Files
integration/Source/Integration/LuaCall.cpp

518 lines
15 KiB
C++

#include "LuaCall.h"
#include "LuprexGameModeBase.h"
#include "StringDecoder.h"
#include "EdGraphSchema_K2.h"
static bool NotInitialized(const FlxStreamBuffer &sb) {
if (sb.empty())
{
UE_LOG(LogBlueprint, Error, TEXT("Must use LuaCallBegin before other LuaCall steps"));
return true;
}
return false;
}
static constexpr uint64_t ParseNameAsToken(std::string_view str) {
uint64_t result = 0;
uint64_t maxint = uint64_t(-1);
// Leading zeros are not allowed.
if ((!str.empty()) && (str[0]=='0')) return 0;
for (int i = 0; i < int(str.size()); i++) {
char c = str[i];
uint64_t digit = 0;
if ((c >= '0') && (c <= '9')) {
digit = uint64_t(c - '0');
} else if ((c >= 'a') && (c <= 'z')) {
digit = uint64_t(c - 'a' + 10);
} else if ((c >= 'A') && (c <= 'Z')) {
digit = uint64_t(c - 'A' + 10);
} else {
return maxint;
}
// Multiply existing number by 36, then add the digit.
// We have two checks to prevent integer overflow.
if (result > (maxint / 36)) return 0;
result *= 36;
if (digit > (maxint - result)) return 0;
result += digit;
}
return result;
}
/////////////////////////////////////////////////////////////////
//
// The lua function prototype parser.
//
/////////////////////////////////////////////////////////////////
bool FlxParsedProto::IsLiteral(const TCHAR *text) {
return ((NextToken < Tokens.Num()) && (Tokens[NextToken] == text));
}
bool FlxParsedProto::IsIdent() {
return ((NextToken < Tokens.Num()) && (FChar::IsAlpha(Tokens[NextToken][0])));
}
void FlxParsedProto::Empty() {
ErrorMessage = TEXT("");
Tokens.Empty();
NextToken = 0;
ClassName = TEXT("");
FunctionName = TEXT("");
Arguments.Empty();
ReturnValues.Empty();
ExtraReturnValues = false;
}
void FlxParsedProto::Syntax() {
FString Message;
if (Tokens.Num() == 0) {
Message = TEXT("Function prototype cannot be blank");
}
for (int i = 0; i < Tokens.Num(); i++) {
if (i == NextToken) {
Message.Append(TEXT(" ? "));
} else {
if ((i > 0) && (FChar::IsAlpha(Tokens[i][0])) && (FChar::IsAlpha(Tokens[i-1][0]))) {
Message.Append(TEXT(" "));
}
}
Message.Append(Tokens[i]);
}
Empty();
ErrorMessage = Message;
}
void FlxParsedProto::Parse(const FString &str) {
Empty();
// Step one: tokenize.
int offset = 0;
while (offset < str.Len()) {
TCHAR c = str[offset];
if (FChar::IsWhitespace(c)) {
offset++;
} else if (FChar::IsAlpha(c)) {
int lo = offset;
while ((offset < str.Len()) && FChar::IsAlnum(str[offset])) offset++;
Tokens.Add(str.Mid(lo, offset-lo));
} else if (str.Mid(offset, 3) == TEXT("...")) {
Tokens.Add(str.Mid(offset, 3));
offset += 3;
} else if (FChar::IsPunct(c)) {
Tokens.Add(str.Mid(offset, 1));
offset += 1;
} else {
Empty();
ErrorMessage = FString::Printf(TEXT("%s ? %s"), *str.Mid(0, offset), *str.Mid(offset));
return;
}
}
NextToken = 0;
// Step two: Parse.
