Files
integration/Plugins/UEWingman/Source/UEWingman/Handlers/Variables_Create.h
2026-04-03 19:07:39 -04:00

58 lines
1.7 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingServer.h"
#include "WingFetcher.h"
#include "WingVariables.h"
#include "Variables_Create.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_Variables_Create : public UWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(Description="Path to a blueprint, graph, or custom event node"))
FString Object;
UPROPERTY(meta=(Optional, Description="Blueprint variables, one per line"))
FString BlueprintVariables;
UPROPERTY(meta=(Optional, Description="Input variables, one per line"))
FString InputVariables;
UPROPERTY(meta=(Optional, Description="Output variables, one per line"))
FString OutputVariables;
UPROPERTY(meta=(Optional, Description="Local variables, one per line"))
FString LocalVariables;
virtual void Register() override
{
UWingServer::AddHandler(this,
TEXT("Add new variables. Format: 'type name (flags) = default', one per line."));
}
virtual void Handle() override
{
WingFetcher F;
UObject* Obj = F.Walk(Object).Cast<UObject>();
if (!Obj) return;
WingVariables Vars;
if (!Vars.SetBackingStore(Obj)) return;
if (!Vars.BlueprintVariables.ParseString(BlueprintVariables)) return;
if (!Vars.InputVariables.ParseString(InputVariables)) return;
if (!Vars.OutputVariables.ParseString(OutputVariables)) return;
if (!Vars.LocalVariables.ParseString(LocalVariables)) return;
if (!Vars.Check()) return;
if (!Vars.Create()) return;
UWingServer::Printf(TEXT("Success.\n"));
}
};