1335 lines
42 KiB
C++
1335 lines
42 KiB
C++
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#include "world.hpp"
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#include "enginewrapper.hpp"
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#include "idalloc.hpp"
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#include "animqueue.hpp"
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#include "traceback.hpp"
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#include "pprint.hpp"
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#include "util.hpp"
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#include <iostream>
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// Read a serialized LuaValue value from the
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// streambuffer and push it onto the lua stack.
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void push_simple_dynamic(lua_State *L, StreamBuffer *sb) {
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LuaValueType type = sb->read_lua_value_type();
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switch (type) {
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case LuaValueType::STRING: {
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std::string_view s = sb->read_string_view();
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lua_pushlstring(L, s.data(), s.size());
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break;
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}
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case LuaValueType::TOKEN: {
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std::string_view toktext = sb->read_string_view();
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LuaToken token(toktext);
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if (token.empty() && !toktext.empty()) {
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throw StreamCorruption();
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}
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lua_pushlightuserdata(L, token.voidvalue());
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break;
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}
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case LuaValueType::NUMBER: {
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lua_pushnumber(L, sb->read_double());
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break;
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}
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case LuaValueType::BOOLEAN: {
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lua_pushboolean(L, sb->read_bool() ? 1:0);
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break;
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}
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case LuaValueType::VECTOR: {
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double x = sb->read_double();
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double y = sb->read_double();
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double z = sb->read_double();
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lua_newtable(L);
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lua_pushnumber(L, x);
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lua_rawseti(L, -2, 1);
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lua_pushnumber(L, y);
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lua_rawseti(L, -2, 2);
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lua_pushnumber(L, z);
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lua_rawseti(L, -2, 3);
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break;
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}
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default: throw StreamCorruption();
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}
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}
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// Given a lua value, try to pack it into the stream buffer as a simple dynamic.
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bool encode_simple_dynamic(LuaCoreStack &LS, LuaSlot &slot, StreamBuffer *sb) {
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switch (LS.type(slot)) {
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case LUA_TSTRING:
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sb->write_lua_value_type(LuaValueType::STRING);
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sb->write_string(LS.ckstringview(slot));
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return true;
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case LUA_TLIGHTUSERDATA:
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sb->write_lua_value_type(LuaValueType::TOKEN);
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sb->write_string(LS.cktoken(slot).str());
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return true;
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case LUA_TNUMBER:
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sb->write_lua_value_type(LuaValueType::NUMBER);
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sb->write_double(LS.cknumber(slot));
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return true;
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case LUA_TBOOLEAN:
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sb->write_lua_value_type(LuaValueType::BOOLEAN);
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sb->write_bool(LS.ckboolean(slot));
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return true;
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case LUA_TTABLE: {
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std::optional<util::DXYZ> xyz = LS.tryxyz(slot);
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if (!xyz.has_value()) return false;
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sb->write_lua_value_type(LuaValueType::VECTOR);
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sb->write_dxyz(xyz.value());
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return true;
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}
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default: return false;
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}
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}
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void World::store_global_pointer(lua_State *L, World *v) {
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lua_pushstring(L, "world");
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lua_pushlightuserdata(L, v);
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lua_rawset(L, LUA_REGISTRYINDEX);
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}
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World *World::fetch_global_pointer(lua_State *L) {
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lua_pushstring(L, "world");
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lua_rawget(L, LUA_REGISTRYINDEX);
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World *result = (World *)lua_touserdata(L, -1);
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if (result == nullptr) {
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luaL_error(L, "No world pointer stored.");
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}
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lua_pop(L, 1);
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return result;
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}
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World::~World() {
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}
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World::World(WorldType wt) {
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// Master world model by default.
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world_type_ = wt;
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// Initialize the ID allocator in master mode.
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if (is_authoritative()) {
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id_global_pool_.init_master();
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} else {
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id_global_pool_.init_synch();
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}
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// Prepare to manipulate the lua state.
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LuaVar world;
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LuaExtStack LS(state(), world);
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// Put the world pointer into the lua registry.
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World::store_global_pointer(state(), this);
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// Clear the lthread state.
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clear_lthread_state();
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// Create the globaldb in the registry.
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LS.rawset(LuaRegistry, "globaldb", LuaNewTable);
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// Initialize the SourceDB.
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source_db_.init(state());
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// Clear the clock.
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clock_ = 0;
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// Initialize global variable state.
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assign_seqno_ = 1;
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}
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Tangible::Tangible(World *w, int64_t id) : anim_queue_(), id_player_pool_(&w->id_global_pool_) {
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plane_item_.set_id(id);
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plane_item_.track(&w->plane_map_);
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}
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void Tangible::update_plane_item() {
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AnimCoreState pos = anim_queue_.get_final_core_state();
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plane_item_.set_pos(pos.plane, pos.xyz.x, pos.xyz.y, pos.xyz.z);
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}
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void Tangible::serialize(StreamBuffer *sb) {
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anim_queue_.serialize(sb);
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id_player_pool_.serialize(sb);
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print_buffer_.serialize(sb);
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}
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void Tangible::deserialize(StreamBuffer *sb) {
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anim_queue_.deserialize(sb);
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id_player_pool_.deserialize(sb);
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print_buffer_.deserialize(sb);
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update_plane_item();
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}
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Tangible *World::tangible_get(int64_t id) {
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auto iter = tangibles_.find(id);
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if (iter == tangibles_.end()) {
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return nullptr;
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} else {
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return iter->second.get();
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}
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}
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const Tangible *World::tangible_get(int64_t id) const {
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auto iter = tangibles_.find(id);
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if (iter == tangibles_.end()) {
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return nullptr;
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} else {
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return iter->second.get();
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}
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}
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World::TanVector World::tangible_get_all(const IdVector &ids) const {
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TanVector result(ids.size());
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for (int i = 0; i < int(ids.size()); i++) {
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result[i] = tangible_get(ids[i]);
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}
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return result;
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}
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Tangible *World::tangible_get(const LuaCoreStack &LS, LuaSlot tab, bool allowdel) {
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int64_t id = LS.tanid(tab);
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if (id == 0) {
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luaL_error(LS.state(), "parameter is not a tangible");
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}
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Tangible *result = tangible_get(id);
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if (!allowdel) {
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if (result == nullptr) {
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luaL_error(LS.state(), "argument is a deleted tangible, which is not allowed here");
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}
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}
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return result;
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}
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Tangible *World::tangible_make(const LuaCoreStack &LS0, LuaSlot database, int64_t id) {
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assert(LS0.validpositiveinteger(id));
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LuaVar metatab;
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LuaExtStack LS(LS0.state(), metatab);
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// Create the C++ part of the structure.
