Files
integration/Plugins/UEWingman/Source/UEWingman/Private/WingServer.cpp

491 lines
14 KiB
C++

#include "WingServer.h"
#include "WingHandler.h"
#include "WingProperty.h"
#include "WingManual.h"
#include "WingLogCapture.h"
#include "WingUtils.h"
#include "UObject/StrongObjectPtr.h"
#include "Materials/MaterialExpression.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "AssetRegistry/IAssetRegistry.h"
#include "Engine/Blueprint.h"
#include "Engine/World.h"
#include "Engine/Level.h"
#include "Engine/LevelScriptBlueprint.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphPin.h"
#include "EdGraphSchema_K2.h"
#include "K2Node.h"
#include "K2Node_CallFunction.h"
#include "K2Node_Event.h"
#include "K2Node_CustomEvent.h"
#include "K2Node_FunctionEntry.h"
#include "K2Node_EditablePinBase.h"
#include "K2Node_VariableGet.h"
#include "K2Node_VariableSet.h"
#include "K2Node_BreakStruct.h"
#include "K2Node_MakeStruct.h"
#include "K2Node_MacroInstance.h"
#include "K2Node_DynamicCast.h"
#include "K2Node_CallParentFunction.h"
#include "K2Node_IfThenElse.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Kismet2/KismetEditorUtilities.h"
#include "Dom/JsonValue.h"
#include "Serialization/JsonReader.h"
#include "Serialization/JsonWriter.h"
#include "Serialization/JsonSerializer.h"
#include "Interfaces/IPv4/IPv4Address.h"
#include "Interfaces/IPv4/IPv4Endpoint.h"
#include "SocketSubsystem.h"
#include "Sockets.h"
#include "Async/Async.h"
#include "UObject/SavePackage.h"
#include "Misc/Paths.h"
#include "Misc/FileHelper.h"
#include "Misc/Guid.h"
#include "AssetToolsModule.h"
#include "IAssetTools.h"
#include "UObject/UObjectIterator.h"
#include "Misc/PackageName.h"
#include "UObject/LinkerLoad.h"
#include "Engine/UserDefinedEnum.h"
#include "Editor.h"
#include "Materials/Material.h"
#include "Materials/MaterialInstanceConstant.h"
#include "Materials/MaterialFunction.h"
#include "Materials/MaterialExpressionScalarParameter.h"
#include "Materials/MaterialExpressionVectorParameter.h"
#include "Materials/MaterialExpressionTextureObjectParameter.h"
#include "Materials/MaterialExpressionTextureSampleParameter2D.h"
#include "Materials/MaterialExpressionStaticSwitchParameter.h"
#include "Materials/MaterialExpressionConstant.h"
#include "Materials/MaterialExpressionConstant2Vector.h"
#include "Materials/MaterialExpressionConstant3Vector.h"
#include "Materials/MaterialExpressionConstant4Vector.h"
#include "Materials/MaterialExpressionTextureSample.h"
#include "Materials/MaterialExpressionTextureCoordinate.h"
#include "Materials/MaterialExpressionComponentMask.h"
#include "Materials/MaterialExpressionCustom.h"
#include "Materials/MaterialExpressionAppendVector.h"
#include "Materials/MaterialExpressionAdd.h"
#include "Materials/MaterialExpressionMultiply.h"
#include "Materials/MaterialExpressionLinearInterpolate.h"
#include "Materials/MaterialExpressionClamp.h"
#include "Materials/MaterialExpressionOneMinus.h"
#include "Materials/MaterialExpressionPower.h"
#include "Materials/MaterialExpressionTime.h"
#include "Materials/MaterialExpressionWorldPosition.h"
#include "Materials/MaterialExpressionFunctionInput.h"
#include "Materials/MaterialExpressionFunctionOutput.h"
#include "Materials/MaterialExpressionMaterialFunctionCall.h"
#include "MaterialGraph/MaterialGraph.h"
#include "MaterialGraph/MaterialGraphNode.h"
#include "MaterialGraph/MaterialGraphSchema.h"
// Animation Blueprint support
#include "Animation/AnimBlueprint.h"
#include "Animation/AnimBlueprintGeneratedClass.h"
#include "Animation/Skeleton.h"
#include "AnimGraphNode_StateMachine.h"
#include "AnimGraphNode_AssetPlayerBase.h"
#include "AnimGraphNode_SequencePlayer.h"
#include "AnimGraphNode_BlendSpacePlayer.h"
