Files
integration/luprex/cpp/core/world-pairtab.cpp
2023-02-14 14:05:45 -05:00

271 lines
9.3 KiB
C++

////////////////////////////////////////////////////////////////////
//
// This file contains the code to pair up tables in the synchronous
// model with tables in the master model. Here are the top-level
// routines in this file:
//
// World::number_lua_tables
// World::pair_lua_tables
// World::number_remaining_tables
// World::create_new_tables
// World::unnumber_lua_tables
//
////////////////////////////////////////////////////////////////////
#include "luastack.hpp"
#include "streambuffer.hpp"
#include "world.hpp"
int World::number_lua_tables(const IdVector &basis) {
// This is conceptually recursive, but we're going to use an
// explicit stack (the lua stack).
lua_State *L = state();
LuaVar tnmap, ntmap, tangibles, tab, key, val, xid;
LuaStack LS(L, tnmap, ntmap, tangibles, tab, key, val, xid);
LS.set(tnmap, LuaNewTable);
LS.set(ntmap, LuaNewTable);
LS.rawset(LuaRegistry, "tnmap", tnmap);
LS.rawset(LuaRegistry, "ntmap", ntmap);
LS.rawget(tangibles, LuaRegistry, "tangibles");
int nextid = 1;
int top = lua_gettop(L);
// Push all subtables onto the stack. Note that we may push
// the same table twice, that's OK.
for (int64_t id : basis) {
LS.rawget(tab, tangibles, id);
assert(LS.istable(tab));
// Traverse subtables.
LS.set(key, LuaNil);
while (LS.next(tab, key, val)) {
if (LS.istable(val) && LS.gettabletype(val)==LUA_TT_GENERAL) {
lua_checkstack(L, 10);
lua_pushvalue(L, val.index());
}
}
}
// Pop tables from the stack one by one. If the table is not
// already numbered, number it and push subtables onto the stack.
while (lua_gettop(L) > top) {
lua_replace(L, tab.index());
LS.rawget(xid, tnmap, tab);
if (LS.isnil(xid)) {
int id = nextid++;
LS.rawset(tnmap, tab, id);
LS.rawset(ntmap, id, tab);
// Traverse the metatable.
LS.getmetatable(val, tab);
if (LS.istable(val) && LS.gettabletype(val)==LUA_TT_GENERAL) {
lua_checkstack(L, 10);
lua_pushvalue(L, val.index());
}
// Traverse the subtables.
LS.set(key, LuaNil);
while (LS.next(tab, key, val)) {
if (LS.istable(val) && LS.gettabletype(val)==LUA_TT_GENERAL) {
lua_checkstack(L, 10);
lua_pushvalue(L, val.index());
}
}
}
}
LS.result();
assert(stack_is_clear());
return nextid - 1;
}
void World::pair_lua_tables(const IdVector &basis, lua_State *master) {
lua_State *synch = state();
LuaVar stangibles, mtangibles, sntmap, mntmap, stnmap, mtnmap, stab, mtab, skey, mkey, sval, mval, sidx, midx;
LuaStack SLS(synch, stangibles, stab, skey, sval, sntmap, stnmap, sidx);
LuaStack MLS(master, mtangibles, mtab, mkey, mval, mntmap, mtnmap, midx);
// Fetch the tangible databases
SLS.rawget(stangibles, LuaRegistry, "tangibles");
MLS.rawget(mtangibles, LuaRegistry, "tangibles");
// Fetch the synchronous model tnmap and ntmap
SLS.rawget(stnmap, LuaRegistry, "tnmap");
SLS.rawget(sntmap, LuaRegistry, "ntmap");
assert(SLS.istable(stnmap));
assert(SLS.istable(sntmap));
// Initialize the master model tnmap and ntmap
MLS.set(mtnmap, LuaNewTable);
MLS.set(mntmap, LuaNewTable);
MLS.rawset(LuaRegistry, "tnmap", mtnmap);
MLS.rawset(LuaRegistry, "ntmap", mntmap);
int s_ntables = SLS.rawlen(sntmap);
for (int i = 1; i <= s_ntables; i++) {
MLS.rawset(mntmap, i, 0);
}
// Keep track of which tables are already paired
eng::vector<bool> paired;
paired.assign(s_ntables + 1, false);
// This records the top of the stack.
int mtop = lua_gettop(master);
for (int64_t id : basis) {
MLS.rawget(mtab, mtangibles, id);
SLS.rawget(stab, stangibles, id);
assert(MLS.istable(mtab));
assert(SLS.istable(stab));
MLS.set(mkey, LuaNil);
while (MLS.next(mtab, mkey, mval)) {
if (!MLS.issortablekey(mkey)) continue;
if (!MLS.istable(mval)) continue;
MLS.movesortablekey(mkey, SLS, skey);
SLS.rawget(sval, stab, skey);
if (!SLS.istable(sval)) continue;
lua_checkstack(master, 20);
lua_checkstack(synch, 20);
lua_pushvalue(master, mval.index());
lua_pushvalue(synch, sval.index());
}
}
while (lua_gettop(master) > mtop) {
lua_replace(master, mtab.index());
lua_replace(synch, stab.index());
// If the master table is not a general table, skip.
if (MLS.gettabletype(mtab) != LUA_TT_GENERAL) continue;
// If the master table is already paired, skip.