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UniqueTangible &t = tangibles_[id];
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assert (t == nullptr);
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t.reset(new Tangible(this, id));
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// Set the login flags.
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t->can_be_controlled_ = false;
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t->is_controlled_ = false;
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t->force_disconnect_ = false;
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t->delete_on_disconnect_ = false;
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// AnimQueue initializes itself to a valid default state.
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AnimStepEditor state;
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state.add_defaults(nullptr);
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t->anim_queue_.clear(state);
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t->update_plane_item();
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// Fetch the tangible's Lua database and metatable.
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LS.maketan(database, id);
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LS.getmetatable(metatab, database);
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// Set up the inventory and thread table.
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LS.rawset(database, "inventory", LuaNewTable);
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LS.rawset(metatab, "threads", LuaNewTable);
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return t.get();
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}
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Tangible *World::tangible_make(int64_t id) {
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LuaVar database;
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LuaExtStack LS(state(), database);
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return tangible_make(LS, database, id);
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}
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void World::tangible_delete(int64_t id) {
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lua_State *L = state();
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LuaVar tangibles, database, metatab;
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LuaExtStack LS(L, tangibles, database, metatab);
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// Fetch the C++ side of the tangible.
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auto iter = tangibles_.find(id);
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if (iter == tangibles_.end()) {
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return; // Nothing to delete.
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}
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// Fetch the lua side of the tangible.
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LS.maketan(database, id);
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assert(LS.istable(database));
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LS.getmetatable(metatab, database);
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// Clear out the database and the metatable.
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LS.cleartable(database, false);
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LS.cleartable(metatab, true);
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// Now put the bare minimum info back into the metatable.
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LS.rawset(metatab, "id", id);
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LS.rawset(metatab, "__metatable", false);
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// Remove the C++ portion from the tangibles table.
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tangibles_.erase(iter);
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}
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void World::get_near(PlaneScan &scan, util::IdVector *into) const {
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into->clear();
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// If 'near' is set, update the plane and center.
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int64_t actor_id = scan.near();
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if (actor_id != 0) {
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const Tangible *player = tangible_get(actor_id);
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if (player == nullptr) {
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return;
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}
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const PlaneItem &pi = player->plane_item_;
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scan.set_plane(pi.plane());
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scan.set_center(util::XYZ(pi.x(), pi.y(), pi.z()));
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}
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plane_map_.scan(scan, into);
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}
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void World::get_near(int64_t player_id, float radius, bool exclude_nowhere, bool omit_player, bool sorted, util::IdVector *into) const {
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PlaneScan scan;
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scan.set_radius(radius);
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scan.set_shape(PlaneScan::SPHERE);
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scan.set_sorted(sorted);
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scan.set_omit_nowhere(exclude_nowhere);
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scan.set_near(player_id, !omit_player);
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get_near(scan, into);
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}
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World::Redirects World::fetch_redirects() {
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World::Redirects result = std::move(redirects_);
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redirects_.clear();
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return result;
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}
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int64_t World::create_login_actor() {
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assert(stack_is_clear());
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int64_t id = id_global_pool_.get_one();
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{
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LuaVar database, classtab, mt, func;
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LuaExtStack LS(state(), database, classtab, mt, func);
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Tangible *tan = tangible_make(LS, database, id);
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// Set the login flags.
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if (is_authoritative()) {
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tan->can_be_controlled_ = true;
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tan->is_controlled_ = true;
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tan->force_disconnect_ = false;
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tan->delete_on_disconnect_ = true;
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}
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LS.makeclass(classtab, "login");
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LS.getmetatable(mt, database);
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LS.rawset(mt, "__index", classtab);
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tan->configure_id_pool_for_actor();
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tan->print_buffer_.clear();
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if (is_authoritative()) {
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LS.rawget(func, classtab, "init");
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spawn(LS, id, id, func, 0, false);
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}
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}
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if (is_authoritative()) {
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run_scheduled_threads();
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}
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return id;
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}
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void World::disconnected(int64_t actor_id) {
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Tangible *tan = tangible_get(actor_id);
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assert(tan != nullptr);
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assert(tan->is_controlled_);
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tan->is_controlled_ = false;
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tan->force_disconnect_ = false;
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if (tan->delete_on_disconnect_) {
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util::dprintf("Deleted actor: %lld\n", actor_id);
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tangible_delete(actor_id);
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}
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}
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eng::string World::probe_lua_expr(int64_t actor_id, std::string_view lua) {
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assert(stack_is_clear());
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lua_State *L = state();
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Tangible *actor = tangible_get(actor_id);
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if (actor == nullptr) {
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return "";
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}
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LuaVar closure;
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LuaExtStack LS(L, closure);
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eng::string errmsg = LS.load(closure, lua, "probe");
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if (!errmsg.empty()) {
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// This should normally not happen: the front end should
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// filter expressions for syntactic lua validity.
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return "";
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}
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// Call the closure.
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int top = lua_gettop(L);
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lua_pushvalue(L, closure.index());
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open_lthread_state(actor_id, actor_id, 0, false);
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eng::string msg = traceback_pcall(L, 0, LUA_MULTRET);
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// If there's an error message, print it.
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// Otherwise, pretty-print the results.
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if (msg.empty()) {
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for (int i = top + 1; i <= lua_gettop(L); i++) {
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LuaSpecial root(i);
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PrettyPrint::Indented().print(LS, root, <hread_prints_);
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// TODO: this endl is unnecessary if we just printed a newline.