if (!IsLiteral(TEXT("*")) && !IsIdent()) return Syntax();
ClassName = Tokens[NextToken++];
if (!IsLiteral(TEXT("."))) return Syntax();
NextToken++;
if (!IsIdent()) return Syntax();
FunctionName = Tokens[NextToken++];
if (!IsLiteral(TEXT("("))) return Syntax();
NextToken++;
if (IsIdent()) {
while (true) {
if (!IsIdent()) return Syntax();
FString Type = Tokens[NextToken++];
if (!IsIdent()) return Syntax();
FString Name = Tokens[NextToken++];
Arguments.Add(Pin(Type, Name));
if (!IsLiteral(TEXT(","))) break;
NextToken++;
}
}
if (!IsLiteral(TEXT(")"))) return Syntax();
NextToken++;
if (IsLiteral(TEXT(":"))) {
NextToken++;
while (true) {
if (IsLiteral(TEXT("..."))) {
ExtraReturnValues = true;
NextToken++;
break;
} else if (IsIdent()) {
FString Type = Tokens[NextToken++];
if (!IsIdent()) return Syntax();
FString Name = Tokens[NextToken++];
ReturnValues.Add(Pin(Type, Name));
if (!IsLiteral(TEXT(","))) break;
NextToken++;
} else {
return Syntax();
}
}
}
if (NextToken != Tokens.Num()) return Syntax();
}
/////////////////////////////////////////////////////////////////
//
// General functions of the Lua Call Library.
//
/////////////////////////////////////////////////////////////////
UFunction *UlxLuaCallLibrary::GetArgumentPacker(const FString &Type)
{
FName PackerName(FString::Printf(TEXT("LuaCallArgument_%s"), *Type));
return UlxLuaCallLibrary::StaticClass()->FindFunctionByName(PackerName);
}
UFunction *UlxLuaCallLibrary::GetReturnValueUnpacker(const FString &Type)
{
FName PackerName(FString::Printf(TEXT("Read%s"), *Type));
return UlxLuaValues::StaticClass()->FindFunctionByName(PackerName);
}
FString UlxLuaCallLibrary::AllFunctionsWithPrefix(const TCHAR *Prefix)
{
FString Result;
for ( TFieldIterator<UFunction> FIT ( UlxLuaCallLibrary::StaticClass(), EFieldIteratorFlags::ExcludeSuper); FIT; ++FIT)
{
UFunction* Function = *FIT;
FString Name = Function->GetName();
if (Name.RemoveFromStart(Prefix))
{
if (!Result.IsEmpty()) Result += TEXT(", ");
Result += Name;
}
}
return Result;
}
/////////////////////////////////////////////////////////////////
//
// General Lua-Callable functions of the Lua Call Library.
//
/////////////////////////////////////////////////////////////////
void UlxLuaCallLibrary::LuaCallBegin(UObject *context, const FString &cname, const FString &fname)
{
ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
mode->LuaCallBegin();
sb.write_string(cname);
sb.write_string(fname);
}
void UlxLuaCallLibrary::LuaCallInvoke(UObject *context, AActor *place)
{
ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
if (NotInitialized(sb)) return;
mode->LuaCallEnd(InvocationKind::LUA_INVOKE, place);
}
bool UlxLuaCallLibrary::LuaCallProbe(UObject *context, AActor *place, UlxLuaValues *&ReturnArray)
{
ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
if (NotInitialized(sb)) return false;
ReturnArray = mode->LuaCallEnd(InvocationKind::LUA_PROBE, place);
if ((ReturnArray == nullptr) || (ReturnArray->Length() < 1))
{
UE_LOG(LogLuprexIntegration, Error, TEXT("corruption in lua_probe"));
ReturnArray = nullptr;
return false;
}
ElxSuccessOrError Status;
FString ErrorMessage;
ReturnArray->ReadString(Status, ErrorMessage);
if (Status != ElxSuccessOrError::Success)
{
UE_LOG(LogLuprexIntegration, Error, TEXT("corruption in lua_probe"));
ReturnArray = nullptr;
return false;
}
if (!ErrorMessage.IsEmpty())
{
UE_LOG(LogLuprex, Error, TEXT("%s"), *ErrorMessage);
ReturnArray = nullptr;
return false;
}
return true;
}
/////////////////////////////////////////////////////////////////
//
// Argument Packing functions
//
