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integration/Plugins/BlueprintMCP/Source/BlueprintMCP/Private/TODO.md

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BlueprintMCP TODO

  • When compiling blueprints, always check for errors properly. Many handlers call FKismetEditorUtilities::CompileBlueprint and assume success without checking. The validation handler (MCPHandlers_Validation.h) already has proper error collection logic — all compile sites should follow that pattern.

  • Add FindBlueprintGraph to UMCPAssetFinder: load blueprint, URL-decode graph name, search all graphs by name, return UEdGraph* or nullptr with error. Currently ~10 handlers duplicate this 25-line pattern (see MCPHandlers_Mutation.h:186-210 for a typical example).