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lthread_prints_ << std::endl;
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}
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} else {
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lthread_prints_ << msg << std::endl;
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}
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eng::string result = lthread_prints_.str();
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clear_lthread_state();
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return result;
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}
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void World::probe_lua_call(int64_t actor_id, int64_t place_id, std::string_view datapack, StreamBuffer *retvals) {
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assert(stack_is_clear());
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lua_State *L = state();
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// Get the actor and place, C++ version. Make sure both exist.
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Tangible *tactor = tangible_get(actor_id);
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Tangible *tplace = tangible_get(place_id);
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if (tactor == nullptr) {
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retvals->write_lua_value_type(LuaValueType::STRING);
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retvals->write_string("no such actor tangible");
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return;
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}
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if (tplace == nullptr) {
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retvals->write_lua_value_type(LuaValueType::STRING);
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retvals->write_string("no such place tangible");
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return;
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}
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// Use a streambuffer to parse the datapack.
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StreamBuffer datasb(datapack);
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// Extract the class and function name from the datapack.
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eng::string classname;
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eng::string funcname;
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try {
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classname = datasb.read_string_limit(100);
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funcname = datasb.read_string_limit(100);
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} catch (const StreamException &ex) {
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retvals->write_lua_value_type(LuaValueType::STRING);
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retvals->write_string("datapack passed to probe_lua_call was corrupted");
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return;
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}
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LuaVar lclass, lfunc, actor, place, mt, tangibles, retvec, retval;
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LuaExtStack LS(L, lclass, lfunc, actor, place, mt, tangibles, retvec, retval);
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// Get the actor and place, lua version. Make sure both exist.
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(actor, tangibles, actor_id);
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LS.rawget(place, tangibles, place_id);
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if (!LS.istable(actor) || !LS.istable(place)) {
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retvals->write_lua_value_type(LuaValueType::STRING);
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retvals->write_string("probe_lua_call failed to properly look up actor or place");
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return;
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}
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// Get the class. If the classname is *, then use the class of the place.
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if (classname == "*") {
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LS.getmetatable(mt, place);
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if (!LS.istable(mt)) return;
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LS.rawget(lclass, mt, "__index");
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} else {
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LS.getclass(lclass, classname);
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}
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// Get the true classname. This also checks validity of the class.
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classname = LS.classname(lclass);
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if (classname.empty()) {
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retvals->write_lua_value_type(LuaValueType::STRING);
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retvals->write_string("classname is not a valid class");
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return;
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}
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// Get the function from the class.
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LS.rawget(lfunc, lclass, funcname);
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if (!LS.isfunction(lfunc)) {
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retvals->write_lua_value_type(LuaValueType::STRING);
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retvals->write_string("function does not exist");
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return;
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}
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// Call the closure.
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int calltop = lua_gettop(L);
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lua_pushvalue(L, lfunc.index());
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int nargs = 0;
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try {
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while (!datasb.empty()) {
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push_simple_dynamic(L, &datasb);
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nargs++;
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}
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} catch (const StreamException &exc) {
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retvals->write_lua_value_type(LuaValueType::STRING);
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retvals->write_string("could not pass parameters to lua (bug)");
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return;
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}
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open_lthread_state(actor_id, place_id, 0, false);
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eng::string msg = traceback_pcall(L, nargs, LUA_MULTRET);
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LuaExtraArgs returnvalues(calltop + 1, lua_gettop(L) - calltop);
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// If a probe generates a lua error, we're not supposed to dprint it.
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// Instead, we're supposed to send it back to unreal as the first
|
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// return value of the function.
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//
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int64_t rv_base = retvals->total_writes();
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retvals->write_lua_value_type(LuaValueType::STRING);
|
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retvals->write_string(msg);
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|
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if (msg.empty()) {
|
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bool ok = true;
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for (int i = 0; ok && (i < returnvalues.size()); i++) {
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LS.set(retvec, returnvalues[i]);
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|
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// If it's a general table without an MT, then
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// treat it as a list of return values.
|
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bool is_compound = false;
|
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if (LS.xtype(retvec) == LUA_TT_GENERAL) {
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LS.getmetatable(mt, retvec);
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if (LS.isnil(mt)) is_compound = true;
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}
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|
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if (is_compound) {
|
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for (int j = 1; ok; j++) {
|
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LS.rawget(retval, retvec, j);
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if (LS.isnil(retval)) break;
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|
ok = encode_simple_dynamic(LS, retval, retvals);
|
|
}
|
|
} else {
|
|
ok = encode_simple_dynamic(LS, retvec, retvals);
|
|
}
|
|
}
|
|
if (!ok) {
|
|
msg = util::ss("Lua function ",classname,".",funcname," returned a non-serializable value");
|
|
retvals->unwrite_to(rv_base);
|
|
retvals->write_lua_value_type(LuaValueType::STRING);
|
|
retvals->write_string(msg);
|
|
}
|
|
}
|
|
|
|
clear_lthread_state();
|
|
}
|
|
|
|
|
|
// This is called from World::update_source, and also
|
|
// from World::patch_source in the difference transmitter.
|
|
//
|
|
// For the moment, errors are channeled to util::dprint,
|
|
// and 'print' statements just go to std::cerr. Neither
|
|
// of these is ideal. We need to get serious about setting
|
|
// up error handling.
|
|
//
|
|
// We also need to figure out a solution for what happens if
|
|
// some lua source file tries to modify, say, tangible state
|
|
// in top-level code.
|
|
//
|
|
bool World::rebuild_sourcedb() {
|
|
bool ok = true;
|
|
for (const eng::string &mod: source_db_.modules()) {
|
|
open_lthread_state(0, 0, 0, false);
|
|
eng::string err = source_db_.rebuild_module(mod);
|
|
eng::string prints = lthread_prints_.str();
|
|
clear_lthread_state();
|
|
if (!err.empty()) ok = false;
|
|
if (!err.empty() || !prints.empty()) {
|
|
util::dprint("Loading Module ", mod);
|
|
if (!err.empty()) util::dprint(err);
|
|
if (!prints.empty()) util::dprint(prints);
|
|
}
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
bool World::update_source(const util::LuaSourceVec &source) {
|
|
assert(stack_is_clear());
|
|
source_db_.update(source);
|
|
return rebuild_sourcedb();
|
|
assert(stack_is_clear());
|
|
}
|
|
|
|
bool World::update_source(const util::LuaSourcePtr &source) {
|
|
if (source == nullptr) {
|
|
return false;
|
|
}
|
|
return update_source(*source);
|
|
}
|
|
|
|
bool World::update_source(std::string_view sourcepack) {
|
|
if (sourcepack.empty()) {
|
|
return false;
|
|
}
|
|
try {
|
|
StreamBuffer sb(sourcepack);
|
|
util::LuaSourceVec sv;
|
|
SourceDB::deserialize_source(&sv, &sb);
|
|
return update_source(sv);
|
|
} catch (const StreamException &ex) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void World::http_response(const HttpParser &response) {
|
|
// Find the request.
