 0)
{
WingOut::Stdout.Printf(TEXT("ERROR: Widget '%s' has %d children. Remove them first.\n"),
*WingUtils::FormatName(TargetWidget), Panel->GetChildrenCount());
return;
}
}
FString WidgetName = WingUtils::FormatName(TargetWidget);
// Remove delegate bindings that reference this widget.
FString WidgetObjName = TargetWidget->GetName();
for (int32 i = BP->Bindings.Num() - 1; i >= 0; i--)
{
if (BP->Bindings[i].ObjectName == WidgetObjName)
BP->Bindings.RemoveAt(i);
}
// Remove the widget from the tree.
Tree->RemoveWidget(TargetWidget);
// Remove variable nodes from the blueprint graph if this was a variable.
if (TargetWidget->bIsVariable)
{
FBlueprintEditorUtils::RemoveVariableNodes(BP, TargetWidget->GetFName());
}
// Rename to transient package to avoid name conflicts with future widgets.
TargetWidget->Rename(nullptr, GetTransientPackage());
WingOut::Stdout.Printf(TEXT("Deleted widget '%s'\n"), *WidgetName);
}
};