Files
integration/Plugins/UEWingman/Deprecated/BlendSpace_Create.h

63 lines
1.7 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "WingPackageMaker.h"
#include "Animation/Skeleton.h"
#include "Animation/BlendSpace.h"
#include "BlendSpace_Create.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_BlendSpace_Create : public UObject, public IWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Full asset path for the new Blend Space (e.g. '/Game/BlendSpaces/BS_Locomotion')"))
FString AssetPath;
UPROPERTY(meta=(Description="Skeleton asset package path"))
FString Skeleton;
virtual FString GetDescription() const override
{
return TEXT("Create a new 2D Blend Space asset with a specified skeleton.");
}
virtual void Handle() override
{
WingPackageMaker Maker(AssetPath);
if (!Maker.Ok()) return;
// Resolve skeleton.
WingFetcher SkeletonFetcher;
USkeleton* SkeletonObj = SkeletonFetcher.Asset(Skeleton).Cast<USkeleton>();
if (!SkeletonObj) return;
// Create the package and Blend Space.
if (!Maker.Make()) return;
UBlendSpace* NewBS = NewObject<UBlendSpace>(Maker.Package(), FName(*Maker.Name()), RF_Public | RF_Standalone);
if (!NewBS)
{
UWingServer::Print(TEXT("ERROR: Failed to create Blend Space object\n"));
return;
}
// Set skeleton.
NewBS->SetSkeleton(SkeletonObj);
NewBS->MarkPackageDirty();
UWingServer::Printf(TEXT("Created %s\n"), *NewBS->GetPathName());
UWingServer::Printf(TEXT("Skeleton: %s\n"), *SkeletonObj->GetPathName());
}
};