63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "MCPServer.h"
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#include "MCPHandler.h"
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#include "MCPFetcher.h"
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#include "MCPUtils.h"
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#include "Materials/Material.h"
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#include "Material_Compile.generated.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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UCLASS()
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class UMCP_Material_Compile : public UObject, public IMCPHandler
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta=(Description="Material name or package path"))
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FString Material;
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virtual FString GetDescription() const override
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{
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return TEXT("Force recompile a material and check for compilation errors.");
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}
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virtual void Handle() override
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{
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// Load material
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MCPFetcher F;
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UMaterial* MaterialObj = F.Asset(Material).Cast<UMaterial>();
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if (!MaterialObj) return;
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// Force recompile
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MaterialObj->ForceRecompileForRendering();
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// Wait for compilation to finish, then check for errors
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FMaterialResource* Resource = MaterialObj->GetMaterialResource(GMaxRHIFeatureLevel);
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TArray<FString> Errors;
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if (Resource)
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{
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Resource->FinishCompilation();
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Errors = Resource->GetCompileErrors();
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}
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if (Errors.IsEmpty())
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{
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UMCPServer::Printf(TEXT("%s compiled successfully.\n"), *MCPUtils::FormatName(MaterialObj));
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}
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else
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{
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UMCPServer::Printf(TEXT("%s compiled with %d error(s):\n"), *MCPUtils::FormatName(MaterialObj), Errors.Num());
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for (const FString& Err : Errors)
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{
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UMCPServer::Printf(TEXT(" %s\n"), *Err);
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}
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}
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}
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};
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