|
|
auto iter = http_requests_.find(response.request_id());
|
|
if (iter == http_requests_.end()) {
|
|
return;
|
|
}
|
|
HttpClientRequest request = iter->second;
|
|
http_requests_.erase(iter);
|
|
|
|
lua_State *CO;
|
|
{
|
|
// Get the place and thread as lua objects.
|
|
LuaVar tangibles, place, mt, threads, thinfo, thread;
|
|
LuaExtStack LS(state(), tangibles, place, mt, threads, thinfo, thread);
|
|
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
|
LS.rawget(place, tangibles, request.place_id());
|
|
if (!LS.istable(place)) {
|
|
return;
|
|
}
|
|
LS.getmetatable(mt, place);
|
|
if (!LS.istable(mt)) {
|
|
return;
|
|
}
|
|
LS.rawget(threads, mt, "threads");
|
|
if (!LS.istable(threads)) {
|
|
return;
|
|
}
|
|
LS.rawget(thinfo, threads, request.thread_id());
|
|
if (!LS.istable(thinfo)) {
|
|
return;
|
|
}
|
|
LS.rawget(thread, thinfo, "thread");
|
|
if (!LS.isthread(thread)) {
|
|
return;
|
|
}
|
|
CO = LS.ckthread(thread);
|
|
}
|
|
|
|
// Push the response onto the awakening thread.
|
|
lua_pushnil(CO);
|
|
LuaSpecial responsetable(lua_gettop(CO));
|
|
LuaCoreStack LSCO(CO);
|
|
response.store(LSCO, responsetable);
|
|
|
|
// Awaken the thread, with its new return value.
|
|
schedule(0, request.thread_id(), request.place_id());
|
|
run_scheduled_threads();
|
|
}
|
|
|
|
void World::http_responses(const HttpParserVec &responses) {
|
|
for (const HttpParser &response : responses) {
|
|
http_response(response);
|
|
}
|
|
}
|
|
|
|
void World::abort_all_http_requests(int status_code, std::string_view error) {
|
|
HttpParser abortresponse;
|
|
abortresponse.fail(status_code, error);
|
|
while (!http_requests_.empty()) {
|
|
abortresponse.set_request_id(http_requests_.begin()->first);
|
|
http_response(abortresponse);
|
|
}
|
|
}
|
|
|
|
HttpServerResponse World::http_serve(const HttpParser &request) {
|
|
assert(stack_is_clear());
|
|
HttpServerResponse response;
|
|
|
|
// We're only supposed to be passed complete requests.
|
|
assert(request.complete());
|
|
|
|
// If the request is HTTP/1.1, then the response should be HTTP/1.1
|
|
response.set_http11(request.http11());
|
|
|
|
// If the incoming request has already been detected to be
|
|
// invalid by the HTTP parser, then just send the error
|
|
// message back to the client without involving lua at all.
|
|
if (request.errstatus()) {
|
|
response.fail(request.status(), request.error());
|
|
return response;
|
|
}
|
|
|
|
lua_State *L = state();
|
|
LuaVar www, func, reqtab;
|
|
LuaExtStack LS(L, www, func, reqtab);
|
|
|
|
// Get the www class. If there's no such class,
|
|
// return a 503 Service Unavailable to the client.
|
|
eng::string err = LS.getclass(www, "www");
|
|
if (!err.empty()) {
|
|
response.fail(503, "class www doesn't exist");
|
|
return response;
|
|
}
|
|
|
|
// Get the name of the desired function.
|
|
eng::string orig_fn = request.first_path_component("index");
|
|
eng::string lua_fn = HttpParser::to_lua_identifier(orig_fn);
|
|
if (lua_fn.empty()) {
|
|
response.fail(404, util::ss("cannot convert to lua function name: ", orig_fn));
|
|
return response;
|
|
}
|
|
|
|
// Get the closure. If there's no such closure,
|
|
// return a 404 Not Found to the client.
|
|
LS.rawget(func, www, lua_fn);
|
|
if (!LS.isfunction(func)) {
|
|
response.fail(404, util::ss("no such lua function: www.", lua_fn));
|
|
return response;
|
|
}
|
|
|
|
// Store the request into a lua table.
|
|
request.store(LS, reqtab);
|
|
|
|
// Call the function.
|
|
int oldtop = lua_gettop(L);
|
|
lua_pushvalue(L, func.index());
|
|
lua_pushvalue(L, reqtab.index());
|
|
open_lthread_state(0, 0, 0, false);
|
|
eng::string msg = traceback_pcall(L, 1, LUA_MULTRET);
|
|
if (!msg.empty()) lthread_prints_ << msg << std::endl;
|
|
lthread_prints_to_dprint();
|
|
clear_lthread_state();
|
|
|
|
// If the call threw an error, return
|
|
// a 500 Internal Server Error to the client.
|
|
if (!msg.empty()) {
|
|
response.fail(500, msg);
|
|
return response;
|
|
}
|
|
|
|
// If the call didn't return a single table, return
|
|
// a 500 Internal Server Error to the client.
|
|
int newtop = lua_gettop(L);
|
|
if ((newtop != oldtop + 1) || (!lua_istable(L, newtop))) {
|
|
response.fail(500, util::ss("lua function www.", lua_fn, " didn't return a table"));
|
|
return response;
|
|
}
|
|
|
|
// Try to convert the table into a response.
