47 lines
1.0 KiB
C#
47 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class Integration : ModuleRules
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{
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public Integration(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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bUseUnity = false;
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"SlateCore",
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"Sockets",
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"Networking",
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"EnhancedInput",
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"UMG",
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"RenderCore"
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});
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PrivateDependencyModuleNames.AddRange(new string[] {
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"KismetCompiler",
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"UnrealEd",
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"Kismet",
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"KismetWidgets",
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"BlueprintGraph",
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"UMG",
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"UMGEditor",
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"EditorSubsystem",
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"ApplicationCore",
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});
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PrivateDependencyModuleNames.Add("Slate");
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
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}
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}
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