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integration/Docs/Things to document.md

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Things to Document

  1. The Lua-facing API calling convention. Lua-facing C++ functions use either positional parameters or a {keyword=value} single-table pattern, but never a mix of the two. The codebase is still being migrated toward this convention — some older functions don't follow it yet. Need a doc (or at least a section) explaining the convention and when each style is used.

  2. The Unreal-side integration layer. How the Unreal driver ticks, fetches animation queues, manages tangible actors — the C++ code in Source/Integration/. The docs cover the driver/driven separation conceptually and the blueprint side, but not this middle layer.