|
|
LuaKeywordParser kp(LS, LuaSpecial(newtop));
|
|
response.configure(kp);
|
|
response.set_defaults();
|
|
eng::string kperr = kp.final_check();
|
|
if (!kperr.empty()) {
|
|
response.fail(500, kperr);
|
|
}
|
|
return response;
|
|
}
|
|
|
|
void World::invoke(const Invocation &inv) {
|
|
switch (inv.kind()) {
|
|
case AccessKind::INVOKE_LUA_CALL:
|
|
invoke_lua_call(inv.actor(), inv.place(), inv.datapack());
|
|
break;
|
|
case AccessKind::INVOKE_LUA_EXPR:
|
|
invoke_lua_expr(inv.actor(), inv.place(), inv.datapack());
|
|
break;
|
|
case AccessKind::INVOKE_FLUSH_PRINTS:
|
|
invoke_flush_prints(inv.actor(), inv.place(), inv.datapack());
|
|
break;
|
|
case AccessKind::INVOKE_TICK:
|
|
invoke_tick(inv.actor(), inv.place(), inv.datapack());
|
|
break;
|
|
case AccessKind::INVOKE_LUA_SOURCE:
|
|
invoke_lua_source(inv.actor(), inv.place(), inv.datapack());
|
|
break;
|
|
default:
|
|
// Do nothing. Standard behavior for any invalid command is to
|
|
// simply do nothing at all. Perhaps eventually we may add a flag
|
|
// to the world model to indicate that we've detected an invalid
|
|
// command, to allow us to close the connection to a client that
|
|
// is misbehaving.
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool World::spawn(LuaCoreStack &LS0, int64_t actor_id, int64_t place_id, LuaSlot func,
|
|
int nargs, bool print) {
|
|
lua_State *L = LS0.state();
|
|
LuaVar actor, place, mt, index, tangibles, thread, threads, thinfo;
|
|
LuaExtStack LS(L, actor, place, mt, index, tangibles, thread, threads, thinfo);
|
|
|
|
// Get the actor and place, C++ version. Make sure both exist.
|
|
Tangible *tactor = tangible_get(actor_id);
|
|
Tangible *tplace = tangible_get(place_id);
|
|
if ((tactor == nullptr) || (tplace == nullptr)) {
|
|
return false;
|
|
}
|
|
|
|
// Get the actor and place, lua version. Make sure both exist.
|
|
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
|
LS.rawget(actor, tangibles, actor_id);
|
|
LS.rawget(place, tangibles, place_id);
|
|
if (!LS.istable(actor) || !LS.istable(place)) {
|
|
return false;
|
|
}
|
|
|
|
// Get an ID for the thread.
|
|
// We currently always use the actor pool. We may extend
|
|
// this to allow the use of the place pool.
|
|
int64_t tid = tactor->id_player_pool_.get_one();
|
|
|
|
// Get the place's metatable.
|
|
LS.getmetatable(mt, place);
|
|
if (!LS.istable(mt)) {
|
|
return false;
|
|
}
|
|
|
|
// If the function is a string, look it up in the place's class.
|
|
if (LS.isstring(func)) {
|
|
LS.rawget(index, mt, "__index");
|
|
if (!LS.istable(index)) {
|
|
return false;
|
|
}
|
|
LS.rawget(func, index, func);
|
|
}
|
|
|
|
// Make sure the function is a function.
|
|
if (!LS.isfunction(func)) {
|
|
return false;
|
|
}
|
|
|
|
// Create a new thread. Push function.
|
|
lua_State *CO = LS.newthread(thread);
|
|
lua_pushvalue(L, func.index());
|
|
lua_xmove(L, CO, 1);
|
|
|
|
// Push any extra arguments. Extra arguments were pushed onto
|
|
// the lua stack before calling spawn, so they are located at oldtop.
|
|
if (nargs > 0) {
|
|
int base = LS.oldtop() - nargs + 1;
|
|
for (int i = 0; i < nargs; i++) {
|
|
lua_pushvalue(L, base + i);
|
|
}
|
|
lua_xmove(L, CO, nargs);
|
|
}
|
|
|
|
// Create the thread info table.
|
|
LS.newtable(thinfo);
|
|
LS.rawset(thinfo, "thread", thread);
|
|
LS.rawset(thinfo, "actorid", actor_id);
|
|
LS.rawset(thinfo, "isnew", true);
|
|
LS.rawset(thinfo, "useppool", true);
|
|
LS.rawset(thinfo, "print", print);
|
|
|
|
// Store the thread into place's thread table.
|
|
LS.rawget(threads, mt, "threads");
|
|
if (!LS.istable(threads)) {
|
|
return false;
|
|
}
|
|
LS.rawset(threads, tid, thinfo);
|
|
|
|
schedule(0, tid, place_id);
|
|
return true;
|
|
}
|
|
|
|
void World::invoke_flush_prints(int64_t actor_id, int64_t place_id, std::string_view datapack) {
|
|
assert(stack_is_clear());
|
|
// Check argument sanity.
|
|
if (actor_id != place_id) {
|
|
return;
|
|
}
|
|
int64_t line = sv::to_int64(datapack, -1);
|
|
if ((line < 0)||(line > INT_MAX)) {
|
|
return;
|
|
}
|
|
Tangible *tactor = tangible_get(actor_id);
|
|
if (tactor == nullptr) {
|
|
return;
|
|
}
|
|
tactor->print_buffer_.discard_upto(line);
|
|
assert(stack_is_clear());
|
|
}
|
|
|
|
void World::invoke_lua_expr(int64_t actor_id, int64_t place_id, std::string_view datapack) {
|
|
assert(stack_is_clear());
|
|
{
|
|
lua_State *L = state();
|
|
LuaVar func;
|
|
LuaExtStack LS(L, func);
|
|
|
|
// create the compiled closure.
|
|
eng::string error = LS.load(func, datapack, "=invoke");
|
|
if (!error.empty()) {
|
|
// The closure is actually an error message. Do nothing.
|
|
// This should normally not happen: LuaConsole should filter
|
|
// out syntax errors.
|
|
return;
|
|
}
|
|
|
|
// Spawn the thread and run it.