/////////////////////////////////////////////////////////////////
void UlxLuaCallLibrary::LuaCallArgument_string(UObject *context, const FString &pstring) {
ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
if (NotInitialized(sb)) return;
sb.write_simple_dynamic_tag(SimpleDynamicTag::STRING);
sb.write_string(pstring);
}
void UlxLuaCallLibrary::LuaCallArgument_name(UObject *context, const FName &pname) {
FTCHARToUTF8 utf8str(pname.ToString());
std::string_view namestr(utf8str.Get(), utf8str.Length());
uint64_t tokvalue = ParseNameAsToken(namestr);
if ((tokvalue == 0) && !namestr.empty())
{
UE_LOG(LogBlueprint, Error, TEXT("Names passed to lua must be short, and must contain only lowercase and digits"));
}
ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
if (NotInitialized(sb)) return;
sb.write_simple_dynamic_tag(SimpleDynamicTag::TOKEN);
sb.write_string(namestr);
}
void UlxLuaCallLibrary::LuaCallArgument_float(UObject *context, double pfloat) {
ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
if (NotInitialized(sb)) return;
sb.write_simple_dynamic_tag(SimpleDynamicTag::NUMBER);
sb.write_double(pfloat);
}
void UlxLuaCallLibrary::LuaCallArgument_int(UObject *context, int value) {
ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
if (NotInitialized(sb)) return;
sb.write_simple_dynamic_tag(SimpleDynamicTag::NUMBER);
sb.write_double(value);
}
void UlxLuaCallLibrary::LuaCallArgument_vector(UObject *context, const FVector &pvector) {
ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
if (NotInitialized(sb)) return;
sb.write_simple_dynamic_tag(SimpleDynamicTag::VECTOR);
sb.write_fvector(pvector);
}
void UlxLuaCallLibrary::LuaCallArgument_vector2d(UObject *context, const FVector2D &pvector) {
ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
if (NotInitialized(sb)) return;
sb.write_simple_dynamic_tag(SimpleDynamicTag::VECTOR);
sb.write_double(pvector.X);
sb.write_double(pvector.Y);
sb.write_double(0.0);
}
void UlxLuaCallLibrary::LuaCallArgument_boolean(UObject *context, bool pbool) {
ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
if (NotInitialized(sb)) return;
sb.write_simple_dynamic_tag(SimpleDynamicTag::BOOLEAN);
sb.write_bool(pbool);
}
/////////////////////////////////////////////////////////////////
//
// Returning the rest of the lua return values as an array.
//
/////////////////////////////////////////////////////////////////
void UlxLuaValues::Empty()
{
Serialized.clear();
Types.Empty();
Data.Empty();
Cursor = 0;
}
bool UlxLuaValues::Initialize(std::string_view data)
{
Empty();
Serialized = data;
const char *SerializedChar = &Serialized[0];
FlxStreamBuffer Decoder(Serialized);
while (!Decoder.empty())
{
SimpleDynamicTag Tag = Decoder.read_simple_dynamic_tag();
int64 Pos = Decoder.total_reads();
ElxLuaValueType Type;
switch (Tag)
{
case SimpleDynamicTag::BOOLEAN: Type=ElxLuaValueType::Boolean; Decoder.read_bool(); break;
case SimpleDynamicTag::NUMBER: Type=ElxLuaValueType::Float; Decoder.read_double(); break;
case SimpleDynamicTag::STRING: Type=ElxLuaValueType::String; Decoder.read_string_view(); break;
case SimpleDynamicTag::TOKEN: Type=ElxLuaValueType::Name; Decoder.read_string_view(); break;
case SimpleDynamicTag::VECTOR: Type=ElxLuaValueType::Vector; Decoder.read_fvector(); break;
default: {
Empty();
return false;
}
}
int64 Pos2 = Decoder.total_reads();
Types.Add(Type);
Data.Add(std::string_view(SerializedChar + Pos, Pos2 - Pos));
}
return true;
}
FString UlxLuaValues::DebugString() const
{
TStringBuilder<2048> Output;
Output << TEXT("{ ");
for (int i = 0; i < Types.Num(); i++)