#include "AnimGraphNode_Base.h"
#include "AnimStateNode.h"
#include "AnimStateTransitionNode.h"
#include "AnimStateConduitNode.h"
#include "AnimStateEntryNode.h"
#include "AnimationStateMachineGraph.h"
#include "AnimationGraph.h"
#include "AnimationTransitionGraph.h"
UWingServer* UWingServer::GWingServer = nullptr;
// ============================================================
// Initialization and Shutdown
// ============================================================
void UWingServer::Initialize(FSubsystemCollectionBase& Collection)
{
Super::Initialize(Collection);
GWingServer = this;
// Create TCP listen socket
ISocketSubsystem* SocketSub = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM);
ListenSocket = SocketSub->CreateSocket(NAME_Stream, TEXT("WingServer"), false);
if (!ListenSocket)
{
UE_LOG(LogTemp, Error, TEXT("UEWingman: Failed to create listen socket"));
return;
}
ListenSocket->SetReuseAddr(true);
ListenSocket->SetNonBlocking(true);
TSharedRef<FInternetAddr> Addr = SocketSub->CreateInternetAddr();
bool bIsValid = false;
Addr->SetIp(TEXT("127.0.0.1"), bIsValid);
Addr->SetPort(Port);
if (!ListenSocket->Bind(*Addr))
{
UE_LOG(LogTemp, Error, TEXT("UEWingman: Failed to bind to port %d"), Port);
SocketSub->DestroySocket(ListenSocket);
ListenSocket = nullptr;
return;
}
if (!ListenSocket->Listen(4))
{
UE_LOG(LogTemp, Error, TEXT("UEWingman: Failed to listen on port %d"), Port);
SocketSub->DestroySocket(ListenSocket);
ListenSocket = nullptr;
return;
}
BuildWingHandlerRegistry();
LogCapture.bEnabled = false;
LogCapture.Install();
bRunning = true;
UE_LOG(LogTemp, Display, TEXT("UEWingman: MCP server listening on tcp://localhost:%d"), Port);
}
void UWingServer::Deinitialize()
{
if (!bRunning)
{
Super::Deinitialize();
return;
}
ISocketSubsystem* SocketSub = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM);
// Set shutdown flag and drain pending messages under lock
{
FScopeLock Lock(&Mutex);
bShuttingDown = true;
for (auto& Msg : PendingMessages)
{
Msg->Response.SetValue(FString());
}
PendingMessages.Empty();
}
// Close all client sockets (unblocks their blocking reads)
for (auto& Client : Clients)
{
if (Client->Socket)
{
Client->Socket->Close();
}
}
// Wait for client threads to exit
for (auto& Client : Clients)
{
Client->ThreadFuture.Wait();
if (Client->Socket)
{
SocketSub->DestroySocket(Client->Socket);
}
}
Clients.Empty();
// Close listen socket
if (ListenSocket)
{
ListenSocket->Close();
SocketSub->DestroySocket(ListenSocket);
ListenSocket = nullptr;
}
LogCapture.Uninstall();
bRunning = false;
bShuttingDown = false;
GWingServer = nullptr;
UE_LOG(LogTemp, Display, TEXT("UEWingman: Server stopped."));
Super::Deinitialize();
}
// ============================================================
// FTickableEditorObject interface
// ============================================================
void UWingServer::Tick(float DeltaTime)
{
// Accept new connections (non-blocking)
AcceptNewConnections();
// Clean up finished client threads
CleanupFinishedClients();
// Dequeue one pending message
TSharedPtr<FPendingMessage> Request;
{
FScopeLock Lock(&Mutex);
if (PendingMessages.Num() > 0)
{
Request = PendingMessages[0];
PendingMessages.RemoveAt(0);
}
}
// If we have a request, process it.
if (Request.IsValid())
{
FString Response = HandleRequest(Request->Line);
Request->Response.SetValue(Response);
}
}
void UWingServer::TickServer(float DeltaTime)
{
if (GWingServer) GWingServer->Tick(DeltaTime);
}
bool UWingServer::IsTickable() const
{
return bRunning;
}
TStatId UWingServer::GetStatId() const
{
RETURN_QUICK_DECLARE_CYCLE_STAT(UWingServer, STATGROUP_Tickables);
}
// ============================================================
// HandleRequest — Given a command, execute it.