|
|
int nargs = 0;
|
|
spawn(LS, actor_id, place_id, func, nargs, true);
|
|
}
|
|
run_scheduled_threads();
|
|
assert(stack_is_clear());
|
|
}
|
|
|
|
void World::invoke_lua_call(int64_t actor_id, int64_t place_id, std::string_view datapack) {
|
|
assert(stack_is_clear());
|
|
|
|
// Use a streambuffer to parse the datapack.
|
|
StreamBuffer datasb(datapack);
|
|
|
|
// Extract the class name and function name from the datapack.
|
|
eng::string classname;
|
|
eng::string funcname;
|
|
try {
|
|
classname = datasb.read_string_limit(100);
|
|
funcname = datasb.read_string_limit(100);
|
|
} catch (const StreamException &ex) {
|
|
return;
|
|
}
|
|
|
|
{
|
|
lua_State *L = state();
|
|
LuaVar tangibles, place, mt, lclass, lfunc;
|
|
LuaExtStack LS(L, tangibles, place, mt, lclass, lfunc);
|
|
|
|
// Get the class. If the classname is *, then use the class of the place.
|
|
if (classname == "*") {
|
|
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
|
LS.rawget(place, tangibles, place_id);
|
|
if (LS.isnil(place)) return;
|
|
LS.getmetatable(mt, place);
|
|
if (!LS.istable(mt)) return;
|
|
LS.rawget(lclass, mt, "__index");
|
|
} else {
|
|
LS.getclass(lclass, classname);
|
|
}
|
|
|
|
// Get the true classname. This also checks validity of the class.
|
|
classname = LS.classname(lclass);
|
|
if (classname.empty()) return;
|
|
|
|
// TODO: CHECK FOR PERMIT_INVOKE.
|
|
|
|
// Get the function from the class.
|
|
LS.rawget(lfunc, lclass, funcname);
|
|
if (!LS.isfunction(lfunc)) return;
|
|
|
|
// Spawn a thread, pushing extra arguments from the datapack.
|
|
int nargs = 0;
|
|
try {
|
|
while (!datasb.empty()) {
|
|
push_simple_dynamic(L, &datasb);
|
|
nargs++;
|
|
}
|
|
} catch (const StreamException &exc) {
|
|
return;
|
|
}
|
|
spawn(LS, actor_id, place_id, lfunc, nargs, false);
|
|
}
|
|
|
|
// Run the new thread and return.
|
|
run_scheduled_threads();
|
|
assert(stack_is_clear());
|
|
}
|
|
|
|
void World::invoke_tick(int64_t actor_id, int64_t place_id, std::string_view datapack) {
|
|
if (!is_authoritative()) {
|
|
return;
|
|
}
|
|
clock_ += 1;
|
|
run_scheduled_threads();
|
|
}
|
|
|
|
void World::invoke_lua_source(int64_t actor_id, int64_t place_id, std::string_view datapack) {
|
|
// Sanity check arguments.
|
|
// We also need some kind of authentication here.
|
|
if (!is_authoritative()) return;
|
|
if (actor_id != place_id) return;
|
|
|
|
// Check if this is the first time we're loading the source.
|
|
bool brand_new = (source_db_.modules().size() == 1);
|
|
|
|
// Compile and load the source.
|
|
bool success = update_source(datapack);
|
|
|
|
// Call world.init
|
|
if (brand_new) {
|
|
if (success) {
|
|
{
|
|
lua_State *L = state();
|
|
LuaVar lclass, lfunc;
|
|
LuaExtStack LS(L, lclass, lfunc);
|
|
|
|
LS.getclass(lclass, "world");
|
|
if (LS.classname(lclass) != "") {
|
|
LS.rawget(lfunc, lclass, "init");
|
|
spawn(LS, actor_id, place_id, lfunc, 0, false);
|
|
}
|
|
}
|
|
run_scheduled_threads();
|
|
} else {
|
|
util::dprint("Did not run world.init because of lua errors.");
|
|
util::dprint("You will need to fix the errors then run it manually.");
|
|
}
|
|
}
|
|
|
|
// Run the new thread and return.
|
|
assert(stack_is_clear());
|
|
}
|
|
|
|
void World::guard_blockable(lua_State *L, const char *fn) {
|
|
if (lthread_thread_id_ == 0) {
|
|
// in a probe, blocking functions like http.get throw an error.
|
|
luaL_error(L, "cannot %s in a probe", fn);
|
|
assert(false);
|
|
}
|
|
if (!is_authoritative()) {
|
|
// in a nonauth model, blocking functions like http.get are converted to nopredict.
|
|
lua_yield(L, 0);
|
|
luaL_error(L, "unexplained nopredict failure in %s", fn);
|
|
assert(false);
|
|
}
|
|
}
|
|
|
|
void World::guard_nopredict(lua_State *L, const char *fn) {
|
|
if (!is_authoritative()) {
|
|
if (lthread_thread_id_ == 0) return;
|
|
if (lua_isyieldable(L)) {
|
|
lua_yield(L, 0);
|
|
luaL_error(L, "unexplained nopredict failure in %s", fn);
|
|
}
|
|
}
|
|
}
|
|
|
|
void World::schedule(int64_t clk, int64_t thid, int64_t plid) {
|
|
if (clk > 0) {
|
|
assert(is_authoritative());
|
|
}
|
|
thread_sched_.add(clk, thid, plid);
|
|
}
|
|
|
|
void World::run_scheduled_threads() {
|
|
assert(stack_is_clear());
|
|
lua_State *L = state();
|
|
LuaVar tangibles, place, mt, threads, thinfo, actorid, isnew, useppool, thread, print;
|
|
LuaExtStack LS(L, tangibles, place, mt, threads, thinfo, actorid, isnew, useppool, thread, print);
|
|
|
|
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
|
while (thread_sched_.ready(clock_)) {
|
|
SchedEntry sched = thread_sched_.pop();
|
|
LS.rawget(place, tangibles, sched.place_id());
|
|
if (!LS.istable(place)) {
|
|
continue;
|
|
}
|
|
LS.getmetatable(mt, place);
|
|
if (!LS.istable(mt)) {
|
|
continue;
|
|
}
|
|
LS.rawget(threads, mt, "threads");
|
|
if (!LS.istable(threads)) {
|
|
continue;
|
|
}
|
|
LS.rawget(thinfo, threads, sched.thread_id());
|
|
if (!LS.istable(thinfo)) {
|
|
continue;
|
|
}
|
|
LS.rawget(actorid, thinfo, "actorid");
|
|
if (!LS.isnumber(actorid)) {
|
|
continue;
|
|
}
|
|
LS.rawget(isnew, thinfo, "isnew");
|
|
if (!LS.isboolean(isnew)) {
|
|
continue;
|
|
}
|
|
LS.rawget(useppool, thinfo, "useppool");
|
|
if (!LS.isboolean(useppool)) {
|
|
continue;
|
|
}
|
|
LS.rawget(thread, thinfo, "thread");
|
|
if (!LS.isthread(thread)) {
|
|
continue;
|
|
}
|
|
|
|
// Resume the coroutine.
