107 lines
3.0 KiB
C++
107 lines
3.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "WingServer.h"
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#include "WingHandler.h"
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#include "WingFetcher.h"
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#include "WingUtils.h"
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#include "WingPackageMaker.h"
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#include "Animation/AnimBlueprint.h"
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#include "Animation/AnimBlueprintGeneratedClass.h"
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#include "Animation/AnimInstance.h"
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#include "Animation/Skeleton.h"
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#include "Kismet2/KismetEditorUtilities.h"
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#include "AnimBlueprint_Create.generated.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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UCLASS()
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class UWing_AnimBlueprint_Create : public UObject, public IWingHandler
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta=(Description="Full asset path for the new Animation Blueprint (e.g. '/Game/AnimBP/ABP_Character')"))
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FString AssetPath;
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UPROPERTY(meta=(Description="Skeleton asset package path"))
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FString Skeleton;
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UPROPERTY(meta=(Optional, Description="Parent class name (default: AnimInstance)"))
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FString ParentClass;
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virtual FString GetDescription() const override
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{
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return TEXT("Create a new Animation Blueprint asset with a specified skeleton.");
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}
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virtual void Handle() override
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{
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WingPackageMaker Maker(AssetPath);
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if (!Maker.Ok()) return;
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// Resolve skeleton
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WingFetcher SkeletonFetcher;
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USkeleton* SkeletonObj = SkeletonFetcher.Asset(Skeleton).Cast<USkeleton>();
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if (!SkeletonObj) return;
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// Resolve parent class (default: UAnimInstance)
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UClass* ParentClassObj = UAnimInstance::StaticClass();
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if (!ParentClass.IsEmpty() && !ParentClass.Equals(TEXT("AnimInstance"), ESearchCase::IgnoreCase))
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{
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UClass* Found = nullptr;
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for (TObjectIterator<UClass> It; It; ++It)
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{
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if (It->IsChildOf(UAnimInstance::StaticClass()) && WingUtils::Identifies(ParentClass, *It))
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{
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Found = *It;
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break;
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}
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}
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if (!Found)
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{
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UWingServer::Printf(TEXT("ERROR: Parent class '%s' not found (must derive from AnimInstance)\n"), *ParentClass);
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return;
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}
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ParentClassObj = Found;
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}
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// Create the package and Animation Blueprint
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if (!Maker.Make()) return;
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UAnimBlueprint* NewAnimBP = CastChecked<UAnimBlueprint>(
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FKismetEditorUtilities::CreateBlueprint(
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ParentClassObj,
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Maker.Package(),
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FName(*Maker.Name()),
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BPTYPE_Normal,
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UAnimBlueprint::StaticClass(),
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UAnimBlueprintGeneratedClass::StaticClass()
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));
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if (!NewAnimBP)
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{
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UWingServer::Print(TEXT("ERROR: FKismetEditorUtilities::CreateBlueprint returned null\n"));
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return;
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}
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// Set target skeleton
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NewAnimBP->TargetSkeleton = SkeletonObj;
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// Compile
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FKismetEditorUtilities::CompileBlueprint(NewAnimBP);
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UWingServer::Printf(TEXT("Created: %s\n"), *AssetPath);
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UWingServer::Printf(TEXT("ParentClass: %s\n"), *WingUtils::FormatName(ParentClassObj));
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TArray<UEdGraph*> Graphs = WingUtils::AllGraphs(NewAnimBP);
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for (UEdGraph* Graph : Graphs)
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{
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UWingServer::Printf(TEXT("Graph: %s\n"), *WingUtils::FormatName(Graph));
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}
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}
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};
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