MLS.rawget(midx, mtnmap, mtab);
if (MLS.isnumber(midx)) continue;
// If the synch table is not a table, skip.
if (!SLS.istable(stab)) continue;
// If the synch table doesn't have a number, skip.
SLS.rawget(sidx, stnmap, stab);
if (!SLS.isnumber(sidx)) continue;
int idx = SLS.ckinteger(sidx);
assert((idx >= 1) && (idx <= s_ntables));
// Pair the tables.
MLS.rawset(mtnmap, mtab, idx);
MLS.rawset(mntmap, idx, mtab);
paired[idx] = true;
// Potentially pair the metatables.
MLS.getmetatable(mval, mtab);
if (MLS.istable(mval)) {
SLS.getmetatable(sval, stab);
if (SLS.istable(sval)) {
lua_pushvalue(master, mval.index());
lua_pushvalue(synch, sval.index());
}
}
// Pair the subtables.
MLS.set(mkey, LuaNil);
while (MLS.next(mtab, mkey, mval)) {
if (!MLS.issortablekey(mkey)) continue;
if (!MLS.istable(mval)) continue;
MLS.movesortablekey(mkey, SLS, skey);
SLS.rawget(sval, stab, skey);
if (!SLS.istable(sval)) continue;
lua_checkstack(master, 20);
lua_checkstack(synch, 20);
lua_pushvalue(master, mval.index());
lua_pushvalue(synch, sval.index());
}
}
MLS.result();
SLS.result();
}
int World::number_remaining_tables(const IdVector &basis, lua_State *master) {
// This is conceptually recursive, but we're going to use an
// explicit stack (the lua stack).
lua_State *L = master;
LuaVar tnmap, ntmap, tangibles, tab, key, val, xid;
LuaStack LS(L, tnmap, ntmap, tangibles, tab, key, val, xid);
LS.rawget(tnmap, LuaRegistry, "tnmap");
LS.rawget(ntmap, LuaRegistry, "ntmap");
LS.rawget(tangibles, LuaRegistry, "tangibles");
int ntables = LS.rawlen(ntmap);
eng::vector<bool> visited;
visited.assign(ntables + 1, false);
int top = lua_gettop(L);
// Push all subtables onto the stack. Note that we may push
// the same table twice, that's OK.
for (int64_t id : basis) {
LS.rawget(tab, tangibles, id);
assert(LS.istable(tab));
LS.set(key, LuaNil);
while (LS.next(tab, key, val)) {
if (LS.istable(val) && LS.gettabletype(val)==LUA_TT_GENERAL) {
lua_checkstack(L, 10);
lua_pushvalue(L, val.index());
}
}
}
// Pop tables from the stack one by one. If the table is not
// numbered, number it. If it is not visited, visit it.
while (lua_gettop(L) > top) {
lua_replace(L, tab.index());
int id = 0;
LS.rawget(xid, tnmap, tab);
if (!LS.isnumber(xid)) {
id = visited.size();
LS.rawset(tnmap, tab, id);
LS.rawset(ntmap, id, tab);
visited.push_back(false);
} else {
id = LS.cknumber(xid);
assert((id >= 0) && (id < int(visited.size())));
}
if (!visited[id]) {
visited[id] = true;
// Traverse the metatable.
LS.getmetatable(val, tab);
if (LS.istable(val) && LS.gettabletype(val)==LUA_TT_GENERAL) {
lua_checkstack(L, 10);
lua_pushvalue(L, val.index());
}
// Traverse the subtables.
LS.set(key, LuaNil);
while (LS.next(tab, key, val)) {
if (LS.istable(val) && LS.gettabletype(val)==LUA_TT_GENERAL) {
lua_checkstack(L, 10);
lua_pushvalue(L, val.index());
}
}
}
}
LS.result();
assert(stack_is_clear());
return visited.size() - 1 - ntables;
}
void World::create_new_tables(int n) {
LuaVar tnmap, ntmap, tab;
LuaStack LS(state(), tnmap, ntmap, tab);
LS.rawget(tnmap, LuaRegistry, "tnmap");
LS.rawget(ntmap, LuaRegistry, "ntmap");
assert(LS.istable(tnmap));
assert(LS.istable(ntmap));
int ntables = LS.rawlen(ntmap);
int nextid = ntables + 1;
for (int i = 0; i < n; i++) {
int id = nextid++;
LS.newtable(tab);
LS.rawset(ntmap, id, tab);
LS.rawset(tnmap, tab, id);
}
LS.result();
assert(stack_is_clear());
}
void World::unnumber_lua_tables() {
// All we have to do is remove these tables from the registry.
LuaStack LS(state());
LS.rawset(LuaRegistry, "tnmap", LuaNil);
LS.rawset(LuaRegistry, "ntmap", LuaNil);
}