|
|
lua_State *CO = LS.ckthread(thread);
|
|
open_lthread_state(LS.ckinteger(actorid), sched.place_id(), sched.thread_id(), LS.ckboolean(useppool));
|
|
int nargs = LS.ckboolean(isnew) ? (lua_gettop(CO) - 1) : lua_gettop(CO);
|
|
int status = lua_resume(CO, nullptr, nargs);
|
|
|
|
if (status == LUA_OK) {
|
|
// Successfully ran to completion. Print any return values.
|
|
// Remove from thread table.
|
|
LS.rawget(print, thinfo, "print");
|
|
LS.rawset(threads, sched.thread_id(), LuaNil);
|
|
LuaCoreStack LSCO(CO);
|
|
if (LS.ckboolean(print)) {
|
|
for (int i = 1; i <= lua_gettop(CO); i++) {
|
|
PrettyPrint::Indented().print(LSCO, LuaSpecial(i), <hread_prints_);
|
|
lthread_prints_ << std::endl;
|
|
}
|
|
if (lthread_prints_.view().empty())
|
|
{
|
|
lthread_prints_ << "ok\n";
|
|
}
|
|
}
|
|
} else if (status == LUA_YIELD) {
|
|
if (is_authoritative()) {
|
|
LS.rawset(thinfo, "isnew", false);
|
|
LS.rawset(thinfo, "useppool", false);
|
|
} else {
|
|
// When a nonauthoritative model yields, for any reason,
|
|
// the thread is discarded. This is also used as a way to implement
|
|
// nopredict: the thread that wants to 'nopredict' just yields,
|
|
// knowing that this will cause it to be killed.
|
|
LS.rawset(threads, sched.thread_id(), LuaNil);
|
|
}
|
|
} else {
|
|
// Generated an error. Add a traceback, print, and kill the coroutine.
|
|
// Currently, the error is sent to the actor. That seems... not right in the long run.
|
|
if (is_authoritative()) {
|
|
traceback_coroutine(CO);
|
|
lthread_prints_ << lua_tostring(CO, -1);
|
|
}
|
|
LS.rawset(threads, sched.thread_id(), LuaNil);
|
|
}
|
|
lthread_prints_to_printbuffer();
|
|
clear_lthread_state();
|
|
}
|
|
}
|
|
|
|
int64_t World::alloc_id_predictable() {
|
|
if (!lthread_use_ppool_) {
|
|
return id_global_pool_.get_one();
|
|
}
|
|
Tangible *t = tangible_get(lthread_actor_id_);
|
|
if (t == nullptr) {
|
|
return id_global_pool_.get_one();
|
|
}
|
|
return t->id_player_pool_.get_one();
|
|
}
|
|
|
|
const PrintBuffer *World::get_printbuffer(int64_t actor_id) {
|
|
Tangible *actor = tangible_get(actor_id);
|
|
if (actor != nullptr) {
|
|
return &actor->print_buffer_;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void World::clear_lthread_state() {
|
|
LuaVar globals;
|
|
LuaExtStack LS(state(), globals);
|
|
LS.getglobaltable(globals);
|
|
LS.rawset(globals, "actor", LuaNil);
|
|
LS.rawset(globals, "place", LuaNil);
|
|
|
|
lthread_actor_id_ = 0;
|
|
lthread_place_id_ = 0;
|
|
lthread_thread_id_ = 0;
|
|
lthread_use_ppool_ = false;
|
|
lthread_prints_.str("");
|
|
lthread_prints_.clear();
|
|
}
|
|
|
|
void World::open_lthread_state(int64_t actor, int64_t place, int64_t thread, bool ppool) {
|
|
// Store actor and place in global variables.
|
|
LuaVar lactor, lplace, tangibles, globals;
|
|
LuaExtStack LS(state(), lactor, lplace, tangibles, globals);
|
|
LS.getglobaltable(globals);
|
|
if ((actor == 0) && (place == 0))
|
|
{
|
|
LS.rawset(globals, "actor", LuaNil);
|
|
LS.rawset(globals, "place", LuaNil);
|
|
}
|
|
else
|
|
{
|
|
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
|
LS.rawget(lactor, tangibles, actor);
|
|
LS.rawget(lplace, tangibles, place);
|
|
LS.rawset(globals, "actor", lactor);
|
|
LS.rawset(globals, "place", lplace);
|
|
}
|
|
|
|
lthread_actor_id_ = actor;
|
|
lthread_place_id_ = place;
|
|
lthread_thread_id_ = thread;
|
|
lthread_use_ppool_ = ppool;
|
|
lthread_prints_.str("");
|
|
lthread_prints_.clear();
|
|
}
|
|
|
|
void World::lthread_prints_to_printbuffer()
|
|
{
|
|
const eng::string &output = lthread_prints_.str();
|
|
if (output.size() > 0) {
|
|
Tangible *actor = tangible_get(lthread_actor_id_);
|
|
if (actor != nullptr) {
|
|
actor->print_buffer_.add_string(output, is_authoritative());
|
|
}
|
|
}
|
|
}
|
|
|
|
void World::lthread_prints_to_dprint()
|
|
{
|
|
const eng::string &output = lthread_prints_.str();
|
|
if (output.size() > 0) {
|
|
util::dprintview(output);
|
|
}
|
|
}
|
|
|
|
|
|
void World::set_global(const eng::string &gvar, std::string_view value) {
|
|
// Store the serialized blob.