{
if (i > 0) Output << TEXT(", ");
if (i == Cursor) Output << TEXT("^ ");
ElxLuaValueType Type = Types[i];
FlxStreamBuffer Decoder(Data[i]);
switch (Type)
{
case ElxLuaValueType::Boolean:
Output << Decoder.read_bool();
break;
case ElxLuaValueType::Float:
Output << FString::Printf(TEXT("%lf"), Decoder.read_double());
break;
case ElxLuaValueType::String:
Output << TEXT("\"") << Decoder.read_fstring() << TEXT("\"");
break;
case ElxLuaValueType::Name:
Output << Decoder.read_fname();
break;
case ElxLuaValueType::Vector: {
FVector Vec = Decoder.read_fvector();
Output << FString::Printf(TEXT("(%lf, %lf, %lf)"), Vec.X, Vec.Y, Vec.Z);
break;
}
}
}
Output << TEXT(" }");
return Output.ToString();
}
ElxSuccessOrError UlxLuaValues::CheckType(ElxLuaValueType Type, ElxLuaValueType Desired)
{
if (Type != Desired)
{
FString TypeName = StaticEnum<ElxLuaValueType>()->GetDisplayNameTextByValue(int64(Type)).ToString();
FString DesiredName = StaticEnum<ElxLuaValueType>()->GetDisplayNameTextByValue(int64(Desired)).ToString();
UE_LOG(LogBlueprint, Error, TEXT("Expected a value of type %s, but found %s instead."), *DesiredName, *TypeName);
return ElxSuccessOrError::Error;
}
return ElxSuccessOrError::Success;
}
void UlxLuaValues::DiscardBeforeCursor()
{
if (Cursor <= 0) return;
int Discard = Cursor;
if (Discard > Types.Num()) Discard = Types.Num();
Types.RemoveAt(0, Discard);
Data.RemoveAt(0, Discard);
Cursor -= Discard;
}
ElxLuaValueType UlxLuaValues::NextType() const
{
if (Cursor < 0) return ElxLuaValueType::End;
if (Cursor >= Types.Num()) return ElxLuaValueType::End;
return Types[Cursor];
}
void UlxLuaValues::ReadString(ElxSuccessOrError &Status, FString &Result)
{
Status = CheckType(NextType(), ElxLuaValueType::String);
if (Status == ElxSuccessOrError::Error)
{
Result.Empty(); return;
}
Result = FlxStreamBuffer(Data[Cursor++]).read_fstring();
}
void UlxLuaValues::ReadName(ElxSuccessOrError &Status, FName &Result)
{
Status = CheckType(NextType(), ElxLuaValueType::Name);
if (Status == ElxSuccessOrError::Error)
{
Result = FName(); return;
}
Result = FlxStreamBuffer(Data[Cursor++]).read_fname();
}
void UlxLuaValues::ReadFloat(ElxSuccessOrError &Status, double &Result)
{
Status = CheckType(NextType(), ElxLuaValueType::Float);
if (Status == ElxSuccessOrError::Error)
{
Result = 0.0; return;
}
Result = FlxStreamBuffer(Data[Cursor++]).read_double();
}
void UlxLuaValues::ReadInt(ElxSuccessOrError &Status, int &Result)
{
Status = CheckType(NextType(), ElxLuaValueType::Float);
if (Status == ElxSuccessOrError::Error)
{
Result = 0.0; return;
}
double dvalue = FlxStreamBuffer(Data[Cursor++]).read_double();
Result = int(dvalue);
if (double(Result) != dvalue)
{
Result = 0; Status = ElxSuccessOrError::Error; return;
}
}
void UlxLuaValues::ReadVector(ElxSuccessOrError &Status, FVector &Result)
{
Status = CheckType(NextType(), ElxLuaValueType::Vector);
if (Status == ElxSuccessOrError::Error)
{
Result = FVector(); return;
}
Result = FlxStreamBuffer(Data[Cursor++]).read_fvector();
}
void UlxLuaValues::ReadVector2D(ElxSuccessOrError &Status, FVector2D &Result)
{
Status = CheckType(NextType(), ElxLuaValueType::Vector);
if (Status == ElxSuccessOrError::Error)
{
Result = FVector2D(); return;
}
FVector VValue = FlxStreamBuffer(Data[Cursor++]).read_fvector();
Result = FVector2D(VValue.X, VValue.Y);
}
void UlxLuaValues::ReadBoolean(ElxSuccessOrError &Status, bool &Result)
{
Status = CheckType(NextType(), ElxLuaValueType::Boolean);
if (Status == ElxSuccessOrError::Error)
{
Result = false; return;
}
Result = FlxStreamBuffer(Data[Cursor++]).read_bool();
}