Files
integration/Source/Integration/TangibleManager.cpp

60 lines
1.3 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "TangibleManager.h"
#include "TangibleInterface.h"
#include "DebugPrint.h"
using namespace DebugPrint;
UTangibleManager::UTangibleManager() {
World = nullptr;
ClassTangibleActor = nullptr;
Actor = 0;
Near = IdView();
}
void UTangibleManager::Init(UWorld *world, UClass* tanact) {
World = world;
ClassTangibleActor = tanact;
Actor = 0;
Near = IdView();
}
UlxTangible *UTangibleManager::GetTangible(int64 id) {
UlxTangible **p = IdToTangible.Find(id);
if (p == nullptr) {
return nullptr;
} else {
return *p;
}
}
UlxTangible *UTangibleManager::MakeTangible(int64 id) {
UlxTangible *& p = IdToTangible.FindOrAdd(id);
if (p == nullptr) {
FVector location(0,0,0);
FRotator rotation(0, 0, 0);
FActorSpawnParameters params;
AActor* a = World->SpawnActor(ClassTangibleActor, &location, &rotation, params);
check(a != nullptr);
check(a->GetClass()->ImplementsInterface(UlxTangibleInterface::StaticClass()));
p = NewObject<UlxTangible>();
p->Init(a, TEXT(""));
}
return p;
}
void UTangibleManager::DeleteTangible(int64 id) {
// IMPLEMENT ME
}
UTangibleManager::IdArray UTangibleManager::GetLive() {
IdArray result;
result.SetNum(IdToTangible.Num());
int next = 0;
for (auto &pair : IdToTangible) {
result[next++] = pair.Key;
}
return result;
}