// ============================================================
FString UWingServer::HandleRequest(const FString& Line)
{
LogCapture.CapturedErrors.Empty();
LogCapture.bEnabled = true;
HandlerOutput.Reset();
SuggestedManualSections.Empty();
LastHandler = nullptr;
TryCallHandler(Line);
Notifier.SendNotifications();
LogCapture.bEnabled = false;
for (const FString& Msg : LogCapture.CapturedErrors)
{
UWingServer::Printf(TEXT("UE_LOG: %s\n"), *Msg);
}
LogCapture.CapturedErrors.Empty();
if (!SuggestedManualSections.IsEmpty())
{
UWingServer::SuggestManual(WingManual::Section::HandlerHelp);
WingManual::PrintManual(SuggestedManualSections, LastHandler, true);
}
FString Result = HandlerOutput.ToString();
HandlerOutput.Reset();
for (int32 i = 0; i < Result.Len(); ++i)
{
if (Result[i] == TEXT('\0')) Result[i] = TEXT(' ');
}
return Result;
}
void UWingServer::TryCallHandler(const FString &Line)
{
// Turn the request string into a JSON tree.
TSharedPtr<FJsonObject> Request;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Line);
FJsonSerializer::Deserialize(Reader, Request);
if (!Request.IsValid())
{
UWingServer::Printf(TEXT("Request is not valid JSON"));
return;
}
// Extract the command from the request.
FString Command;
if (!Request->TryGetStringField(TEXT("command"), Command))
{
UWingServer::Printf(TEXT("Request does not contain 'command' parameter"));
UWingServer::Printf(TEXT("We recommend sending command='UserManual'."));
return;
}
Request->RemoveField(TEXT("command"));
// Find the handler for the specified command.
FWingHandlerConfig* Found = FindHandler(Command);
if (!Found)
{
UWingServer::Printf(TEXT("Unknown command: %s"), *Command);
UWingServer::SuggestManual(WingManual::Section::ImportantCommands);
return;
}
LastHandler = Found;
// Make an object of the handler class.
TStrongObjectPtr<UObject> HandlerObj(NewObject<UObject>(GetTransientPackage(), Found->Class.Get()));
UWingHandler* Handler = Cast<UWingHandler>(HandlerObj.Get());
Handler->ConfigurationObject = Found->Config.Get();
// Populate the handler object with the request parameters.
if (!FWingProperty::PopulateFromJson(HandlerObj->GetClass(), HandlerObj.Get(), &*Request))
{
UWingServer::SuggestManual(WingManual::Section::HandlerHelp);
return;
}
// MCP handlers must not run inside an undo transaction.
check(GUndo == nullptr);
// Invoke the handler.