|
|
//
|
|
gvname_to_serial_[gvar] = value;
|
|
|
|
// Implement the tracking so that we can rapidly determine which global
|
|
// variables need to be difference transmitted.
|
|
//
|
|
// In the master model, we generate a sequence number for the assignment.
|
|
// We store the mapping from global variable name to that sequence number
|
|
// and vice versa.
|
|
//
|
|
// On the client side, we just record the global variable in a list
|
|
// of recently modified globals.
|
|
//
|
|
if (is_authoritative()) {
|
|
int64_t &seqno = gvname_to_seqno_[gvar];
|
|
seqno_to_gvname_.erase(seqno);
|
|
seqno = assign_seqno_++;
|
|
seqno_to_gvname_[seqno] = gvar;
|
|
} else {
|
|
gvname_modified_.insert(gvar);
|
|
}
|
|
}
|
|
|
|
const eng::string &World::get_global(const eng::string &gvar) {
|
|
static eng::string empty;
|
|
auto iter = gvname_to_serial_.find(gvar);
|
|
if (iter == gvname_to_serial_.end()) {
|
|
return empty;
|
|
} else {
|
|
return iter->second;
|
|
}
|
|
}
|
|
|
|
void World::serialize(StreamBuffer *sb) {
|
|
assert(stack_is_clear());
|
|
assert(redirects_.empty());
|
|
// int64_t wc0 = sb->total_writes();
|
|
lua_snap_.serialize(sb);
|
|
id_global_pool_.serialize(sb);
|
|
sb->write_int64(clock_);
|
|
thread_sched_.serialize(sb);
|
|
http_requests_.serialize(sb);
|
|
sb->write_uint32(tangibles_.size());
|
|
for (const auto &p : tangibles_) {
|
|
sb->write_int64(p.first);
|
|
p.second->serialize(sb);
|
|
}
|
|
assert(stack_is_clear());
|
|
}
|
|
|
|
void World::deserialize(StreamBuffer *sb) {
|
|
assert(stack_is_clear());
|
|
redirects_.clear();
|
|
lua_snap_.deserialize(sb);
|
|
id_global_pool_.deserialize(sb);
|
|
clock_ = sb->read_int64();
|
|
thread_sched_.deserialize(sb);
|
|
http_requests_.deserialize(sb);
|
|
// Mark all tangibles for deletion by setting ID to zero.
|
|
for (const auto &p : tangibles_) {
|
|
p.second->plane_item_.set_id(0);
|
|
}
|
|
// Deserialize tangibles.
|
|
size_t ntan = sb->read_uint32();
|
|
for (size_t i = 0; i < ntan; i++) {
|
|
int64_t id = sb->read_int64();
|
|
UniqueTangible &t = tangibles_[id];
|
|
if (t == nullptr) {
|
|
t.reset(new Tangible(this, id));
|
|
} else {
|
|
t->plane_item_.set_id(id);
|
|
}
|
|
t->deserialize(sb);
|
|
}
|
|
// Delete tangibles that didn't get deserialized.
|
|
for (auto iter = tangibles_.begin(); iter != tangibles_.end(); ) {
|
|
if (iter->second->plane_item_.id() == 0) {
|
|
tangibles_.erase(iter++);
|
|
} else {
|
|
++iter;
|
|
}
|
|
}
|
|
// After a save and load, http requests no longer should exist
|
|
abort_all_http_requests(425, "http requests aborted by loading a save game");
|
|
assert(stack_is_clear());
|
|
}
|
|
|
|
void World::snapshot() {
|
|
assert(snapshot_.empty());
|
|
serialize(&snapshot_);
|
|
assert(!snapshot_.empty());
|
|
}
|
|
|
|
void World::rollback() {
|
|
assert(!snapshot_.empty());
|
|
deserialize(&snapshot_);
|
|
assert(snapshot_.empty());
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Functions that allow the Driver to Peer Directly into the World.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
void World::get_animation_queues(uint32_t count, const int64_t *ids, uint32_t *lengths, const char **strings) {
|
|
wrapper_anim_queues_.resize(count);
|
|
for (int i = 0; i < int(count); i++) {
|
|
Tangible *tan = tangible_get(ids[i]);
|
|
if (tan == nullptr) {
|
|
wrapper_anim_queues_[i] = nullptr;
|
|
lengths[i] = 0;
|
|
strings[i] = "";
|
|
} else {
|
|
wrapper_anim_queues_[i] = tan->anim_queue_.get_encoded_queue();
|
|
lengths[i] = wrapper_anim_queues_[i]->size();
|
|
strings[i] = wrapper_anim_queues_[i]->c_str();
|
|
}
|
|
}
|
|
}
|
|
|
|
void World::get_tangibles_near(uint64_t tanid, double rx, double ry, double rz, uint32_t *count, int64_t **ids) {
|
|
uint32_t hash1 = eng::memhash();
|
|
wrapper_scan_result_.clear();
|
|
if (tanid != 0) {
|
|
PlaneScan scan;
|
|
scan.set_near(tanid, true);
|
|
scan.set_omit_nowhere(true);
|
|
scan.set_sorted(false);
|
|
scan.set_radius(util::XYZ(rx, ry, rz));
|
|
scan.set_shape(PlaneScan::CYLINDER);
|
|
get_near(scan, &wrapper_scan_result_);
|
|
}
|
|
*count = wrapper_scan_result_.size();
|
|
*ids = &wrapper_scan_result_[0];
|
|
uint32_t hash2 = eng::memhash();
|
|
assert(hash1 == hash2);
|
|
}
|
|
|
|
void World::expose_world_to_driver(EngineWrapper *w) {
|
|
w->world = this;
|
|
w->get_tangibles_near = [](EngineWrapper *w, uint64_t tanid, double rx, double ry, double rz, uint32_t *count, int64_t **ids) {
|
|
w->world->get_tangibles_near(tanid, rx, ry, rz, count, ids);
|
|
};
|
|
w->get_animation_queues = [](EngineWrapper *w, uint32_t count, const int64_t *ids, uint32_t *lengths, const char **strings) {
|
|
w->world->get_animation_queues(count, ids, lengths, strings);
|
|
};
|
|
}
|