Handler->Handle();
}
// ============================================================
// Connection Maintenance
// ============================================================
void UWingServer::AcceptNewConnections()
{
if (!ListenSocket) return;
bool bHasPending = false;
if (!ListenSocket->HasPendingConnection(bHasPending) || !bHasPending) return;
FSocket* ClientSocket = ListenSocket->Accept(TEXT("MCPClient"));
if (!ClientSocket) return;
ClientSocket->SetNonBlocking(false); // client threads use blocking I/O
TSharedPtr<FClientConnection> Client = MakeShared<FClientConnection>();
Client->Socket = ClientSocket;
Client->ThreadFuture = Async(EAsyncExecution::Thread, [this, Client]() { ClientThreadFunc(this, Client); });
Clients.Add(Client);
UE_LOG(LogTemp, Display, TEXT("UEWingman: Client connected."));
}
void UWingServer::CleanupFinishedClients()
{
ISocketSubsystem* SocketSub = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM);
for (int32 i = Clients.Num() - 1; i >= 0; --i)
{
if (!Clients[i]->bDone) continue;
Clients[i]->ThreadFuture.Wait();
if (Clients[i]->Socket)
{
SocketSub->DestroySocket(Clients[i]->Socket);
}
Clients.RemoveAt(i);
}
}
void UWingServer::ClientThreadFunc(UWingServer* Server, TSharedPtr<FClientConnection> Client)
{
FSocket* Socket = Client->Socket;
FString LineBuffer;
uint8 RecvBuf[4096];
while (true)
{
int32 BytesRead = 0;
if (!Socket->Recv(RecvBuf, sizeof(RecvBuf) - 1, BytesRead))
{
break; // socket error or closed
}
if (BytesRead <= 0)
{
break; // connection closed
}
RecvBuf[BytesRead] = 0;
LineBuffer += UTF8_TO_TCHAR((const ANSICHAR*)RecvBuf);
// Process complete lines
int32 NewlineIdx;
while (LineBuffer.FindChar(TEXT('\n'), NewlineIdx))
{
FString Line = LineBuffer.Left(NewlineIdx).TrimEnd();
LineBuffer.RightChopInline(NewlineIdx + 1);
if (Line.IsEmpty()) continue;
// Wait for the asset registry to finish its initial scan.
{
IAssetRegistry& AR = FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry").Get();
while (AR.IsLoadingAssets()) FPlatformProcess::Sleep(0.25f);
}
// Enqueue the line for game-thread processing
TSharedPtr<UWingServer::FPendingMessage> Msg = MakeShared<UWingServer::FPendingMessage>();
Msg->Line = Line;
TFuture<FString> Future = Msg->Response.GetFuture();
{
FScopeLock Lock(&Server->Mutex);
if (Server->bShuttingDown)
{
Client->bDone = true;
return;
}
Server->PendingMessages.Add(Msg);
}
// Block until the game thread processes this message
FString Response = Future.Get();
// Write the response back, null-terminated (blocking)
FTCHARToUTF8 Utf8(*Response);
int32 BytesSent = 0;
Socket->Send((const uint8*)Utf8.Get(), Utf8.Length() + 1, BytesSent);
}
}
Client->bDone = true;
UE_LOG(LogTemp, Display, TEXT("UEWingman: Client disconnected."));
}
// ============================================================
// BuildWingHandlerRegistry
// ============================================================
void UWingServer::AddHandler(UObject* Obj, const FString& Documentation)
{
AddHandler(Obj, WingUtils::GetHandlerName(Obj->GetClass()), nullptr, EWingHandlerKind::Normal, Documentation);
}
void UWingServer::AddHandler(UObject* Obj, const FString& Name, UObject* Config, EWingHandlerKind Kind, const FString& Documentation)
{
FWingHandlerConfig H;
H.Name = Name;
H.Documentation = Documentation;
H.Class = TStrongObjectPtr<UClass>(Obj->GetClass());
H.Config = TStrongObjectPtr<UObject>(Config);
H.Kind = Kind;
GWingServer->WingHandlerRegistry.Add(MoveTemp(H));
}
void UWingServer::BuildWingHandlerRegistry()
{
for (UClass* Class : WingUtils::CollectHandlerClasses())
{
UWingHandler* CDO = Cast<UWingHandler>(Class->GetDefaultObject());
CDO->Register();
}
WingHandlerRegistry.Sort([](const FWingHandlerConfig& A, const FWingHandlerConfig& B) { return A.Name < B.Name; });
}
FWingHandlerConfig* UWingServer::FindHandler(const FString& Name)
{
int32 Index = Algo::LowerBoundBy(WingHandlerRegistry, Name, [](const FWingHandlerConfig& H) { return H.Name; });
if (Index < WingHandlerRegistry.Num() && WingHandlerRegistry[Index].Name == Name)
{
return &WingHandlerRegistry[Index];
}
return nullptr;
}